Add vanilla parity harness and harden server boundaries
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@ -55,6 +55,10 @@ go test -race ./internal/network ./internal/server ./internal/world \
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-run 'Test(Integration|BoundaryEdit|PlayerInfo|PlayerRegistry|Concurrent|Incremental|EncodeLight|Cache|Store|Eviction|Region|Ticket|Streamer|LoadSixteen)'
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# or run both gates:
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make verify
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# strict block/biome comparison; requires a fixture generated with Java 25:
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go run ./cmd/vanillacapture -server server.jar
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make parity
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```
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The integration suite exercises four clients across two visibility regions:
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@ -80,8 +84,9 @@ an already admitted frame calculation completes atomically rather than being
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interrupted halfway. Unowned clean chunks remain as an LRU warm cache until
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capacity pressure evicts them. Structures, placed features, mob AI,
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authentication, inventory, and survival mechanics remain intentionally partial.
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The density router is vanilla-derived, while biome/surface/decoration layers
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still contain approximations and require stricter parity fixtures.
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The density router, configured carvers, and noise-router ore veins are
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vanilla-derived. Surface and biome selection are ported but still need broader
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runtime captures; ordinary decoration and structures remain approximations.
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## Project layout
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