RegionIO/internal/world/light_properties.go

113 lines
3.2 KiB
Go

package world
import (
_ "embed"
"encoding/binary"
"fmt"
)
// lightPropertiesBinary is generated by tools/VanillaLightDump.java directly
// from the 26.1.2 runtime block-state registry.
//
//go:embed light_properties.bin
var lightPropertiesBinary []byte
var (
blockOpacity [totalBlockStates]byte
blockEmission [totalBlockStates]byte
blockLightFlags [totalBlockStates]byte
blockLightShape [totalBlockStates]uint16
lightFaceShapes [][lightShapeBytes]byte
)
const (
lightPropertiesMagic = 0x52494f4c // RIOL
lightPropertiesVersion = 1
lightShapeBytes = 6 * 32 // six 16x16 face masks
)
func init() {
if err := decodeLightProperties(lightPropertiesBinary); err != nil {
panic(fmt.Sprintf("world: decode vanilla light properties: %v", err))
}
}
func decodeLightProperties(data []byte) error {
if len(data) < 16 {
return fmt.Errorf("header is truncated")
}
if binary.BigEndian.Uint32(data[0:4]) != lightPropertiesMagic {
return fmt.Errorf("invalid magic")
}
if version := binary.BigEndian.Uint32(data[4:8]); version != lightPropertiesVersion {
return fmt.Errorf("unsupported version %d", version)
}
states := int(binary.BigEndian.Uint32(data[8:12]))
shapes := int(binary.BigEndian.Uint32(data[12:16]))
if states != totalBlockStates {
return fmt.Errorf("state count %d, want %d", states, totalBlockStates)
}
want := 16 + states*5 + shapes*lightShapeBytes
if len(data) != want {
return fmt.Errorf("length %d, want %d", len(data), want)
}
offset := 16
for id := 0; id < states; id++ {
blockOpacity[id] = data[offset]
blockEmission[id] = data[offset+1]
blockLightFlags[id] = data[offset+2]
blockLightShape[id] = binary.BigEndian.Uint16(data[offset+3 : offset+5])
if int(blockLightShape[id]) >= shapes {
return fmt.Errorf("state %d references shape %d of %d", id, blockLightShape[id], shapes)
}
offset += 5
}
lightFaceShapes = make([][lightShapeBytes]byte, shapes)
for i := range lightFaceShapes {
copy(lightFaceShapes[i][:], data[offset:offset+lightShapeBytes])
offset += lightShapeBytes
}
return nil
}
func lightOpacity(state uint16) byte {
if int(state) >= len(blockOpacity) {
return 15
}
return blockOpacity[state]
}
func lightEmission(state uint16) byte {
if int(state) >= len(blockEmission) {
return 0
}
return blockEmission[state]
}
// lightShapeOccludes mirrors Shapes.faceShapeOccludes for the 1/16-resolution
// face masks emitted from vanilla's VoxelShape data.
func lightShapeOccludes(from, into uint16, direction int) bool {
if direction < 0 || direction >= 6 {
return false
}
var fromShape, intoShape [lightShapeBytes]byte
// Vanilla substitutes an empty shape unless both flags are true. Ordinary
// full cubes are handled by dampening; only shape-aware blocks (slabs,
// stairs, etc.) participate in face occlusion.
if int(from) < len(blockLightFlags) && blockLightFlags[from]&6 == 6 {
fromShape = lightFaceShapes[blockLightShape[from]]
}
if int(into) < len(blockLightFlags) && blockLightFlags[into]&6 == 6 {
intoShape = lightFaceShapes[blockLightShape[into]]
}
opposite := [...]int{1, 0, 3, 2, 5, 4}
fromOffset := direction * 32
intoOffset := opposite[direction] * 32
for i := 0; i < 32; i++ {
if fromShape[fromOffset+i]|intoShape[intoOffset+i] != 0xff {
return false
}
}
return true
}