Match very biased height sampling
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8e73993adf
commit
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3 changed files with 23 additions and 4 deletions
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@ -33,7 +33,7 @@ const dataVersion26 = 4790
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// first time it ran: chunkAt prefers the store over the generator, so the
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// already-explored area around spawn keeps its old terrain and every later fix
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// looks like it did nothing in exactly the place you are standing.
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const generatorVersion = 19
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const generatorVersion = 20
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// generatorVersionTag is the NBT key holding generatorVersion. It is namespaced
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// because it is ours, not part of the vanilla chunk format.
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@ -210,9 +210,8 @@ func (p PlacementPlan) SampleY(r RandomSource, minY, height int) int {
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if span-inner <= 0 {
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return lo
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}
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first := lo + inner + int(r.NextIntN(int32(span-inner)))
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second := lo + int(r.NextIntN(int32(first-lo)))
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return lo + int(r.NextIntN(int32(second-lo+inner)))
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first := int(r.NextIntN(int32(span - inner)))
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return lo + int(r.NextIntN(int32(first+inner)))
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}
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return lo + int(r.NextIntN(int32(span)))
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}
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@ -137,6 +137,26 @@ func TestPlacementHeightDistributionsStayWithinInclusiveBounds(t *testing.T) {
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}
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}
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func TestVeryBiasedToBottomConsumesVanillaDraws(t *testing.T) {
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plan := PlacementPlan{
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HeightDistribution: "minecraft:very_biased_to_bottom",
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MinY: HeightProvider{Absolute: intPtr(-64)},
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MaxY: HeightProvider{Absolute: intPtr(320)},
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}
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gotRandom := NewLegacy(12345)
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wantRandom := NewLegacy(12345)
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for sample := 0; sample < 16; sample++ {
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first := int(wantRandom.NextIntN(377))
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want := -64 + int(wantRandom.NextIntN(int32(first+8)))
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if got := plan.SampleY(gotRandom, -64, 384); got != want {
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t.Fatalf("sample %d = %d, want %d", sample, got, want)
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}
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}
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if got, want := gotRandom.NextLong(), wantRandom.NextLong(); got != want {
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t.Fatalf("random state after samples = %d, want %d", got, want)
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}
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}
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func TestPlacementPositionsPreservesModifierOrder(t *testing.T) {
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modifier := func(raw string) PlacementModifier {
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var value PlacementModifier
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