Our region files were not Anvil. Three things stood between them and vanilla's
deserializer, and each is enough on its own:
* everything was nested under a "Level" compound. Chunk data lived there until
1.18; SerializableChunkData builds a flat root and never looks for the key.
* a section's Y was an Int. Vanilla writes putByte and reads getByteOr, so
every section of ours decodes as index 0 and overwrites the one before it.
* block palettes were packed at ceil(log2(size)) bits. Strategy's tableswitch
routes bit counts 1 through 4 to the same four-bit configuration, so a
palette of 2..16 states is four bits wide on disk. Ours were one to three,
which makes the long array a quarter of the length vanilla computes, and
SimpleBitStorage rejects the section outright rather than misreading it.
Biome containers were already right: Strategy has no such floor for them, and a
Global configuration above three bits still stores palette indices, just at its
own width. The suspicion that biomes collapsed on save/load was unfounded --
what let it stand is that every round-trip test in this package set blocks and
asserted blocks, so nothing proved biomes survived. They do now, per cell, for
every palette width a section can hold.
Verified against vanilla rather than against our reading of it:
tools/VanillaChunkFormatCheck.java opens a region file we wrote using vanilla's
RegionFile, NbtIo, Strategy and SimpleBitStorage. Sixteen generated chunks pass.
Reverting either the Y type or the palette floor makes it fail with vanilla's
own message -- "Invalid length given for storage, got: 64 but expected: 256" --
so the check can fail, which is the only reason to trust it passing.
Reading a world the official server generated is what the surface-height parity
capture in CLAUDE.md has always needed, and this is half of it.
writeHeightmaps computed "highest non-air" once and wrote the same 37 longs
under all three ids, on the stated assumption that our terrain has no leaves or
transparency. That stopped being true the moment the generator grew trees and
flowers.
Vanilla's three client heightmaps stop at different blocks: WORLD_SURFACE at the
first thing that is not air, MOTION_BLOCKING at the first that blocks motion or
holds fluid, MOTION_BLOCKING_NO_LEAVES at the first such thing that is not a
LeavesBlock -- an instanceof, not the minecraft:leaves tag. The client places
rain and snow particles off MOTION_BLOCKING and lands a fishing bobber on it, so
a tree canopy reported as solid ground rains under itself.
Neither blocksMotion() nor the leaves test is derivable from blocks.json: the
first reads cached VoxelShape collision geometry and the forceSolidOn/Off
properties, the second is a Java class check. So the Java dumper grows three
flag bits and the whole thing is renamed for what it now is -- block state
properties, not just lighting. tools/VanillaBlockStateDump.java writes
internal/world/block_properties.bin at format 2; the light bytes are unchanged
byte for byte and only the previously unused high flag bits moved.
Verified the dumper round trip while doing it: recompiling the old
VanillaLightDump against the jar reproduces the committed binary exactly, so the
data really does come from the runtime registry and not from a stale checkout.
CLAUDE.md now carries the command to rebuild it.