RegionIO/internal/world/feature_scheduler.go

47 lines
2 KiB
Go

package world
import "fmt"
// decorationSource is a source chunk whose feature pass may inspect or write a
// target chunk. Vanilla FEATURES has a one-chunk block-state write radius.
type decorationSource struct {
X, Z int32
}
// decorationSources returns source chunks in deterministic X-major/Z-minor
// order. Replaying all nine against one mutable 3x3 terrain region makes target
// output independent of cache request order while preserving each source's own
// decoration seed and placement origin.
func decorationSources(targetX, targetZ int32) []decorationSource {
sources := make([]decorationSource, 0, 9)
for sourceX := targetX - 1; sourceX <= targetX+1; sourceX++ {
for sourceZ := targetZ - 1; sourceZ <= targetZ+1; sourceZ++ {
sources = append(sources, decorationSource{X: sourceX, Z: sourceZ})
}
}
return sources
}
// replayScheduledOres replays each source center in deterministic order into a
// shared region. The region must contain the target's radius-two base terrain;
// source passes themselves may write only within their own radius-one window.
// This is an explicit canonical order for isolated generation. It must not
// replace the production path until parity evidence confirms that it matches
// vanilla's chunk-status scheduling order.
func (r *decorationRegion) replayScheduledOres(seed int64, targetX, targetZ int32) error {
for _, source := range decorationSources(targetX, targetZ) {
if err := r.setSource(source.X, source.Z); err != nil {
return err
}
if err := r.placeScheduledGeodes(seed); err != nil {
return fmt.Errorf("world: replay source geodes (%d,%d): %w", source.X, source.Z, err)
}
if err := r.placeScheduledUndergroundOresStage(seed); err != nil {
return fmt.Errorf("world: replay source underground ores (%d,%d): %w", source.X, source.Z, err)
}
if err := r.placeScheduledVegetationPatches(seed); err != nil {
return fmt.Errorf("world: replay source vegetation patches (%d,%d): %w", source.X, source.Z, err)
}
}
return nil
}