docs: refresh measured region replay parity
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README.md
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README.md
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@ -77,7 +77,7 @@ glowstone propagation volume against fixtures captured from the official
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vanilla 26.1.2 server. The committed overworld fixture exhaustively compares
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393,216 block states, 6,144 biome cells, and three heightmaps across four fixed
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chunks. The canonical single-chunk generator currently matches 95.378% of
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fixture blocks, while the production region replay path matches 97.953%; both
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fixture blocks, while the production region replay path matches 98.028%; both
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match all fixture biomes and heightmaps. CI guards the 91% regression floor
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while `make parity` requires exact equality. GitHub Actions runs build/vet/tests,
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fixture regression checks, and the full race suite on every push and pull
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@ -108,9 +108,17 @@ on the reference Ryzen 5 5600X development machine.
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The production cache uses atomic batch publication: a miss builds and publishes
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a complete decorated 3x3 neighborhood, while persisted neighbors still take
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precedence. This closes the chunk-lifecycle integration boundary without
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exposing undecorated chunks. The next worldgen milestone is to raise the
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97.953% block parity toward exact equality while keeping cold batch generation
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within an acceptable latency budget.
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exposing undecorated chunks.
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The remaining block-parity gap is entirely underground: no surface or waterline
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cells mismatch. Parity diagnostics confirm the stage-6 feature schedule, the
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feature-index seeds, and the climate biome ordering are aligned with vanilla,
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and rare ores such as gold and redstone already match exactly. High-attempt
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features instead drift because a few hundred residual base-terrain differences
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(aquifer fluid edges and carver air boundaries) flip air-exposure discard rolls
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inside later veins. The next worldgen milestone is to close those base-terrain
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differences and raise the 98.028% block parity toward exact equality while
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keeping cold batch generation within an acceptable latency budget.
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## Project layout
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