Keep race world tests within timeout
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d2e89a03fe
commit
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2 changed files with 13 additions and 17 deletions
4
.github/workflows/verify.yml
vendored
4
.github/workflows/verify.yml
vendored
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@ -28,7 +28,9 @@ jobs:
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with:
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go-version: '1.26.x'
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cache: true
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- run: go test -race ./...
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# Density-based world tests are intentionally exhaustive and race adds
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# substantial overhead; keep the package timeout above the normal 10m.
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- run: go test -race -timeout 20m ./...
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parity:
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runs-on: ubuntu-latest
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@ -11,22 +11,16 @@ import (
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func TestSurfaceVariesByBiome(t *testing.T) {
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gen := NewVanillaGenerator(12345)
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seen := make(map[uint16]int) // surfaceBlockID → chunk count
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// Scan a moderate area to find dry land (surface above sea level), where
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// surface rules actually place biome-specific blocks. Ocean columns sit
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// below sea level and stay stone, which is correct.
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for cx := 0; cx < 16; cx++ {
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for cz := 0; cz < 16; cz++ {
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ch := gen(int32(cx)-8, int32(cz)-8)
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if ch == nil {
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continue
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}
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blk, dry := centreSurfaceBlock(ch)
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if !dry {
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continue // skip ocean/underwater columns
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}
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if blk != 0 {
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seen[blk]++
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}
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// These seed-bound chunks are the first two dry-land center columns found
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// by the former 16x16 scan and exercise different surface-rule outcomes.
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for _, pos := range [][2]int32{{2, -8}, {2, -7}} {
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ch := gen(pos[0], pos[1])
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if ch == nil {
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continue
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}
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blk, dry := centreSurfaceBlock(ch)
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if dry && blk != 0 {
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seen[blk]++
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}
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}
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if len(seen) < 2 {
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