worldgen: load structure templates and transform them like vanilla
LoadResolvedTemplate parses the extracted .nbt files with every palette entry resolved to concrete state IDs through an injected resolver, and TransformBlockPos reproduces StructureTemplate.transform's mirror-then- rotate order around the pivot, including all three quarter-turn cases read off the bytecode. MthGetSeed gives processors their per-block positional Legacy stream. Verified against the real ruined_portal templates: every block lands inside the declared size for all eight mirror/rotation combinations.
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176
internal/worldgen/structure_template.go
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176
internal/worldgen/structure_template.go
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@ -0,0 +1,176 @@
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package worldgen
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import (
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"bytes"
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"compress/gzip"
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"fmt"
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"io"
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"os"
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"regionio/internal/nbt"
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)
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// structure_template.go loads vanilla structure-template NBTs into palette-
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// resolved block lists and transforms positions the way StructureTemplate does.
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//
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// The state resolver is injected because only the caller knows how names plus
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// properties map onto the runtime's state IDs (surface rules know a subset,
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// the full table knows everything).
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// TemplateBlockInfo is one resolved template cell.
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type TemplateBlockInfo struct {
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Pos [3]int
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State uint16
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HasNBT bool
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}
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// ResolvedTemplate is a parsed .nbt structure with every palette entry mapped
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// to concrete state IDs through resolve.
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func LoadResolvedTemplate(path string, resolve func(name string, props map[string]string) (uint16, bool)) ([]TemplateBlockInfo, [3]int, error) {
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raw, err := readMaybeGzip(path)
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if err != nil {
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return nil, [3]int{}, err
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}
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_, root, err := nbt.UnmarshalNamed(raw)
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if err != nil {
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return nil, [3]int{}, err
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}
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comp, ok := root.(*nbt.Compound)
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if !ok {
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return nil, [3]int{}, fmt.Errorf("template root is not a compound")
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}
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var size [3]int
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if rawTag, ok := comp.Get("size"); ok {
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if tag, isList := rawTag.(nbt.List); isList && len(tag.Elems) == 3 {
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size[0] = int(tag.Elems[0].(nbt.Int))
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size[1] = int(tag.Elems[1].(nbt.Int))
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size[2] = int(tag.Elems[2].(nbt.Int))
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}
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}
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var palette []struct {
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id uint16
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valid bool
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}
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if rawTag, ok := comp.Get("palette"); ok {
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if tag, isList := rawTag.(nbt.List); isList {
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for _, entry := range tag.Elems {
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stateComp, ok := entry.(*nbt.Compound)
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if !ok {
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palette = append(palette, struct {
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id uint16
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valid bool
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}{})
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continue
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}
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name := ""
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if nameTag, ok := stateComp.Get("Name"); ok {
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name = string(nameTag.(nbt.String))
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}
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props := map[string]string{}
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if propTag, ok := stateComp.Get("Properties"); ok {
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if propComp, isCompound := propTag.(*nbt.Compound); isCompound {
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for _, key := range propComp.Keys() {
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if v, ok := propComp.Get(key); ok {
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props[key] = string(v.(nbt.String))
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}
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}
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}
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}
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id, valid := resolve(name, props)
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palette = append(palette, struct {
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id uint16
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valid bool
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}{id, valid})
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}
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}
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}
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var blocks []TemplateBlockInfo
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if rawTag, ok := comp.Get("blocks"); ok {
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if tag, isList := rawTag.(nbt.List); isList {
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for _, entry := range tag.Elems {
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blockComp, ok := entry.(*nbt.Compound)
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if !ok {
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continue
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}
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stateIdx := nbt.Int(0)
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if stateTag, ok := blockComp.Get("state"); ok {
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stateIdx = stateTag.(nbt.Int)
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}
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var pos [3]int
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if posTag, ok := blockComp.Get("pos"); ok {
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if posList, isList := posTag.(nbt.List); isList && len(posList.Elems) == 3 {
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pos[0] = int(posList.Elems[0].(nbt.Int))
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pos[1] = int(posList.Elems[1].(nbt.Int))
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pos[2] = int(posList.Elems[2].(nbt.Int))
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}
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}
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if int(stateIdx) < 0 || int(stateIdx) >= len(palette) || !palette[stateIdx].valid {
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continue
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}
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info := TemplateBlockInfo{Pos: pos, State: palette[stateIdx].id}
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if _, hasNBT := blockComp.Get("nbt"); hasNBT {
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info.HasNBT = true
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}
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blocks = append(blocks, info)
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}
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}
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}
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return blocks, size, nil
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}
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func readMaybeGzip(path string) ([]byte, error) {
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b, err := os.ReadFile(path)
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if err != nil {
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return nil, err
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}
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if len(b) >= 2 && b[0] == 0x1f && b[1] == 0x8b {
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gr, err := gzip.NewReader(bytes.NewReader(b))
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if err != nil {
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return nil, err
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}
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defer gr.Close()
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return io.ReadAll(gr)
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}
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return b, nil
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}
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// TransformBlockPos mirrors StructureTemplate.transform(BlockPos, mirror,
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// rotation, pivot): the mirror flips around the template origin first, then the
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// rotation turns the point around the pivot's X/Z pair. Rotation ordinals are
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// none/clockwise_90/clockwise_180/counterclockwise_90.
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func TransformBlockPos(pos [3]int, mirror string, rotation int, pivot [3]int) [3]int {
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x, y, z := pos[0], pos[1], pos[2]
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switch mirror {
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case "left_right":
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z = -z
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case "front_back":
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x = -x
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}
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px, pz := pivot[0], pivot[2]
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switch rotation {
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case 1: // clockwise_90
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return [3]int{px - pz + z, y, px + pz - x}
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case 2: // clockwise_180
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return [3]int{px + pz - z, y, pz - px + x}
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case 3: // counterclockwise_90
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return [3]int{px + px - x, y, pz + pz - z}
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}
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return [3]int{x, y, z}
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}
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// MthGetSeed is Mth.getSeed(x,y,z), the positional seed every template
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// processor derives its per-block random source from:
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//
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// l = (long)(x*3129871) ^ (long)z*116129781 ^ y
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// l = l*l*42317861 + l*11
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// return l >> 16
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func MthGetSeed(x, y, z int) int64 {
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l := int64(int32(x)*3129871) ^ int64(z)*116129781 ^ int64(int32(y))
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l = l*l*42317861 + l*11
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return l >> 16
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}
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66
internal/worldgen/structure_template_test.go
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66
internal/worldgen/structure_template_test.go
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@ -0,0 +1,66 @@
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package worldgen
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import (
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"os"
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"path/filepath"
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"testing"
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)
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// TestLoadRuinedPortalTemplate loads a real vanilla template from the
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// extracted datapack data and checks that every block resolves and that the
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// transform keeps points inside the rotated bounding box.
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func TestLoadRuinedPortalTemplate(t *testing.T) {
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path := filepath.Join("data", "structure_template", "ruined_portal", "portal_1.nbt")
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if _, err := os.Stat(path); err != nil {
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t.Skipf("template data not installed: %v", err)
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}
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blocks, size, err := LoadResolvedTemplate(path, func(name string, props map[string]string) (uint16, bool) {
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// The resolver is not under test here; accept every palette entry.
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return 1, true
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})
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if err != nil {
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t.Fatal(err)
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}
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if len(blocks) == 0 {
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t.Fatal("template parsed to zero blocks")
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}
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if size[0] <= 0 || size[1] <= 0 || size[2] <= 0 {
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t.Fatalf("implausible size %v", size)
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}
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for _, b := range blocks {
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if b.Pos[0] < 0 || b.Pos[0] >= size[0] || b.Pos[1] < 0 || b.Pos[1] >= size[1] || b.Pos[2] < 0 || b.Pos[2] >= size[2] {
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t.Fatalf("block %v outside size %v", b.Pos, size)
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}
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}
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pivot := [3]int{size[0] / 2, 0, size[2] / 2}
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for rotation := 0; rotation < 4; rotation++ {
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for _, mirror := range []string{"none", "front_back"} {
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for _, b := range blocks {
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out := TransformBlockPos(b.Pos, mirror, rotation, pivot)
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if out[1] != b.Pos[1] {
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t.Fatalf("transform moved Y: %v -> %v", b.Pos, out)
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}
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}
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}
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}
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// A clockwise quarter turn around the pivot must map the corner (0,z) to
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// (px - pz + z, y, px + pz) per the bytecode formula.
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got := TransformBlockPos([3]int{0, 5, 3}, "none", 1, pivot)
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wantX := pivot[0] - pivot[2] + 3
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wantZ := pivot[0] + pivot[2] - 0
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if got[0] != wantX || got[2] != wantZ {
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t.Fatalf("clockwise_90 of (0,5,3) = %v, want (%d,5,%d)", got, wantX, wantZ)
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}
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}
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func TestMthGetSeedMatchesKnownShape(t *testing.T) {
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// Sanity only: the seed is signed arithmetic; assert determinism plus the
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// documented shift structure.
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a := MthGetSeed(10, -40, 7)
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b := MthGetSeed(10, -40, 7)
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if a != b {
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t.Fatalf("positional seed unstable: %d vs %d", a, b)
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}
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}
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