worldgen: load structure templates and transform them like vanilla

LoadResolvedTemplate parses the extracted .nbt files with every palette
entry resolved to concrete state IDs through an injected resolver, and
TransformBlockPos reproduces StructureTemplate.transform's mirror-then-
rotate order around the pivot, including all three quarter-turn cases
read off the bytecode. MthGetSeed gives processors their per-block
positional Legacy stream. Verified against the real ruined_portal
templates: every block lands inside the declared size for all eight
mirror/rotation combinations.
This commit is contained in:
Daniar Mannanov 2026-08-26 11:40:23 +03:00
parent 3eaa9d834e
commit 482654bf7a
15 changed files with 242 additions and 0 deletions

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package worldgen
import (
"bytes"
"compress/gzip"
"fmt"
"io"
"os"
"regionio/internal/nbt"
)
// structure_template.go loads vanilla structure-template NBTs into palette-
// resolved block lists and transforms positions the way StructureTemplate does.
//
// The state resolver is injected because only the caller knows how names plus
// properties map onto the runtime's state IDs (surface rules know a subset,
// the full table knows everything).
// TemplateBlockInfo is one resolved template cell.
type TemplateBlockInfo struct {
Pos [3]int
State uint16
HasNBT bool
}
// ResolvedTemplate is a parsed .nbt structure with every palette entry mapped
// to concrete state IDs through resolve.
func LoadResolvedTemplate(path string, resolve func(name string, props map[string]string) (uint16, bool)) ([]TemplateBlockInfo, [3]int, error) {
raw, err := readMaybeGzip(path)
if err != nil {
return nil, [3]int{}, err
}
_, root, err := nbt.UnmarshalNamed(raw)
if err != nil {
return nil, [3]int{}, err
}
comp, ok := root.(*nbt.Compound)
if !ok {
return nil, [3]int{}, fmt.Errorf("template root is not a compound")
}
var size [3]int
if rawTag, ok := comp.Get("size"); ok {
if tag, isList := rawTag.(nbt.List); isList && len(tag.Elems) == 3 {
size[0] = int(tag.Elems[0].(nbt.Int))
size[1] = int(tag.Elems[1].(nbt.Int))
size[2] = int(tag.Elems[2].(nbt.Int))
}
}
var palette []struct {
id uint16
valid bool
}
if rawTag, ok := comp.Get("palette"); ok {
if tag, isList := rawTag.(nbt.List); isList {
for _, entry := range tag.Elems {
stateComp, ok := entry.(*nbt.Compound)
if !ok {
palette = append(palette, struct {
id uint16
valid bool
}{})
continue
}
name := ""
if nameTag, ok := stateComp.Get("Name"); ok {
name = string(nameTag.(nbt.String))
}
props := map[string]string{}
if propTag, ok := stateComp.Get("Properties"); ok {
if propComp, isCompound := propTag.(*nbt.Compound); isCompound {
for _, key := range propComp.Keys() {
if v, ok := propComp.Get(key); ok {
props[key] = string(v.(nbt.String))
}
}
}
}
id, valid := resolve(name, props)
palette = append(palette, struct {
id uint16
valid bool
}{id, valid})
}
}
}
var blocks []TemplateBlockInfo
if rawTag, ok := comp.Get("blocks"); ok {
if tag, isList := rawTag.(nbt.List); isList {
for _, entry := range tag.Elems {
blockComp, ok := entry.(*nbt.Compound)
if !ok {
continue
}
stateIdx := nbt.Int(0)
if stateTag, ok := blockComp.Get("state"); ok {
stateIdx = stateTag.(nbt.Int)
}
var pos [3]int
if posTag, ok := blockComp.Get("pos"); ok {
if posList, isList := posTag.(nbt.List); isList && len(posList.Elems) == 3 {
pos[0] = int(posList.Elems[0].(nbt.Int))
pos[1] = int(posList.Elems[1].(nbt.Int))
pos[2] = int(posList.Elems[2].(nbt.Int))
}
}
if int(stateIdx) < 0 || int(stateIdx) >= len(palette) || !palette[stateIdx].valid {
continue
}
info := TemplateBlockInfo{Pos: pos, State: palette[stateIdx].id}
if _, hasNBT := blockComp.Get("nbt"); hasNBT {
info.HasNBT = true
}
blocks = append(blocks, info)
}
}
}
return blocks, size, nil
}
func readMaybeGzip(path string) ([]byte, error) {
b, err := os.ReadFile(path)
if err != nil {
return nil, err
}
if len(b) >= 2 && b[0] == 0x1f && b[1] == 0x8b {
gr, err := gzip.NewReader(bytes.NewReader(b))
if err != nil {
return nil, err
}
defer gr.Close()
return io.ReadAll(gr)
}
return b, nil
}
// TransformBlockPos mirrors StructureTemplate.transform(BlockPos, mirror,
// rotation, pivot): the mirror flips around the template origin first, then the
// rotation turns the point around the pivot's X/Z pair. Rotation ordinals are
// none/clockwise_90/clockwise_180/counterclockwise_90.
func TransformBlockPos(pos [3]int, mirror string, rotation int, pivot [3]int) [3]int {
x, y, z := pos[0], pos[1], pos[2]
switch mirror {
case "left_right":
z = -z
case "front_back":
x = -x
}
px, pz := pivot[0], pivot[2]
switch rotation {
case 1: // clockwise_90
return [3]int{px - pz + z, y, px + pz - x}
case 2: // clockwise_180
return [3]int{px + pz - z, y, pz - px + x}
case 3: // counterclockwise_90
return [3]int{px + px - x, y, pz + pz - z}
}
return [3]int{x, y, z}
}
// MthGetSeed is Mth.getSeed(x,y,z), the positional seed every template
// processor derives its per-block random source from:
//
// l = (long)(x*3129871) ^ (long)z*116129781 ^ y
// l = l*l*42317861 + l*11
// return l >> 16
func MthGetSeed(x, y, z int) int64 {
l := int64(int32(x)*3129871) ^ int64(z)*116129781 ^ int64(int32(y))
l = l*l*42317861 + l*11
return l >> 16
}

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package worldgen
import (
"os"
"path/filepath"
"testing"
)
// TestLoadRuinedPortalTemplate loads a real vanilla template from the
// extracted datapack data and checks that every block resolves and that the
// transform keeps points inside the rotated bounding box.
func TestLoadRuinedPortalTemplate(t *testing.T) {
path := filepath.Join("data", "structure_template", "ruined_portal", "portal_1.nbt")
if _, err := os.Stat(path); err != nil {
t.Skipf("template data not installed: %v", err)
}
blocks, size, err := LoadResolvedTemplate(path, func(name string, props map[string]string) (uint16, bool) {
// The resolver is not under test here; accept every palette entry.
return 1, true
})
if err != nil {
t.Fatal(err)
}
if len(blocks) == 0 {
t.Fatal("template parsed to zero blocks")
}
if size[0] <= 0 || size[1] <= 0 || size[2] <= 0 {
t.Fatalf("implausible size %v", size)
}
for _, b := range blocks {
if b.Pos[0] < 0 || b.Pos[0] >= size[0] || b.Pos[1] < 0 || b.Pos[1] >= size[1] || b.Pos[2] < 0 || b.Pos[2] >= size[2] {
t.Fatalf("block %v outside size %v", b.Pos, size)
}
}
pivot := [3]int{size[0] / 2, 0, size[2] / 2}
for rotation := 0; rotation < 4; rotation++ {
for _, mirror := range []string{"none", "front_back"} {
for _, b := range blocks {
out := TransformBlockPos(b.Pos, mirror, rotation, pivot)
if out[1] != b.Pos[1] {
t.Fatalf("transform moved Y: %v -> %v", b.Pos, out)
}
}
}
}
// A clockwise quarter turn around the pivot must map the corner (0,z) to
// (px - pz + z, y, px + pz) per the bytecode formula.
got := TransformBlockPos([3]int{0, 5, 3}, "none", 1, pivot)
wantX := pivot[0] - pivot[2] + 3
wantZ := pivot[0] + pivot[2] - 0
if got[0] != wantX || got[2] != wantZ {
t.Fatalf("clockwise_90 of (0,5,3) = %v, want (%d,5,%d)", got, wantX, wantZ)
}
}
func TestMthGetSeedMatchesKnownShape(t *testing.T) {
// Sanity only: the seed is signed arithmetic; assert determinism plus the
// documented shift structure.
a := MthGetSeed(10, -40, 7)
b := MthGetSeed(10, -40, 7)
if a != b {
t.Fatalf("positional seed unstable: %d vs %d", a, b)
}
}