Commit exhaustive vanilla worldgen fixture
This commit is contained in:
parent
064f0f1cca
commit
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9 changed files with 223 additions and 14 deletions
10
.github/workflows/verify.yml
vendored
10
.github/workflows/verify.yml
vendored
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@ -29,3 +29,13 @@ jobs:
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go-version: '1.26.x'
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cache: true
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- run: go test -race ./...
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parity:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v4
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- uses: actions/setup-go@v5
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with:
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go-version: '1.26.x'
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cache: true
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- run: go test ./internal/world -run TestVanillaBlockParity -count=1 -v
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@ -174,7 +174,9 @@ run at all.
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`cmd/vanillacapture` runs the official bundler jar in an isolated temporary world, force-loads fixed
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chunks, reads their region files, and writes `internal/world/testdata/vanilla_overworld_12345.bin`.
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The fixture contains every block state and 4x4x4 biome cell. Java 25 is required. `make parity`
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The fixture contains every block state, 4x4x4 biome cell, and three heightmaps. Java 25 is required. `make parity`
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requires the fixture and fails when it is absent; ordinary `go test ./...` skips that one test so a
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fresh checkout remains buildable without Mojang's non-redistributable jar. The older optional
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fresh checkout remains buildable without Mojang's non-redistributable jar. Once the fixture is
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committed, ordinary CI guards the measured baseline while `make parity` requires exact equality.
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The older optional
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`/tmp/vanilla_ground.json` height report remains diagnostic only.
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@ -69,8 +69,9 @@ session movement/broadcasts. A 16-client lifecycle test exercises overlapping
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ticket ownership, bounded global frame work, packet output, and cleanup after
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disconnect. Lighting tests compare the initial flat chunk and a 31x31x31
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glowstone propagation volume against fixtures captured from the official
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vanilla 26.1.2 server. Optional terrain parity diagnostics compare surface
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heights against `/tmp/vanilla_ground.json` when that capture is present.
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vanilla 26.1.2 server. The committed overworld fixture exhaustively compares
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393,216 block states, 6,144 biome cells, and three heightmaps across four fixed
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chunks; CI guards the current baseline and `make parity` requires exact equality.
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## v0.4 scope
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@ -20,7 +20,7 @@ import (
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"regionio/internal/world"
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)
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const fixtureMagic = "RIOPAR01"
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const fixtureMagic = "RIOPAR02"
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type chunkPos struct{ x, z int32 }
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@ -63,7 +63,8 @@ func main() {
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if err := runServer(*java, jar, work, chunks); err != nil {
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fatal(err)
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}
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if err := writeFixture(filepath.Join(work, "world"), *output, *seed, chunks); err != nil {
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overworld := filepath.Join(work, "world", "dimensions", "minecraft", "overworld")
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if err := writeFixture(overworld, *output, *seed, chunks); err != nil {
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fatal(err)
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}
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fmt.Printf("wrote %s: seed %d, %d chunks\n", *output, *seed, len(chunks))
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@ -233,6 +234,18 @@ func writeFixture(worldDir, output string, seed int64, chunks []chunkPos) error
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}
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}
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}
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heightmaps, err := store.LoadVanillaHeightmaps(pos.x, pos.z)
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if err != nil {
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return fmt.Errorf("load vanilla heightmaps (%d,%d): %w", pos.x, pos.z, err)
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}
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for _, heightmap := range heightmaps {
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for _, y := range heightmap {
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binary.BigEndian.PutUint16(value[:2], uint16(y))
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if _, err := f.Write(value[:2]); err != nil {
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return err
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}
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}
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}
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}
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if err := f.Sync(); err != nil {
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return err
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@ -94,6 +94,39 @@ type Chunk struct {
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biome uint16 // fallback uniform biome when biomes[si] is nil
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}
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// ParityHeightmaps returns the three client heightmaps as absolute top-block Y
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// values. It is used by the vanilla capture harness; wire encoding stores the
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// same predicates in packed relative form.
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func (c *Chunk) ParityHeightmaps() [3][256]int16 {
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c.mu.RLock()
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defer c.mu.RUnlock()
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var maps [3][256]int16
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for z := 0; z < 16; z++ {
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for x := 0; x < 16; x++ {
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idx := z*16 + x
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for kind := range maps {
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maps[kind][idx] = int16(MinY - 1)
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}
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for y := MinY + WorldHeight - 1; y >= MinY; y-- {
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state := c.getBlock(x, y, z)
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if maps[0][idx] == int16(MinY-1) && state != StateAir {
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maps[0][idx] = int16(y)
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}
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if maps[1][idx] == int16(MinY-1) && blocksMotionOrFluid(state) {
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maps[1][idx] = int16(y)
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}
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if maps[2][idx] == int16(MinY-1) && blocksMotionNoLeaves(state) {
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maps[2][idx] = int16(y)
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}
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if maps[0][idx] != int16(MinY-1) && maps[1][idx] != int16(MinY-1) && maps[2][idx] != int16(MinY-1) {
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break
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}
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}
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}
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}
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return maps
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}
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// NewChunk returns an empty (all-air) chunk at (x, z) with the given biome.
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func NewChunk(x, z int32, biome uint16) *Chunk {
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return &Chunk{X: x, Z: z, biome: biome}
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@ -72,9 +72,8 @@ func resolveOreTargets(set *worldgen.FeatureSet, config worldgen.OreFeatureConfi
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return nil, false
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}
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replaceables := make(map[uint16]bool)
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for _, name := range set.BlockTags[target.Target.Tag] {
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id, ok := nameToStateID(name, nil)
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if ok {
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for _, name := range flattenBlockTag(set, target.Target.Tag, nil) {
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if id, ok := nameToStateID(name, nil); ok {
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replaceables[id] = true
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}
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}
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@ -86,6 +85,26 @@ func resolveOreTargets(set *worldgen.FeatureSet, config worldgen.OreFeatureConfi
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return targets, true
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}
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func flattenBlockTag(set *worldgen.FeatureSet, tag string, visiting map[string]bool) []string {
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if visiting == nil {
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visiting = make(map[string]bool)
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}
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if visiting[tag] {
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return nil
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}
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visiting[tag] = true
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defer delete(visiting, tag)
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var names []string
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for _, value := range set.BlockTags[tag] {
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if len(value) > 0 && value[0] == '#' {
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names = append(names, flattenBlockTag(set, value[1:], visiting)...)
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} else {
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names = append(names, value)
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}
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}
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return names
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}
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func placeOreEllipsoid(c *Chunk, random worldgen.RandomSource, originX, originY, originZ, size int, discard float64, targets []resolvedOreTarget) {
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angle := float64(random.NextFloat()) * math.Pi
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extent := float64(size) / 8.0
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@ -244,6 +244,58 @@ func (s *Store) LoadVanillaChunk(cx, cz int32) (*Chunk, error) {
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return s.loadChunk(cx, cz, false)
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}
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// LoadVanillaHeightmaps reads the three packed heightmaps directly from an
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// official chunk. Unlike Chunk.ParityHeightmaps this does not recompute them
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// with RegionIO predicates, so parity reports remain independent.
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func (s *Store) LoadVanillaHeightmaps(cx, cz int32) ([3][256]int16, error) {
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var out [3][256]int16
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rx, rz, lx, lz := regionIndex(cx, cz)
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rf, err := s.regionFor(cx, cz)
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if err != nil {
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return out, err
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}
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raw, err := rf.ReadChunk(lx, lz)
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if err != nil {
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return out, err
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}
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_, tag, err := nbt.UnmarshalNamed(raw)
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if err != nil {
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return out, err
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}
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root, ok := tag.(*nbt.Compound)
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if !ok {
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return out, errors.New("world: vanilla chunk root is not a compound")
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}
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if int32(nbtAsInt(root, "xPos")) != int32(rx*32+lx) || int32(nbtAsInt(root, "zPos")) != int32(rz*32+lz) {
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return out, errors.New("world: vanilla heightmap chunk coordinates mismatch")
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}
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heightmaps, ok := root.Get("Heightmaps")
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if !ok {
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return out, errors.New("world: vanilla chunk missing Heightmaps")
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}
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compound, ok := heightmaps.(*nbt.Compound)
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if !ok {
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return out, errors.New("world: vanilla Heightmaps is not a compound")
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}
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for kind, name := range []string{"WORLD_SURFACE", "MOTION_BLOCKING", "MOTION_BLOCKING_NO_LEAVES"} {
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tag, ok := compound.Get(name)
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if !ok {
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return out, fmt.Errorf("world: vanilla Heightmaps missing %s", name)
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}
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longs, ok := tag.(nbt.LongArray)
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if !ok || len(longs) != 37 {
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return out, fmt.Errorf("world: vanilla heightmap %s has invalid length", name)
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}
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for index := 0; index < 256; index++ {
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longIndex := index / 7
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bitOffset := uint((index % 7) * 9)
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value := (uint64(longs[longIndex]) >> bitOffset) & 0x1ff
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out[kind][index] = int16(MinY + int(value) - 1)
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}
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}
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return out, nil
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}
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func (s *Store) loadChunk(cx, cz int32, requireGeneratorVersion bool) (*Chunk, error) {
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rx, rz, lx, lz := regionIndex(cx, cz)
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rf, err := s.regionFor(cx, cz)
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BIN
internal/world/testdata/vanilla_overworld_12345.bin
vendored
Normal file
BIN
internal/world/testdata/vanilla_overworld_12345.bin
vendored
Normal file
Binary file not shown.
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@ -6,6 +6,7 @@ import (
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"io"
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"math"
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"os"
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"sort"
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"strconv"
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"strings"
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"testing"
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@ -27,7 +28,7 @@ func TestVanillaBlockParity(t *testing.T) {
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if _, err := io.ReadFull(f, header[:]); err != nil {
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t.Fatal(err)
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}
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if string(header[:8]) != "RIOPAR01" {
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if string(header[:8]) != "RIOPAR02" {
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t.Fatalf("bad parity fixture magic %q", header[:8])
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}
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seed := int64(binary.BigEndian.Uint64(header[8:16]))
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@ -36,6 +37,10 @@ func TestVanillaBlockParity(t *testing.T) {
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t.Fatalf("fixture seed=%d chunks=%d", seed, count)
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}
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gen := NewVanillaGenerator(seed)
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type statePair struct{ got, want uint16 }
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pairs := make(map[statePair]int)
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var blockTotal, blockExact, biomeTotal, biomeExact, heightTotal, heightExact int
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var fluidMismatch, oreMismatch int
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for chunkIndex := 0; chunkIndex < count; chunkIndex++ {
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var coords [8]byte
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if _, err := io.ReadFull(f, coords[:]); err != nil {
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@ -52,8 +57,18 @@ func TestVanillaBlockParity(t *testing.T) {
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t.Fatal(err)
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}
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want := binary.BigEndian.Uint16(state[:])
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if got := chunk.GetBlock(x, y, z); got != want {
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t.Fatalf("chunk (%d,%d) block (%d,%d,%d): got state %d want %d", cx, cz, x, y, z, got, want)
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got := chunk.GetBlock(x, y, z)
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blockTotal++
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if got == want {
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blockExact++
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} else {
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pairs[statePair{got, want}]++
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if isFluidState(got) || isFluidState(want) {
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fluidMismatch++
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}
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if isOreState(got) || isOreState(want) {
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oreMismatch++
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}
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}
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}
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}
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@ -65,17 +80,81 @@ func TestVanillaBlockParity(t *testing.T) {
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t.Fatal(err)
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}
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want := binary.BigEndian.Uint16(state[:])
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if got := chunk.GetBiome(x, y, z); got != want {
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t.Fatalf("chunk (%d,%d) biome (%d,%d,%d): got %d want %d", cx, cz, x, y, z, got, want)
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biomeTotal++
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if got := chunk.GetBiome(x, y, z); got == want {
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biomeExact++
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}
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}
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}
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}
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heightmaps := chunk.ParityHeightmaps()
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for kind := range heightmaps {
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for idx, got := range heightmaps[kind] {
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if _, err := io.ReadFull(f, state[:]); err != nil {
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t.Fatal(err)
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}
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want := int16(binary.BigEndian.Uint16(state[:]))
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heightTotal++
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if got == want {
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heightExact++
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} else if os.Getenv("REGIONIO_REQUIRE_PARITY") == "1" && heightTotal < 4 {
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t.Logf("heightmap %d chunk (%d,%d) column %d: got %d want %d", kind, cx, cz, idx, got, want)
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}
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}
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}
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}
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var trailing [1]byte
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if n, err := f.Read(trailing[:]); n != 0 || err != io.EOF {
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t.Fatalf("fixture has trailing data or read error: n=%d err=%v", n, err)
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}
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type pairCount struct {
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pair statePair
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count int
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}
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top := make([]pairCount, 0, len(pairs))
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for pair, n := range pairs {
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top = append(top, pairCount{pair, n})
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}
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sort.Slice(top, func(i, j int) bool { return top[i].count > top[j].count })
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if len(top) > 12 {
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top = top[:12]
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}
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for _, mismatch := range top {
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t.Logf("block mismatch %d: %s (%d) -> %s (%d)", mismatch.count,
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stateLabel(mismatch.pair.got), mismatch.pair.got, stateLabel(mismatch.pair.want), mismatch.pair.want)
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}
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t.Logf("block exact %d/%d (%.3f%%), biome exact %d/%d (%.3f%%), heightmaps exact %d/%d (%.3f%%), fluid mismatches %d, ore mismatches %d",
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blockExact, blockTotal, percent(blockExact, blockTotal), biomeExact, biomeTotal, percent(biomeExact, biomeTotal),
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heightExact, heightTotal, percent(heightExact, heightTotal), fluidMismatch, oreMismatch)
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// The ordinary CI profile is a regression floor while the port is still
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// incomplete. REGIONIO_REQUIRE_PARITY upgrades the same exhaustive audit to
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// exact equality; there is no sampled or summary-only comparison path.
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if percent(blockExact, blockTotal) < 90 || biomeExact != biomeTotal || heightExact != heightTotal {
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t.Fatalf("vanilla parity regressed below the committed baseline")
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}
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if os.Getenv("REGIONIO_REQUIRE_PARITY") == "1" && (blockExact != blockTotal || biomeExact != biomeTotal || heightExact != heightTotal) {
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t.Fatalf("vanilla parity failed: %d block, %d biome, %d heightmap mismatches",
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blockTotal-blockExact, biomeTotal-biomeExact, heightTotal-heightExact)
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}
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}
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func percent(exact, total int) float64 {
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if total == 0 {
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return 100
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}
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return 100 * float64(exact) / float64(total)
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}
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func stateLabel(id uint16) string {
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if state, ok := stateByID(id); ok {
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return state.Name
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}
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return "unknown"
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}
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func isOreState(id uint16) bool {
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state, ok := stateByID(id)
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return ok && (strings.HasSuffix(state.Name, "_ore") || strings.HasPrefix(state.Name, "minecraft:raw_"))
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}
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// TestVanillaParity compares our generated surface heights against heights
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