Commit graph

4 commits

Author SHA1 Message Date
790d7e3144 world: replay stage-3 monster rooms
Ports MonsterRoomFeature from bytecode with vanilla draw order and loop
structure: shell validation (solid floor and ceiling, one to five open
side columns), interior cave_air carving, cobblestone walls with the
mossy three-in-four floor roll drawn only where vanilla draws it, chest
placement faced away from its single opaque neighbour with the loot-seed
long consumed even though block entities are not modelled yet, and the
spawner's one-draw mob pick. Writes go through Feature.safeSetBlock
semantics against #minecraft:features_cannot_replace, captured verbatim
from the jar into the embedded datapack data.

The pass slots between geodes and the ores so the rooms' cave_air
pockets exist before ore ellipsoids roll their air-exposure discards.
The committed fixture's four chunks happen to contain no dungeons, so
measured parity holds at 98.028%, but the generator's output can differ
elsewhere: generatorVersion bumps to 22.
2026-08-26 02:49:33 +03:00
d8b5d0f79b world: replay datapack features across regions 2026-08-25 10:24:19 +03:00
e2f496fafc Measure cross-chunk ore replay 2026-08-11 13:50:14 +03:00
ea66091f85 Schedule source chunk features globally 2026-08-11 12:47:59 +03:00