329 lines
9.8 KiB
Go
329 lines
9.8 KiB
Go
package worldgen
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import (
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"archive/zip"
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"bytes"
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_ "embed"
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"encoding/json"
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"fmt"
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"path"
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"strings"
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"sync"
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)
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//go:embed feature_data.zip
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var featureData []byte
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// FeatureSet is the validated vanilla datapack graph used by decoration.
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type FeatureSet struct {
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Configured map[string]ConfiguredFeature
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Placed map[string]PlacedFeature
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Biomes map[string]BiomeGeneration
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BlockTags map[string][]string
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}
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type ConfiguredFeature struct {
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Type string
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Config json.RawMessage
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}
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type PlacedFeature struct {
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Feature string
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Placement []PlacementModifier
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}
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type PlacementModifier struct {
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Type string
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Raw json.RawMessage
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}
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type OreFeatureConfig struct {
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Size int
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DiscardAirExposure float64 `json:"discard_chance_on_air_exposure"`
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Targets []OreTarget
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}
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type OreTarget struct {
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State struct {
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Name string `json:"Name"`
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} `json:"state"`
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Target struct {
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PredicateType string `json:"predicate_type"`
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Tag string `json:"tag"`
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} `json:"target"`
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}
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type PlacementPlan struct {
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Count CountProvider
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RarityChance int
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HeightDistribution string
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MinY HeightProvider
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MaxY HeightProvider
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}
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type CountProvider struct {
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Min, Max int
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}
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type HeightProvider struct {
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Absolute *int
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AboveBottom *int
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BelowTop *int
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}
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func (p CountProvider) Sample(r RandomSource) int {
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if p.Max <= p.Min {
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return p.Min
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}
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return p.Min + int(r.NextIntN(int32(p.Max-p.Min+1)))
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}
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func (p HeightProvider) Resolve(minY, height int) int {
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if p.Absolute != nil {
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return *p.Absolute
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}
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if p.AboveBottom != nil {
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return minY + *p.AboveBottom
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}
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if p.BelowTop != nil {
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return minY + height - 1 - *p.BelowTop
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}
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return minY
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}
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func (p PlacementPlan) SampleY(r RandomSource, minY, height int) int {
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lo, hi := p.MinY.Resolve(minY, height), p.MaxY.Resolve(minY, height)
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if hi < lo {
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return lo
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}
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span := hi - lo + 1
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if p.HeightDistribution == "minecraft:trapezoid" {
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plateau := 0
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triangle := span - plateau
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return lo + int(r.NextIntN(int32((triangle+1)/2))) + int(r.NextIntN(int32(triangle/2+1)))
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}
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return lo + int(r.NextIntN(int32(span)))
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}
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func DecorationRandom(seed int64, chunkX, chunkZ int) (*Legacy, int64) {
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random := NewLegacy(0)
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decorationSeed := random.SetDecorationSeed(seed, chunkX<<4, chunkZ<<4)
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return random, decorationSeed
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}
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type BiomeGeneration struct {
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Carvers json.RawMessage `json:"carvers"`
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Features [][]string `json:"features"`
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}
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var (
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featureSetOnce sync.Once
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featureSet *FeatureSet
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featureSetErr error
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)
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// LoadFeatureSet parses and validates the committed vanilla 26.1.2 feature
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// datapack archive. The result is immutable and shared by all worlds.
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func LoadFeatureSet() (*FeatureSet, error) {
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featureSetOnce.Do(func() { featureSet, featureSetErr = loadFeatureSet(featureData) })
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return featureSet, featureSetErr
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}
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func (s *FeatureSet) Ore(name string) (OreFeatureConfig, error) {
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configured, ok := s.Configured[name]
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if !ok || configured.Type != "minecraft:ore" {
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return OreFeatureConfig{}, fmt.Errorf("worldgen: %s is not an ore feature", name)
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}
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var config OreFeatureConfig
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if err := json.Unmarshal(configured.Config, &config); err != nil {
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return OreFeatureConfig{}, fmt.Errorf("worldgen: decode %s: %w", name, err)
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}
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if config.Size < 1 || len(config.Targets) == 0 {
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return OreFeatureConfig{}, fmt.Errorf("worldgen: invalid ore config %s", name)
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}
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return config, nil
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}
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func (s *FeatureSet) Placement(name string) (PlacementPlan, error) {
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placed, ok := s.Placed[name]
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if !ok {
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return PlacementPlan{}, fmt.Errorf("worldgen: placed feature %s missing", name)
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}
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plan := PlacementPlan{Count: CountProvider{Min: 1, Max: 1}, MinY: HeightProvider{AboveBottom: intPtr(0)}, MaxY: HeightProvider{Absolute: intPtr(320)}}
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for _, modifier := range placed.Placement {
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switch modifier.Type {
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case "minecraft:rarity_filter":
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var value struct {
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Chance int `json:"chance"`
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}
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if err := json.Unmarshal(modifier.Raw, &value); err != nil || value.Chance < 1 {
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return PlacementPlan{}, fmt.Errorf("worldgen: %s invalid rarity filter", name)
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}
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plan.RarityChance = value.Chance
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case "minecraft:count":
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var value struct {
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Count json.RawMessage `json:"count"`
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}
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if err := json.Unmarshal(modifier.Raw, &value); err != nil {
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return PlacementPlan{}, err
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}
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count, err := parseIntProvider(value.Count)
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if err != nil {
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return PlacementPlan{}, fmt.Errorf("worldgen: %s count: %w", name, err)
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}
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plan.Count = count
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case "minecraft:height_range":
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var value struct {
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Height struct {
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Type string `json:"type"`
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Min json.RawMessage `json:"min_inclusive"`
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Max json.RawMessage `json:"max_inclusive"`
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} `json:"height"`
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}
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if err := json.Unmarshal(modifier.Raw, &value); err != nil {
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return PlacementPlan{}, err
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}
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min, err := parseFeatureHeight(value.Height.Min)
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if err != nil {
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return PlacementPlan{}, err
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}
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max, err := parseFeatureHeight(value.Height.Max)
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if err != nil {
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return PlacementPlan{}, err
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}
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if value.Height.Type != "minecraft:uniform" && value.Height.Type != "minecraft:trapezoid" {
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return PlacementPlan{}, fmt.Errorf("worldgen: %s unsupported height distribution %q", name, value.Height.Type)
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}
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plan.HeightDistribution, plan.MinY, plan.MaxY = value.Height.Type, min, max
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case "minecraft:in_square", "minecraft:biome":
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// Coordinate spreading and biome validation are applied by the world
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// executor. Keeping them in the parsed plan preserves their order.
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default:
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return PlacementPlan{}, fmt.Errorf("worldgen: %s unsupported placement modifier %q", name, modifier.Type)
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}
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}
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return plan, nil
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}
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func parseIntProvider(raw json.RawMessage) (CountProvider, error) {
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var fixed int
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if err := json.Unmarshal(raw, &fixed); err == nil {
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return CountProvider{Min: fixed, Max: fixed}, nil
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}
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var uniform struct {
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Type string `json:"type"`
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Min int `json:"min_inclusive"`
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Max int `json:"max_inclusive"`
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}
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if err := json.Unmarshal(raw, &uniform); err != nil || uniform.Type != "minecraft:uniform" {
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return CountProvider{}, fmt.Errorf("unsupported count provider %s", raw)
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}
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return CountProvider{Min: uniform.Min, Max: uniform.Max}, nil
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}
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func parseFeatureHeight(raw json.RawMessage) (HeightProvider, error) {
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var value struct {
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Absolute *int `json:"absolute"`
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AboveBottom *int `json:"above_bottom"`
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BelowTop *int `json:"below_top"`
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}
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if err := json.Unmarshal(raw, &value); err != nil {
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return HeightProvider{}, err
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}
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if value.Absolute == nil && value.AboveBottom == nil && value.BelowTop == nil {
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return HeightProvider{}, fmt.Errorf("unsupported height provider %s", raw)
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}
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return HeightProvider{Absolute: value.Absolute, AboveBottom: value.AboveBottom, BelowTop: value.BelowTop}, nil
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}
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func intPtr(value int) *int { return &value }
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func loadFeatureSet(data []byte) (*FeatureSet, error) {
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zr, err := zip.NewReader(bytes.NewReader(data), int64(len(data)))
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if err != nil {
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return nil, fmt.Errorf("worldgen: feature archive: %w", err)
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}
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set := &FeatureSet{
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Configured: make(map[string]ConfiguredFeature),
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Placed: make(map[string]PlacedFeature),
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Biomes: make(map[string]BiomeGeneration),
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BlockTags: make(map[string][]string),
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}
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for _, file := range zr.File {
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r, err := file.Open()
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if err != nil {
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return nil, err
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}
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var raw json.RawMessage
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if err := json.NewDecoder(r).Decode(&raw); err != nil {
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r.Close()
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return nil, fmt.Errorf("worldgen: decode %s: %w", file.Name, err)
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}
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r.Close()
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name := resourceName(file.Name)
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switch {
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case strings.Contains(file.Name, "/configured_feature/"):
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var value ConfiguredFeature
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if err := json.Unmarshal(raw, &value); err != nil {
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return nil, fmt.Errorf("worldgen: configured feature %s: %w", name, err)
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}
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set.Configured[name] = value
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case strings.Contains(file.Name, "/placed_feature/"):
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var value struct {
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Feature string `json:"feature"`
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Placement []json.RawMessage `json:"placement"`
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}
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if err := json.Unmarshal(raw, &value); err != nil {
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return nil, fmt.Errorf("worldgen: placed feature %s: %w", name, err)
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}
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placed := PlacedFeature{Feature: value.Feature, Placement: make([]PlacementModifier, len(value.Placement))}
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for i, modifierRaw := range value.Placement {
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if err := json.Unmarshal(modifierRaw, &placed.Placement[i]); err != nil {
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return nil, fmt.Errorf("worldgen: placed feature %s modifier %d: %w", name, i, err)
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}
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placed.Placement[i].Raw = modifierRaw
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}
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set.Placed[name] = placed
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case strings.Contains(file.Name, "/biome/"):
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var biome BiomeGeneration
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if err := json.Unmarshal(raw, &biome); err != nil {
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return nil, fmt.Errorf("worldgen: biome %s: %w", name, err)
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}
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set.Biomes[name] = biome
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case strings.Contains(file.Name, "/tags/block/"):
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var tag struct {
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Values []string `json:"values"`
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}
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if err := json.Unmarshal(raw, &tag); err != nil {
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return nil, fmt.Errorf("worldgen: block tag %s: %w", name, err)
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}
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set.BlockTags[name] = tag.Values
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}
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}
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if len(set.Configured) < 200 || len(set.Placed) < 250 || len(set.Biomes) < 60 {
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return nil, fmt.Errorf("worldgen: incomplete feature archive: %d configured, %d placed, %d biomes",
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len(set.Configured), len(set.Placed), len(set.Biomes))
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}
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for name, placed := range set.Placed {
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if strings.HasPrefix(placed.Feature, "minecraft:") {
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if _, ok := set.Configured[placed.Feature]; !ok {
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return nil, fmt.Errorf("worldgen: placed feature %s references missing %s", name, placed.Feature)
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}
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}
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}
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for biomeName, biome := range set.Biomes {
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for stage, names := range biome.Features {
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for _, name := range names {
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if _, ok := set.Placed[name]; !ok {
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return nil, fmt.Errorf("worldgen: biome %s stage %d references missing %s", biomeName, stage, name)
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}
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}
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}
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}
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return set, nil
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}
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func resourceName(file string) string {
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base := strings.TrimSuffix(path.Base(file), ".json")
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return "minecraft:" + base
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}
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