Commit graph

13 commits

Author SHA1 Message Date
f162698302 docs: monster rooms replayed; lakes and structure sets named next 2026-08-26 02:51:15 +03:00
9c7f02662f docs: attribute the residual parity gap to unreplayed pre-ore stages
The featureless capture settles what the 98.028% gap is made of: base
terrain is bit-exact, so the drift comes from air-writing features
(monster rooms, geode voids, lava lakes) that vanilla runs before the
ores and the region replay does not cover yet. Both files now point at
monster rooms as the next step instead of at carver and aquifer edges.
2026-08-26 02:06:45 +03:00
8d5cf5533b docs: sync fidelity status with the datapack feature replay
CLAUDE.md still claimed there was no placed/configured feature system and
that ores never generate below y=0; both stopped being true when the
stage-6 region replay landed. Document what the replay covers, which
decoration stays hand-written, the measured parity baseline, and the new
env-gated base-terrain diagnostic. README gains the same correction plus
the 966-cell base-terrain measurement.
2026-08-26 01:35:29 +03:00
cca7b1d3f1 docs: refresh measured region replay parity 2026-08-25 10:24:20 +03:00
edf624e77b docs: describe region replay parity status 2026-08-25 10:24:20 +03:00
40bdd1b755
Update README.md 2026-08-21 22:21:51 +03:00
cdee55b613 Document current worldgen status 2026-08-18 00:46:09 +03:00
be8f030698 Commit exhaustive vanilla worldgen fixture 2026-08-10 23:54:04 +03:00
ca019756ec Add vanilla parity harness and harden server boundaries 2026-08-10 22:54:16 +03:00
Master290
2b07d6be20 Fix terrain streaming and surface spawning 2026-07-21 11:11:19 +03:00
Master290
cbd5c7b546 Implement ticketed chunk lifecycle 2026-07-21 10:04:56 +03:00
Master290
cae06eb97e Implement multiplayer persistence and vanilla lighting 2026-07-21 09:21:44 +03:00
Master290
a7bb9496ae Initial commit: RegionIO Minecraft server core (26.1.2/protocol 775)
Vanilla-faithful overworld generator (final_density + multi-noise biomes),
full connection lifecycle (status/login/configuration/play), chunk streaming,
creative block editing, and the protocol/nbt/registry infrastructure.
2026-06-24 00:32:51 +03:00