Document current worldgen status
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Makefile
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Makefile
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@ -10,7 +10,7 @@ test:
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go test ./...
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test-race:
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go test -race ./...
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go test -race -timeout 20m ./...
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parity:
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test -f internal/world/testdata/vanilla_overworld_12345.bin
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34
README.md
34
README.md
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@ -18,7 +18,11 @@ block editing, persistent worlds, and an overworld generator built on the real
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- **Generation**: vanilla-derived overworld terrain from the embedded datapack
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(`ImprovedNoise`/`PerlinNoise`/`BlendedNoise`/`NormalNoise` + the density
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function interpreter), 3D multi-noise biomes, surface-rule interpretation,
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deterministic decoration, and basic template structures.
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configured carvers, aquifers, noise-router ore veins, deterministic
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decoration, and basic template structures. The complete vanilla feature and
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biome datapack graph is embedded; feature ordering, placement modifiers,
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vertical anchors/providers, biome filters, and mutable region writes are
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implemented and parity diagnostics exercise cross-chunk ore replay.
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- **Gameplay**: four-player session registry; player join/leave and movement
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synchronization; chunk-scoped visibility for players and mobs; shared
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creative block place/break; broadcast chat; and hotbar item→block mapping.
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@ -51,9 +55,8 @@ world has been generated and cached.
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```
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go test ./...
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go test -race ./internal/network ./internal/server ./internal/world \
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-run 'Test(Integration|BoundaryEdit|PlayerInfo|PlayerRegistry|Concurrent|Incremental|EncodeLight|Cache|Store|Eviction|Region|Ticket|Streamer|LoadSixteen)'
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# or run both gates:
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go test -race -timeout 20m ./...
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# or run build, vet, ordinary tests, and race tests:
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make verify
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# strict block/biome comparison; requires a fixture generated with Java 25:
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@ -71,7 +74,11 @@ disconnect. Lighting tests compare the initial flat chunk and a 31x31x31
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glowstone propagation volume against fixtures captured from the official
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vanilla 26.1.2 server. The committed overworld fixture exhaustively compares
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393,216 block states, 6,144 biome cells, and three heightmaps across four fixed
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chunks; CI guards the current baseline and `make parity` requires exact equality.
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chunks. The current generator matches 91.507% of fixture blocks, all fixture
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biomes, and all fixture heightmaps; CI guards that measured baseline while
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`make parity` requires exact equality. GitHub Actions runs build/vet/tests,
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fixture regression checks, and the full race suite on every push and pull
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request.
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## v0.4 scope
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@ -87,7 +94,20 @@ capacity pressure evicts them. Structures, placed features, mob AI,
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authentication, inventory, and survival mechanics remain intentionally partial.
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The density router, configured carvers, and noise-router ore veins are
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vanilla-derived. Surface and biome selection are ported but still need broader
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runtime captures; ordinary decoration and structures remain approximations.
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runtime captures. Ordinary decoration remains the largest fidelity gap: the
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production generator still uses a single-chunk ore/tree/spring pass, while the
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more faithful datapack-driven executor supports global `FeatureSorter` indices,
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lazy vanilla RNG interleaving, 3D biome gating, block predicates, heightmaps,
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and cross-chunk writes in diagnostics.
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The remaining integration boundary is chunk lifecycle, not feature parsing.
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Vanilla decorates against a mutable neighborhood and a source chunk may write
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into an adjacent target. RegionIO's cache currently coalesces and publishes one
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chunk per miss, so enabling full replay directly would either regenerate large
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overlapping neighborhoods or risk recursive cache loads. The next worldgen
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milestone is batch-oriented base-terrain generation and atomic publication of
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region decoration results; after that, the datapack executor can replace the
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legacy production decoration path.
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## Project layout
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@ -98,7 +118,7 @@ internal/
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nbt/ NBT encoder/decoder (with modified UTF-8)
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registry/ embedded synchronized registries + tags
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world/ chunk model, level_chunk encoder, cache, generators, biomes
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worldgen/ noise core + density-function interpreter + climate finder
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worldgen/ noise/density core, climate finder, feature datapack runtime
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network/ per-connection state machine (handler/conn/play/login/...)
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server/ shared core: config, status response, profiles
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```
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