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testdata
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Commit exhaustive vanilla worldgen fixture
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2026-08-10 23:54:04 +03:00 |
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anvil_format_test.go
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Write chunk NBT vanilla reads: flat root, byte section Y, four-bit block palettes
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2026-07-27 03:44:48 +03:00 |
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aquifer_verify_test.go
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Implement the vanilla Aquifer; stop flooding caves
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2026-07-27 02:02:12 +03:00 |
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banding_verify_test.go
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Restore the subsurface layers: real above_preliminary_surface and surface depth
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2026-07-27 02:15:14 +03:00 |
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bench_test.go
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Initial commit: RegionIO Minecraft server core (26.1.2/protocol 775)
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2026-06-24 00:32:51 +03:00 |
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biome_3d_test.go
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Resolve block names to the default state, not the first one
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2026-07-27 03:35:39 +03:00 |
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biome_bench_test.go
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3D per-cell biomes (4x4x4) with surface/underground/cave layers
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2026-06-24 01:04:01 +03:00 |
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biome_lookup.go
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Pin feature ordering to vanilla runtime
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2026-08-11 09:29:17 +03:00 |
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biome_lookup_test.go
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3D per-cell biomes (4x4x4) with surface/underground/cave layers
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2026-06-24 01:04:01 +03:00 |
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biome_parameters.json
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Initial commit: RegionIO Minecraft server core (26.1.2/protocol 775)
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2026-06-24 00:32:51 +03:00 |
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block_predicate.go
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Evaluate world-aware block predicates
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2026-08-11 13:13:02 +03:00 |
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block_predicate_test.go
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Evaluate world-aware block predicates
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2026-08-11 13:13:02 +03:00 |
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block_properties.bin
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Send three real heightmaps instead of one repeated three times
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2026-07-27 03:27:09 +03:00 |
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block_properties.go
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Send three real heightmaps instead of one repeated three times
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2026-07-27 03:27:09 +03:00 |
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blocks.json
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Chunk persistence to Anvil .mca region files
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2026-06-25 00:40:14 +03:00 |
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cache.go
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Coalesce overlapping chunk batches
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2026-08-18 01:24:20 +03:00 |
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cache_light.go
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Fix terrain streaming and surface spawning
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2026-07-21 11:11:19 +03:00 |
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cache_light_reuse_test.go
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Fix terrain streaming and surface spawning
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2026-07-21 11:11:19 +03:00 |
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cache_test.go
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Coalesce overlapping chunk batches
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2026-08-18 01:24:20 +03:00 |
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cache_tickets.go
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Implement ticketed chunk lifecycle
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2026-07-21 10:04:56 +03:00 |
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cache_tickets_test.go
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Implement ticketed chunk lifecycle
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2026-07-21 10:04:56 +03:00 |
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carve.go
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Configured carvers: caves and canyons
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2026-07-27 03:58:56 +03:00 |
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carve_verify_test.go
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Configured carvers: caves and canyons
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2026-07-27 03:58:56 +03:00 |
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chunk.go
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Implement multiplayer persistence and vanilla lighting
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2026-07-21 09:21:44 +03:00 |
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compress.go
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Implement multiplayer persistence and vanilla lighting
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2026-07-21 09:21:44 +03:00 |
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decoration_region.go
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Place scheduled ores across regions
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2026-08-11 13:35:47 +03:00 |
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decoration_region_test.go
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Schedule features from mutable regions
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2026-08-11 13:23:45 +03:00 |
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deepslate_verify_test.go
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Bind the surface rule tree to the world seed
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2026-07-27 02:25:09 +03:00 |
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encode.go
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Commit exhaustive vanilla worldgen fixture
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2026-08-10 23:54:04 +03:00 |
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encode_test.go
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Write the section fluid count instead of a hardcoded zero
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2026-07-27 03:28:49 +03:00 |
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entity.go
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Implement multiplayer persistence and vanilla lighting
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2026-07-21 09:21:44 +03:00 |
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feature_scheduler.go
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Measure cross-chunk ore replay
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2026-08-11 13:50:14 +03:00 |
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feature_scheduler_test.go
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Schedule source chunk features globally
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2026-08-11 12:47:59 +03:00 |
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feature_sorter_test.go
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Pin feature ordering to vanilla runtime
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2026-08-11 09:29:17 +03:00 |
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features.go
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Resolve block names to the default state, not the first one
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2026-07-27 03:35:39 +03:00 |
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golden_test.go
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Implement multiplayer persistence and vanilla lighting
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2026-07-21 09:21:44 +03:00 |
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heightmap_test.go
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Resolve block names to the default state, not the first one
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2026-07-27 03:35:39 +03:00 |
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item_blocks.json
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Initial commit: RegionIO Minecraft server core (26.1.2/protocol 775)
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2026-06-24 00:32:51 +03:00 |
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items.go
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Initial commit: RegionIO Minecraft server core (26.1.2/protocol 775)
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2026-06-24 00:32:51 +03:00 |
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light.go
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Implement ticketed chunk lifecycle
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2026-07-21 10:04:56 +03:00 |
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light_test.go
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Resolve block names to the default state, not the first one
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2026-07-27 03:35:39 +03:00 |
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ore_schedule_diagnostic_test.go
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Compare ore feature biome orders
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2026-08-17 01:47:10 +03:00 |
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orevein_verify_test.go
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Load vanilla feature stages and place ores
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2026-08-10 23:20:43 +03:00 |
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placed_features.go
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Match vanilla ore sphere math
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2026-08-17 01:14:24 +03:00 |
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placed_features_test.go
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Bound placed ore verification
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2026-08-17 22:52:59 +03:00 |
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region_ore_parity_test.go
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Measure single-chunk ore transition
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2026-08-17 22:12:49 +03:00 |
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region_ores.go
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Preserve lazy feature placement RNG
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2026-08-17 18:29:10 +03:00 |
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region_ores_test.go
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Measure cross-chunk ore replay
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2026-08-11 13:50:14 +03:00 |
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regionfile.go
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Add vanilla parity harness and harden server boundaries
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2026-08-10 22:54:16 +03:00 |
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spawn_surface_test.go
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Resolve block names to the default state, not the first one
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2026-07-27 03:35:39 +03:00 |
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springs.go
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Place biome-driven water and lava springs
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2026-08-10 23:29:20 +03:00 |
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springs_test.go
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Place biome-driven water and lava springs
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2026-08-10 23:29:20 +03:00 |
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state_names.go
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Resolve block names to the default state, not the first one
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2026-07-27 03:35:39 +03:00 |
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state_names_test.go
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Resolve block names to the default state, not the first one
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2026-07-27 03:35:39 +03:00 |
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store.go
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Match very biased height sampling
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2026-08-17 10:56:05 +03:00 |
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store_test.go
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Add vanilla parity harness and harden server boundaries
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2026-08-10 22:54:16 +03:00 |
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surface_verify_test.go
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Keep race world tests within timeout
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2026-08-17 18:05:13 +03:00 |
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terrain.go
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Implement multiplayer persistence and vanilla lighting
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2026-07-21 09:21:44 +03:00 |
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terrain_bench_test.go
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Resolve block names to the default state, not the first one
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2026-07-27 03:35:39 +03:00 |
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terrain_debug_test.go
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Resolve block names to the default state, not the first one
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2026-07-27 03:35:39 +03:00 |
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trees.go
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Drive basic trees from biome feature stages
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2026-08-10 23:36:12 +03:00 |
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trees_test.go
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Bound tree stage verification
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2026-08-17 22:28:55 +03:00 |
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vanilla.go
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Drive basic trees from biome feature stages
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2026-08-10 23:36:12 +03:00 |
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vanilla_bench_test.go
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Resolve block names to the default state, not the first one
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2026-07-27 03:35:39 +03:00 |
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vanilla_parity_test.go
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Match vanilla ore ellipsoid geometry
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2026-08-11 00:56:53 +03:00 |
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worldtime_test.go
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Run the world clock so day and night happen
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2026-07-27 02:45:28 +03:00 |