Load vanilla feature stages and place ores
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parent
28c11e2fc2
commit
dd2ea56850
10 changed files with 779 additions and 6 deletions
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@ -43,6 +43,14 @@ func NewVanillaGenerator(seed int64) Generator {
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}
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func generateVanilla(od *worldgen.OverworldDensity, fluidPicker worldgen.FluidPicker, veins *worldgen.OreVeinifier, carver *worldgen.Carver, seed int64, cx, cz int32) *Chunk {
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return generateVanillaDecorated(od, fluidPicker, veins, carver, seed, cx, cz, true)
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}
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func generateVanillaWithoutDecoration(od *worldgen.OverworldDensity, fluidPicker worldgen.FluidPicker, veins *worldgen.OreVeinifier, carver *worldgen.Carver, seed int64, cx, cz int32) *Chunk {
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return generateVanillaDecorated(od, fluidPicker, veins, carver, seed, cx, cz, false)
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}
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func generateVanillaDecorated(od *worldgen.OverworldDensity, fluidPicker worldgen.FluidPicker, veins *worldgen.OreVeinifier, carver *worldgen.Carver, seed int64, cx, cz int32, withDecoration bool) *Chunk {
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c := NewChunk(cx, cz, BiomePlains) // per-cell biomes override below
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baseX, baseZ := int(cx)*16, int(cz)*16
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@ -171,7 +179,9 @@ func generateVanilla(od *worldgen.OverworldDensity, fluidPicker worldgen.FluidPi
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}
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}
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fillBiomes3D(c, od, s2D, baseX, baseZ)
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decorate(c, od, cx, cz, seed, &surfTop, &grass, &biomeName)
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if withDecoration {
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decorate(c, od, cx, cz, seed, &surfTop, &grass, &biomeName)
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}
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return c
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}
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@ -468,7 +478,7 @@ func bedrockAt(rng *chunkRand, d int) bool {
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func decorate(c *Chunk, od *worldgen.OverworldDensity, cx, cz int32, seed int64, surfTop *[16][16]int, grass *[16][16]bool, biomeName *[16][16]string) {
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r := newChunkRand(cx, cz, seed)
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placeOres(c, &r)
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placeVanillaOres(c, seed, cx, cz, biomeName)
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placeFlora(c, &r, surfTop, grass, biomeName)
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placeDesertFeatures(c, &r, surfTop, biomeName)
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placeRocks(c, &r, surfTop, grass, biomeName)
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