Load vanilla feature stages and place ores
This commit is contained in:
parent
28c11e2fc2
commit
dd2ea56850
10 changed files with 779 additions and 6 deletions
128
cmd/genfeatures/main.go
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128
cmd/genfeatures/main.go
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@ -0,0 +1,128 @@
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// Command genfeatures extracts the vanilla feature datapack subset from the
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// Mojang bundler jar into one deterministic archive embedded by worldgen.
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package main
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import (
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"archive/zip"
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"bytes"
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"flag"
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"fmt"
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"io"
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"os"
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"path/filepath"
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"sort"
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"strings"
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"time"
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)
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var prefixes = []string{
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"data/minecraft/worldgen/configured_feature/",
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"data/minecraft/worldgen/placed_feature/",
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"data/minecraft/worldgen/biome/",
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"data/minecraft/tags/block/",
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}
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func main() {
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server := flag.String("server", "server.jar", "Mojang bundler server.jar")
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output := flag.String("output", "internal/worldgen/feature_data.zip", "output archive")
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flag.Parse()
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outer, err := zip.OpenReader(*server)
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if err != nil {
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fatal(err)
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}
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defer outer.Close()
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var innerBytes []byte
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for _, file := range outer.File {
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if strings.HasPrefix(file.Name, "META-INF/versions/") && strings.HasSuffix(file.Name, ".jar") {
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innerBytes, err = readZipFile(file)
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if err != nil {
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fatal(err)
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}
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break
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}
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}
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if len(innerBytes) == 0 {
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fatal(fmt.Errorf("%s contains no inner server jar", *server))
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}
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inner, err := zip.NewReader(bytes.NewReader(innerBytes), int64(len(innerBytes)))
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if err != nil {
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fatal(err)
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}
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type entry struct {
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name string
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data []byte
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}
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entries := make([]entry, 0, 1024)
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for _, file := range inner.File {
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if file.FileInfo().IsDir() || !strings.HasSuffix(file.Name, ".json") || !selected(file.Name) {
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continue
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}
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data, err := readZipFile(file)
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if err != nil {
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fatal(err)
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}
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entries = append(entries, entry{name: file.Name, data: data})
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}
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sort.Slice(entries, func(i, j int) bool { return entries[i].name < entries[j].name })
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if len(entries) < 500 {
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fatal(fmt.Errorf("only %d feature datapack files found; wrong server version", len(entries)))
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}
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if err := os.MkdirAll(filepath.Dir(*output), 0o755); err != nil {
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fatal(err)
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}
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tmp := *output + ".tmp"
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f, err := os.Create(tmp)
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if err != nil {
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fatal(err)
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}
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zw := zip.NewWriter(f)
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for _, entry := range entries {
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header := &zip.FileHeader{Name: entry.name, Method: zip.Deflate}
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header.SetModTime(time.Unix(0, 0).UTC())
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writer, err := zw.CreateHeader(header)
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if err != nil {
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fatal(err)
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}
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if _, err := writer.Write(entry.data); err != nil {
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fatal(err)
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}
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}
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if err := zw.Close(); err != nil {
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fatal(err)
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}
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if err := f.Sync(); err != nil {
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fatal(err)
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}
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if err := f.Close(); err != nil {
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fatal(err)
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}
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if err := os.Rename(tmp, *output); err != nil {
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fatal(err)
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}
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fmt.Printf("wrote %s with %d vanilla datapack files\n", *output, len(entries))
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}
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func selected(name string) bool {
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for _, prefix := range prefixes {
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if strings.HasPrefix(name, prefix) {
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return true
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}
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}
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return false
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}
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func readZipFile(file *zip.File) ([]byte, error) {
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r, err := file.Open()
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if err != nil {
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return nil, err
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}
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defer r.Close()
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return io.ReadAll(r)
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}
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func fatal(err error) {
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fmt.Fprintln(os.Stderr, "genfeatures:", err)
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os.Exit(1)
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}
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@ -1,6 +1,10 @@
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package world
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import "testing"
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import (
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"testing"
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"regionio/internal/worldgen"
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)
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// Ore-vein block states, from OreVeinifier.VeinType. Copper's ore is the plain
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// stone variant and iron's is the deepslate one; neither switches with depth.
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@ -21,7 +25,18 @@ const (
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// the sign of the veininess noise but its window comes from the type, so a
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// single block outside a window means the guard is wrong.
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func TestOreVeins(t *testing.T) {
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gen := NewVanillaGenerator(12345)
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const seed = 12345
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od, err := worldgen.LoadOverworldFinalDensity(seed)
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if err != nil {
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t.Fatal(err)
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}
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picker := worldgen.OverworldFluidPicker(od.SeaLevel)
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veins := worldgen.NewOreVeinifier(od)
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carver, err := worldgen.NewCarver(od, seed)
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if err != nil {
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t.Fatal(err)
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}
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initCarverReplaceable(carver.ReplaceableBlocks())
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counts := map[uint16]int{}
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lowest := map[uint16]int{}
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highest := map[uint16]int{}
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@ -33,7 +48,10 @@ func TestOreVeins(t *testing.T) {
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}
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for cx := int32(-60); cx <= 60; cx += 20 {
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for cz := int32(-60); cz <= 60; cz += 20 {
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ch := gen(cx, cz)
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// Call the terrain/material pass directly and skip decorate. Ordinary
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// placed ores share several states with mega-veins and cannot be
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// distinguished by block ID after decoration.
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ch := generateVanillaWithoutDecoration(od, picker, veins, carver, seed, cx, cz)
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for wy := MinY; wy < 60; wy++ {
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for lx := 0; lx < 16; lx++ {
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for lz := 0; lz < 16; lz++ {
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190
internal/world/placed_features.go
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190
internal/world/placed_features.go
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@ -0,0 +1,190 @@
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package world
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import (
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"math"
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"regionio/internal/worldgen"
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)
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const undergroundOresStage = 6
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type resolvedOreTarget struct {
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state uint16
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replaceables map[uint16]bool
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}
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func placeVanillaOres(c *Chunk, seed int64, cx, cz int32, biomes *[16][16]string) {
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set, err := worldgen.LoadFeatureSet()
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if err != nil {
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panic("world: loading feature datapack: " + err.Error())
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}
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random, decorationSeed := worldgen.DecorationRandom(seed, int(cx), int(cz))
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seen := make(map[string]bool)
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for bx := 0; bx < 16; bx += 4 {
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for bz := 0; bz < 16; bz += 4 {
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biome := set.Biomes[biomes[bx][bz]]
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if len(biome.Features) <= undergroundOresStage {
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continue
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}
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for featureIndex, name := range biome.Features[undergroundOresStage] {
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if seen[name] {
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continue
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}
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seen[name] = true
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placed := set.Placed[name]
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configured := set.Configured[placed.Feature]
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if configured.Type != "minecraft:ore" {
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continue
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}
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config, err := set.Ore(placed.Feature)
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if err != nil {
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panic(err)
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}
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plan, err := set.Placement(name)
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if err != nil {
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panic(err)
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}
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targets, ok := resolveOreTargets(set, config)
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if !ok {
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continue
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}
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random.SetFeatureSeed(decorationSeed, featureIndex, undergroundOresStage)
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if plan.RarityChance > 0 && random.NextIntN(int32(plan.RarityChance)) != 0 {
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continue
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}
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attempts := plan.Count.Sample(random)
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for attempt := 0; attempt < attempts; attempt++ {
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x := int(random.NextIntN(16))
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z := int(random.NextIntN(16))
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y := plan.SampleY(random, MinY, WorldHeight)
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placeOreEllipsoid(c, random, x, y, z, config.Size, config.DiscardAirExposure, targets)
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}
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}
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}
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}
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}
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func resolveOreTargets(set *worldgen.FeatureSet, config worldgen.OreFeatureConfig) ([]resolvedOreTarget, bool) {
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targets := make([]resolvedOreTarget, 0, len(config.Targets))
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for _, target := range config.Targets {
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state, ok := nameToStateID(target.State.Name, nil)
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if !ok || target.Target.PredicateType != "minecraft:tag_match" {
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return nil, false
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}
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replaceables := make(map[uint16]bool)
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for _, name := range set.BlockTags[target.Target.Tag] {
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id, ok := nameToStateID(name, nil)
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if ok {
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replaceables[id] = true
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}
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}
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if len(replaceables) == 0 {
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return nil, false
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}
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targets = append(targets, resolvedOreTarget{state: state, replaceables: replaceables})
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}
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return targets, true
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}
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func placeOreEllipsoid(c *Chunk, random worldgen.RandomSource, originX, originY, originZ, size int, discard float64, targets []resolvedOreTarget) {
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angle := float64(random.NextFloat()) * math.Pi
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extent := float64(size) / 8.0
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x0 := float64(originX+8) + math.Sin(angle)*extent
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x1 := float64(originX+8) - math.Sin(angle)*extent
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z0 := float64(originZ+8) + math.Cos(angle)*extent
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z1 := float64(originZ+8) - math.Cos(angle)*extent
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y0 := float64(originY + int(random.NextIntN(3)) - 2)
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y1 := float64(originY + int(random.NextIntN(3)) - 2)
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type sphere struct{ x, y, z, radius float64 }
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spheres := make([]sphere, size)
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for i := 0; i < size; i++ {
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t := float64(i) / float64(size)
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radius := (math.Sin(math.Pi*t) + 1.0) * (float64(random.NextDouble())*float64(size)/16.0 + 1.0) / 2.0
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spheres[i] = sphere{
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x: x0 + (x1-x0)*t,
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y: y0 + (y1-y0)*t,
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z: z0 + (z1-z0)*t,
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radius: radius,
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}
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}
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for i := range spheres {
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if spheres[i].radius < 0 {
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continue
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}
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for j := i + 1; j < len(spheres); j++ {
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if spheres[j].radius < 0 {
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continue
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}
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dx, dy, dz := spheres[i].x-spheres[j].x, spheres[i].y-spheres[j].y, spheres[i].z-spheres[j].z
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dr := spheres[i].radius - spheres[j].radius
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if dr*dr > dx*dx+dy*dy+dz*dz {
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if dr > 0 {
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spheres[j].radius = -1
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} else {
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spheres[i].radius = -1
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break
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}
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}
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}
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}
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visited := make(map[[3]int]bool)
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for _, sphere := range spheres {
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if sphere.radius < 0 {
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continue
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}
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minX, maxX := int(math.Floor(sphere.x-sphere.radius)), int(math.Floor(sphere.x+sphere.radius))
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minY, maxY := int(math.Floor(sphere.y-sphere.radius)), int(math.Floor(sphere.y+sphere.radius))
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minZ, maxZ := int(math.Floor(sphere.z-sphere.radius)), int(math.Floor(sphere.z+sphere.radius))
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for x := minX; x <= maxX; x++ {
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if x < 0 || x >= 16 {
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continue
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}
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dx := (float64(x) + 0.5 - sphere.x) / sphere.radius
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if dx*dx >= 1 {
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continue
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}
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for y := minY; y <= maxY; y++ {
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if y < MinY || y >= MinY+WorldHeight {
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continue
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}
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dy := (float64(y) + 0.5 - sphere.y) / sphere.radius
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if dx*dx+dy*dy >= 1 {
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continue
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}
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for z := minZ; z <= maxZ; z++ {
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if z < 0 || z >= 16 {
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continue
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}
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dz := (float64(z) + 0.5 - sphere.z) / sphere.radius
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pos := [3]int{x, y, z}
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if dx*dx+dy*dy+dz*dz >= 1 || visited[pos] {
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continue
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}
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visited[pos] = true
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current := c.GetBlock(x, y, z)
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for _, target := range targets {
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if !target.replaceables[current] || discard > 0 && random.NextFloat() < float32(discard) && exposedToAir(c, x, y, z) {
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continue
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}
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c.SetBlock(x, y, z, target.state)
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break
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}
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}
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}
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}
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}
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}
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func exposedToAir(c *Chunk, x, y, z int) bool {
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for _, offset := range [][3]int{{1, 0, 0}, {-1, 0, 0}, {0, 1, 0}, {0, -1, 0}, {0, 0, 1}, {0, 0, -1}} {
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nx, ny, nz := x+offset[0], y+offset[1], z+offset[2]
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if nx < 0 || nx >= 16 || nz < 0 || nz >= 16 {
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continue
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}
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if c.GetBlock(nx, ny, nz) == StateAir {
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return true
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}
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}
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return false
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}
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45
internal/world/placed_features_test.go
Normal file
45
internal/world/placed_features_test.go
Normal file
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@ -0,0 +1,45 @@
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package world
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import "testing"
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func TestPlacedOresUseStoneAndDeepslateTargets(t *testing.T) {
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gen := NewVanillaGenerator(12345)
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want := map[uint16]string{
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131: "iron ore",
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132: "deepslate iron ore",
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5307: "diamond ore",
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5308: "deepslate diamond ore",
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}
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counts := make(map[uint16]int)
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for cx := int32(-8); cx <= 8; cx += 4 {
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for cz := int32(-8); cz <= 8; cz += 4 {
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chunk := gen(cx, cz)
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for y := MinY; y < 128; y++ {
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for x := 0; x < 16; x++ {
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for z := 0; z < 16; z++ {
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counts[chunk.GetBlock(x, y, z)]++
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}
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}
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}
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}
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}
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for state, name := range want {
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if counts[state] == 0 {
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t.Errorf("no %s generated by placed ore features", name)
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}
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}
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}
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func TestPlacedOresAreDeterministic(t *testing.T) {
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gen := NewVanillaGenerator(4242)
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a, b := gen(3, -2), gen(3, -2)
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for y := MinY; y < MinY+WorldHeight; y++ {
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for x := 0; x < 16; x++ {
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for z := 0; z < 16; z++ {
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if got, want := a.GetBlock(x, y, z), b.GetBlock(x, y, z); got != want {
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t.Fatalf("block (%d,%d,%d): first %d second %d", x, y, z, got, want)
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}
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}
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}
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}
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}
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@ -33,7 +33,7 @@ const dataVersion26 = 4790
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// first time it ran: chunkAt prefers the store over the generator, so the
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// already-explored area around spawn keeps its old terrain and every later fix
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// looks like it did nothing in exactly the place you are standing.
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const generatorVersion = 12
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const generatorVersion = 13
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// generatorVersionTag is the NBT key holding generatorVersion. It is namespaced
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// because it is ours, not part of the vanilla chunk format.
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@ -43,6 +43,14 @@ func NewVanillaGenerator(seed int64) Generator {
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}
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func generateVanilla(od *worldgen.OverworldDensity, fluidPicker worldgen.FluidPicker, veins *worldgen.OreVeinifier, carver *worldgen.Carver, seed int64, cx, cz int32) *Chunk {
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return generateVanillaDecorated(od, fluidPicker, veins, carver, seed, cx, cz, true)
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}
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func generateVanillaWithoutDecoration(od *worldgen.OverworldDensity, fluidPicker worldgen.FluidPicker, veins *worldgen.OreVeinifier, carver *worldgen.Carver, seed int64, cx, cz int32) *Chunk {
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return generateVanillaDecorated(od, fluidPicker, veins, carver, seed, cx, cz, false)
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}
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func generateVanillaDecorated(od *worldgen.OverworldDensity, fluidPicker worldgen.FluidPicker, veins *worldgen.OreVeinifier, carver *worldgen.Carver, seed int64, cx, cz int32, withDecoration bool) *Chunk {
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c := NewChunk(cx, cz, BiomePlains) // per-cell biomes override below
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baseX, baseZ := int(cx)*16, int(cz)*16
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@ -171,7 +179,9 @@ func generateVanilla(od *worldgen.OverworldDensity, fluidPicker worldgen.FluidPi
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}
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}
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fillBiomes3D(c, od, s2D, baseX, baseZ)
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decorate(c, od, cx, cz, seed, &surfTop, &grass, &biomeName)
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if withDecoration {
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decorate(c, od, cx, cz, seed, &surfTop, &grass, &biomeName)
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}
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return c
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}
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|
|
@ -468,7 +478,7 @@ func bedrockAt(rng *chunkRand, d int) bool {
|
|||
func decorate(c *Chunk, od *worldgen.OverworldDensity, cx, cz int32, seed int64, surfTop *[16][16]int, grass *[16][16]bool, biomeName *[16][16]string) {
|
||||
r := newChunkRand(cx, cz, seed)
|
||||
|
||||
placeOres(c, &r)
|
||||
placeVanillaOres(c, seed, cx, cz, biomeName)
|
||||
placeFlora(c, &r, surfTop, grass, biomeName)
|
||||
placeDesertFeatures(c, &r, surfTop, biomeName)
|
||||
placeRocks(c, &r, surfTop, grass, biomeName)
|
||||
|
|
|
|||
BIN
internal/worldgen/feature_data.zip
Normal file
BIN
internal/worldgen/feature_data.zip
Normal file
Binary file not shown.
329
internal/worldgen/features.go
Normal file
329
internal/worldgen/features.go
Normal file
|
|
@ -0,0 +1,329 @@
|
|||
package worldgen
|
||||
|
||||
import (
|
||||
"archive/zip"
|
||||
"bytes"
|
||||
_ "embed"
|
||||
"encoding/json"
|
||||
"fmt"
|
||||
"path"
|
||||
"strings"
|
||||
"sync"
|
||||
)
|
||||
|
||||
//go:embed feature_data.zip
|
||||
var featureData []byte
|
||||
|
||||
// FeatureSet is the validated vanilla datapack graph used by decoration.
|
||||
type FeatureSet struct {
|
||||
Configured map[string]ConfiguredFeature
|
||||
Placed map[string]PlacedFeature
|
||||
Biomes map[string]BiomeGeneration
|
||||
BlockTags map[string][]string
|
||||
}
|
||||
|
||||
type ConfiguredFeature struct {
|
||||
Type string
|
||||
Config json.RawMessage
|
||||
}
|
||||
|
||||
type PlacedFeature struct {
|
||||
Feature string
|
||||
Placement []PlacementModifier
|
||||
}
|
||||
|
||||
type PlacementModifier struct {
|
||||
Type string
|
||||
Raw json.RawMessage
|
||||
}
|
||||
|
||||
type OreFeatureConfig struct {
|
||||
Size int
|
||||
DiscardAirExposure float64 `json:"discard_chance_on_air_exposure"`
|
||||
Targets []OreTarget
|
||||
}
|
||||
|
||||
type OreTarget struct {
|
||||
State struct {
|
||||
Name string `json:"Name"`
|
||||
} `json:"state"`
|
||||
Target struct {
|
||||
PredicateType string `json:"predicate_type"`
|
||||
Tag string `json:"tag"`
|
||||
} `json:"target"`
|
||||
}
|
||||
|
||||
type PlacementPlan struct {
|
||||
Count CountProvider
|
||||
RarityChance int
|
||||
HeightDistribution string
|
||||
MinY HeightProvider
|
||||
MaxY HeightProvider
|
||||
}
|
||||
|
||||
type CountProvider struct {
|
||||
Min, Max int
|
||||
}
|
||||
|
||||
type HeightProvider struct {
|
||||
Absolute *int
|
||||
AboveBottom *int
|
||||
BelowTop *int
|
||||
}
|
||||
|
||||
func (p CountProvider) Sample(r RandomSource) int {
|
||||
if p.Max <= p.Min {
|
||||
return p.Min
|
||||
}
|
||||
return p.Min + int(r.NextIntN(int32(p.Max-p.Min+1)))
|
||||
}
|
||||
|
||||
func (p HeightProvider) Resolve(minY, height int) int {
|
||||
if p.Absolute != nil {
|
||||
return *p.Absolute
|
||||
}
|
||||
if p.AboveBottom != nil {
|
||||
return minY + *p.AboveBottom
|
||||
}
|
||||
if p.BelowTop != nil {
|
||||
return minY + height - 1 - *p.BelowTop
|
||||
}
|
||||
return minY
|
||||
}
|
||||
|
||||
func (p PlacementPlan) SampleY(r RandomSource, minY, height int) int {
|
||||
lo, hi := p.MinY.Resolve(minY, height), p.MaxY.Resolve(minY, height)
|
||||
if hi < lo {
|
||||
return lo
|
||||
}
|
||||
span := hi - lo + 1
|
||||
if p.HeightDistribution == "minecraft:trapezoid" {
|
||||
plateau := 0
|
||||
triangle := span - plateau
|
||||
return lo + int(r.NextIntN(int32((triangle+1)/2))) + int(r.NextIntN(int32(triangle/2+1)))
|
||||
}
|
||||
return lo + int(r.NextIntN(int32(span)))
|
||||
}
|
||||
|
||||
func DecorationRandom(seed int64, chunkX, chunkZ int) (*Legacy, int64) {
|
||||
random := NewLegacy(0)
|
||||
decorationSeed := random.SetDecorationSeed(seed, chunkX<<4, chunkZ<<4)
|
||||
return random, decorationSeed
|
||||
}
|
||||
|
||||
type BiomeGeneration struct {
|
||||
Carvers json.RawMessage `json:"carvers"`
|
||||
Features [][]string `json:"features"`
|
||||
}
|
||||
|
||||
var (
|
||||
featureSetOnce sync.Once
|
||||
featureSet *FeatureSet
|
||||
featureSetErr error
|
||||
)
|
||||
|
||||
// LoadFeatureSet parses and validates the committed vanilla 26.1.2 feature
|
||||
// datapack archive. The result is immutable and shared by all worlds.
|
||||
func LoadFeatureSet() (*FeatureSet, error) {
|
||||
featureSetOnce.Do(func() { featureSet, featureSetErr = loadFeatureSet(featureData) })
|
||||
return featureSet, featureSetErr
|
||||
}
|
||||
|
||||
func (s *FeatureSet) Ore(name string) (OreFeatureConfig, error) {
|
||||
configured, ok := s.Configured[name]
|
||||
if !ok || configured.Type != "minecraft:ore" {
|
||||
return OreFeatureConfig{}, fmt.Errorf("worldgen: %s is not an ore feature", name)
|
||||
}
|
||||
var config OreFeatureConfig
|
||||
if err := json.Unmarshal(configured.Config, &config); err != nil {
|
||||
return OreFeatureConfig{}, fmt.Errorf("worldgen: decode %s: %w", name, err)
|
||||
}
|
||||
if config.Size < 1 || len(config.Targets) == 0 {
|
||||
return OreFeatureConfig{}, fmt.Errorf("worldgen: invalid ore config %s", name)
|
||||
}
|
||||
return config, nil
|
||||
}
|
||||
|
||||
func (s *FeatureSet) Placement(name string) (PlacementPlan, error) {
|
||||
placed, ok := s.Placed[name]
|
||||
if !ok {
|
||||
return PlacementPlan{}, fmt.Errorf("worldgen: placed feature %s missing", name)
|
||||
}
|
||||
plan := PlacementPlan{Count: CountProvider{Min: 1, Max: 1}, MinY: HeightProvider{AboveBottom: intPtr(0)}, MaxY: HeightProvider{Absolute: intPtr(320)}}
|
||||
for _, modifier := range placed.Placement {
|
||||
switch modifier.Type {
|
||||
case "minecraft:rarity_filter":
|
||||
var value struct {
|
||||
Chance int `json:"chance"`
|
||||
}
|
||||
if err := json.Unmarshal(modifier.Raw, &value); err != nil || value.Chance < 1 {
|
||||
return PlacementPlan{}, fmt.Errorf("worldgen: %s invalid rarity filter", name)
|
||||
}
|
||||
plan.RarityChance = value.Chance
|
||||
case "minecraft:count":
|
||||
var value struct {
|
||||
Count json.RawMessage `json:"count"`
|
||||
}
|
||||
if err := json.Unmarshal(modifier.Raw, &value); err != nil {
|
||||
return PlacementPlan{}, err
|
||||
}
|
||||
count, err := parseIntProvider(value.Count)
|
||||
if err != nil {
|
||||
return PlacementPlan{}, fmt.Errorf("worldgen: %s count: %w", name, err)
|
||||
}
|
||||
plan.Count = count
|
||||
case "minecraft:height_range":
|
||||
var value struct {
|
||||
Height struct {
|
||||
Type string `json:"type"`
|
||||
Min json.RawMessage `json:"min_inclusive"`
|
||||
Max json.RawMessage `json:"max_inclusive"`
|
||||
} `json:"height"`
|
||||
}
|
||||
if err := json.Unmarshal(modifier.Raw, &value); err != nil {
|
||||
return PlacementPlan{}, err
|
||||
}
|
||||
min, err := parseFeatureHeight(value.Height.Min)
|
||||
if err != nil {
|
||||
return PlacementPlan{}, err
|
||||
}
|
||||
max, err := parseFeatureHeight(value.Height.Max)
|
||||
if err != nil {
|
||||
return PlacementPlan{}, err
|
||||
}
|
||||
if value.Height.Type != "minecraft:uniform" && value.Height.Type != "minecraft:trapezoid" {
|
||||
return PlacementPlan{}, fmt.Errorf("worldgen: %s unsupported height distribution %q", name, value.Height.Type)
|
||||
}
|
||||
plan.HeightDistribution, plan.MinY, plan.MaxY = value.Height.Type, min, max
|
||||
case "minecraft:in_square", "minecraft:biome":
|
||||
// Coordinate spreading and biome validation are applied by the world
|
||||
// executor. Keeping them in the parsed plan preserves their order.
|
||||
default:
|
||||
return PlacementPlan{}, fmt.Errorf("worldgen: %s unsupported placement modifier %q", name, modifier.Type)
|
||||
}
|
||||
}
|
||||
return plan, nil
|
||||
}
|
||||
|
||||
func parseIntProvider(raw json.RawMessage) (CountProvider, error) {
|
||||
var fixed int
|
||||
if err := json.Unmarshal(raw, &fixed); err == nil {
|
||||
return CountProvider{Min: fixed, Max: fixed}, nil
|
||||
}
|
||||
var uniform struct {
|
||||
Type string `json:"type"`
|
||||
Min int `json:"min_inclusive"`
|
||||
Max int `json:"max_inclusive"`
|
||||
}
|
||||
if err := json.Unmarshal(raw, &uniform); err != nil || uniform.Type != "minecraft:uniform" {
|
||||
return CountProvider{}, fmt.Errorf("unsupported count provider %s", raw)
|
||||
}
|
||||
return CountProvider{Min: uniform.Min, Max: uniform.Max}, nil
|
||||
}
|
||||
|
||||
func parseFeatureHeight(raw json.RawMessage) (HeightProvider, error) {
|
||||
var value struct {
|
||||
Absolute *int `json:"absolute"`
|
||||
AboveBottom *int `json:"above_bottom"`
|
||||
BelowTop *int `json:"below_top"`
|
||||
}
|
||||
if err := json.Unmarshal(raw, &value); err != nil {
|
||||
return HeightProvider{}, err
|
||||
}
|
||||
if value.Absolute == nil && value.AboveBottom == nil && value.BelowTop == nil {
|
||||
return HeightProvider{}, fmt.Errorf("unsupported height provider %s", raw)
|
||||
}
|
||||
return HeightProvider{Absolute: value.Absolute, AboveBottom: value.AboveBottom, BelowTop: value.BelowTop}, nil
|
||||
}
|
||||
|
||||
func intPtr(value int) *int { return &value }
|
||||
|
||||
func loadFeatureSet(data []byte) (*FeatureSet, error) {
|
||||
zr, err := zip.NewReader(bytes.NewReader(data), int64(len(data)))
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("worldgen: feature archive: %w", err)
|
||||
}
|
||||
set := &FeatureSet{
|
||||
Configured: make(map[string]ConfiguredFeature),
|
||||
Placed: make(map[string]PlacedFeature),
|
||||
Biomes: make(map[string]BiomeGeneration),
|
||||
BlockTags: make(map[string][]string),
|
||||
}
|
||||
for _, file := range zr.File {
|
||||
r, err := file.Open()
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
var raw json.RawMessage
|
||||
if err := json.NewDecoder(r).Decode(&raw); err != nil {
|
||||
r.Close()
|
||||
return nil, fmt.Errorf("worldgen: decode %s: %w", file.Name, err)
|
||||
}
|
||||
r.Close()
|
||||
name := resourceName(file.Name)
|
||||
switch {
|
||||
case strings.Contains(file.Name, "/configured_feature/"):
|
||||
var value ConfiguredFeature
|
||||
if err := json.Unmarshal(raw, &value); err != nil {
|
||||
return nil, fmt.Errorf("worldgen: configured feature %s: %w", name, err)
|
||||
}
|
||||
set.Configured[name] = value
|
||||
case strings.Contains(file.Name, "/placed_feature/"):
|
||||
var value struct {
|
||||
Feature string `json:"feature"`
|
||||
Placement []json.RawMessage `json:"placement"`
|
||||
}
|
||||
if err := json.Unmarshal(raw, &value); err != nil {
|
||||
return nil, fmt.Errorf("worldgen: placed feature %s: %w", name, err)
|
||||
}
|
||||
placed := PlacedFeature{Feature: value.Feature, Placement: make([]PlacementModifier, len(value.Placement))}
|
||||
for i, modifierRaw := range value.Placement {
|
||||
if err := json.Unmarshal(modifierRaw, &placed.Placement[i]); err != nil {
|
||||
return nil, fmt.Errorf("worldgen: placed feature %s modifier %d: %w", name, i, err)
|
||||
}
|
||||
placed.Placement[i].Raw = modifierRaw
|
||||
}
|
||||
set.Placed[name] = placed
|
||||
case strings.Contains(file.Name, "/biome/"):
|
||||
var biome BiomeGeneration
|
||||
if err := json.Unmarshal(raw, &biome); err != nil {
|
||||
return nil, fmt.Errorf("worldgen: biome %s: %w", name, err)
|
||||
}
|
||||
set.Biomes[name] = biome
|
||||
case strings.Contains(file.Name, "/tags/block/"):
|
||||
var tag struct {
|
||||
Values []string `json:"values"`
|
||||
}
|
||||
if err := json.Unmarshal(raw, &tag); err != nil {
|
||||
return nil, fmt.Errorf("worldgen: block tag %s: %w", name, err)
|
||||
}
|
||||
set.BlockTags[name] = tag.Values
|
||||
}
|
||||
}
|
||||
if len(set.Configured) < 200 || len(set.Placed) < 250 || len(set.Biomes) < 60 {
|
||||
return nil, fmt.Errorf("worldgen: incomplete feature archive: %d configured, %d placed, %d biomes",
|
||||
len(set.Configured), len(set.Placed), len(set.Biomes))
|
||||
}
|
||||
for name, placed := range set.Placed {
|
||||
if strings.HasPrefix(placed.Feature, "minecraft:") {
|
||||
if _, ok := set.Configured[placed.Feature]; !ok {
|
||||
return nil, fmt.Errorf("worldgen: placed feature %s references missing %s", name, placed.Feature)
|
||||
}
|
||||
}
|
||||
}
|
||||
for biomeName, biome := range set.Biomes {
|
||||
for stage, names := range biome.Features {
|
||||
for _, name := range names {
|
||||
if _, ok := set.Placed[name]; !ok {
|
||||
return nil, fmt.Errorf("worldgen: biome %s stage %d references missing %s", biomeName, stage, name)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return set, nil
|
||||
}
|
||||
|
||||
func resourceName(file string) string {
|
||||
base := strings.TrimSuffix(path.Base(file), ".json")
|
||||
return "minecraft:" + base
|
||||
}
|
||||
36
internal/worldgen/features_test.go
Normal file
36
internal/worldgen/features_test.go
Normal file
|
|
@ -0,0 +1,36 @@
|
|||
package worldgen
|
||||
|
||||
import "testing"
|
||||
|
||||
func TestFeatureDatapackLoadsAndLinks(t *testing.T) {
|
||||
set, err := LoadFeatureSet()
|
||||
if err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
placed, ok := set.Placed["minecraft:ore_diamond"]
|
||||
if !ok {
|
||||
t.Fatal("ore_diamond placed feature missing")
|
||||
}
|
||||
if placed.Feature != "minecraft:ore_diamond_small" || len(placed.Placement) != 4 {
|
||||
t.Fatalf("ore_diamond = feature %q, %d modifiers", placed.Feature, len(placed.Placement))
|
||||
}
|
||||
configured := set.Configured[placed.Feature]
|
||||
if configured.Type != "minecraft:ore" {
|
||||
t.Fatalf("configured type = %q", configured.Type)
|
||||
}
|
||||
plains := set.Biomes["minecraft:plains"]
|
||||
if len(plains.Features) != 11 || len(plains.Features[6]) < 20 {
|
||||
t.Fatalf("plains stages=%d underground ores=%d", len(plains.Features), len(plains.Features[6]))
|
||||
}
|
||||
if len(set.BlockTags["minecraft:stone_ore_replaceables"]) == 0 {
|
||||
t.Fatal("stone_ore_replaceables tag missing")
|
||||
}
|
||||
ore, err := set.Ore("minecraft:ore_diamond_small")
|
||||
if err != nil || ore.Size != 4 || len(ore.Targets) != 2 {
|
||||
t.Fatalf("diamond config = %+v, err=%v", ore, err)
|
||||
}
|
||||
plan, err := set.Placement("minecraft:ore_diamond")
|
||||
if err != nil || plan.Count.Min != 7 || plan.Count.Max != 7 || plan.MinY.AboveBottom == nil {
|
||||
t.Fatalf("diamond placement = %+v, err=%v", plan, err)
|
||||
}
|
||||
}
|
||||
|
|
@ -196,6 +196,23 @@ func (r *Legacy) SetLargeFeatureSeed(seed int64, chunkX, chunkZ int) {
|
|||
r.SetSeed(int64(chunkX)*a ^ int64(chunkZ)*b ^ seed)
|
||||
}
|
||||
|
||||
// SetDecorationSeed is WorldgenRandom.setDecorationSeed. It returns the seed
|
||||
// used for the chunk's feature stages; individual features derive their seeds
|
||||
// from this value, stage index, and feature index.
|
||||
func (r *Legacy) SetDecorationSeed(seed int64, blockX, blockZ int) int64 {
|
||||
r.SetSeed(seed)
|
||||
a := r.NextLong() | 1
|
||||
b := r.NextLong() | 1
|
||||
decorationSeed := int64(blockX)*a + int64(blockZ)*b ^ seed
|
||||
r.SetSeed(decorationSeed)
|
||||
return decorationSeed
|
||||
}
|
||||
|
||||
// SetFeatureSeed selects one configured feature in one decoration stage.
|
||||
func (r *Legacy) SetFeatureSeed(decorationSeed int64, featureIndex, stage int) {
|
||||
r.SetSeed(decorationSeed + int64(featureIndex) + int64(10000*stage))
|
||||
}
|
||||
|
||||
// next returns the top `b` bits of the next LCG state.
|
||||
func (r *Legacy) next(b uint) int32 {
|
||||
r.seed = (r.seed*lcgMultiplier + lcgAddend) & lcgMask
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue