RegionIO/internal/worldgen/data
Daniar Mannanov 482654bf7a worldgen: load structure templates and transform them like vanilla
LoadResolvedTemplate parses the extracted .nbt files with every palette
entry resolved to concrete state IDs through an injected resolver, and
TransformBlockPos reproduces StructureTemplate.transform's mirror-then-
rotate order around the pivot, including all three quarter-turn cases
read off the bytecode. MthGetSeed gives processors their per-block
positional Legacy stream. Verified against the real ruined_portal
templates: every block lands inside the declared size for all eight
mirror/rotation combinations.
2026-08-26 11:40:23 +03:00
..
biome_tag worldgen: parse structure sets and place them on the vanilla grid 2026-08-26 10:33:10 +03:00
carver Configured carvers: caves and canyons 2026-07-27 03:58:56 +03:00
density_function Initial commit: RegionIO Minecraft server core (26.1.2/protocol 775) 2026-06-24 00:32:51 +03:00
noise Initial commit: RegionIO Minecraft server core (26.1.2/protocol 775) 2026-06-24 00:32:51 +03:00
structure/village/plains Add StructureManager and NBT template loader for large structures 2026-06-27 21:28:11 +03:00
structure_json worldgen: parse structure sets and place them on the vanilla grid 2026-08-26 10:33:10 +03:00
structure_set worldgen: parse structure sets and place them on the vanilla grid 2026-08-26 10:33:10 +03:00
structure_template/ruined_portal worldgen: load structure templates and transform them like vanilla 2026-08-26 11:40:23 +03:00
tag world: replay stage-3 monster rooms 2026-08-26 02:49:33 +03:00
overworld.json Initial commit: RegionIO Minecraft server core (26.1.2/protocol 775) 2026-06-24 00:32:51 +03:00