RegionIO/internal/world
Master290 c19e5f0e4f Bind the surface rule tree to the world seed
The tree was parsed once, globally, and shared by every world -- so every
condition that needs the seed simply did not work. Compiling it per RandomState
fixes four of them at once.

noise_threshold sampled a per-column random draw and pretended it was
"minecraft:surface"; the other six noises it names were unsupported and returned
false. Each condition now holds its own seeded noise, sampled once per column
into a small cache the way vanilla's LazyXZCondition does. Powder snow, packed
ice and ice appear in the dump for the first time; calcite, swamp water windows
and gravel patches have their conditions back too.

vertical_gradient tapered through a per-column RNG shared with the other rules.
Vanilla rolls a positional random at the exact block, from a factory named by
the rule. More importantly the anchor decoder read only above_bottom and
discarded which kind of anchor it was, so the deepslate rule's absolute 0..8
collapsed onto y=-64 and **no deepslate existed anywhere in the world**. Anchors
now carry their kind and resolve against the real height bounds -- which also
retires a hardcoded 384 in y_above.

Two more stubs land with them: hole is surfaceDepth <= 0 rather than a constant
false, and steep reads the neighbouring column heights. steep needs the whole
chunk's heightmap, so the column pass is now two passes -- terrain and fluids
for all 256 columns, then surface rules -- which is the order vanilla uses
anyway (doFill, then buildSurface).

Deepslate was also missing from the block-ID table, and an unknown name resolved
to 0, which the caller read as "no block" and skipped. So even a correct rule
would have placed nothing. Unknown names are now a parse error, deepslate and
mud are in the table, and a rule that resolves to air genuinely places air --
the frozen-ocean surface asks for exactly that.

Below y=0 is now entirely deepslate, y=1..7 a scatter, above y=8 none.
2026-07-27 02:25:09 +03:00
..
testdata Implement multiplayer persistence and vanilla lighting 2026-07-21 09:21:44 +03:00
aquifer_verify_test.go Implement the vanilla Aquifer; stop flooding caves 2026-07-27 02:02:12 +03:00
banding_verify_test.go Restore the subsurface layers: real above_preliminary_surface and surface depth 2026-07-27 02:15:14 +03:00
bench_test.go Initial commit: RegionIO Minecraft server core (26.1.2/protocol 775) 2026-06-24 00:32:51 +03:00
biome_3d_test.go 3D per-cell biomes (4x4x4) with surface/underground/cave layers 2026-06-24 01:04:01 +03:00
biome_bench_test.go 3D per-cell biomes (4x4x4) with surface/underground/cave layers 2026-06-24 01:04:01 +03:00
biome_lookup.go Biome-aware surface rules from the vanilla rule tree 2026-06-24 19:44:07 +03:00
biome_lookup_test.go 3D per-cell biomes (4x4x4) with surface/underground/cave layers 2026-06-24 01:04:01 +03:00
biome_parameters.json Initial commit: RegionIO Minecraft server core (26.1.2/protocol 775) 2026-06-24 00:32:51 +03:00
blocks.json Chunk persistence to Anvil .mca region files 2026-06-25 00:40:14 +03:00
cache.go Fix terrain streaming and surface spawning 2026-07-21 11:11:19 +03:00
cache_light.go Fix terrain streaming and surface spawning 2026-07-21 11:11:19 +03:00
cache_light_reuse_test.go Fix terrain streaming and surface spawning 2026-07-21 11:11:19 +03:00
cache_test.go Implement multiplayer persistence and vanilla lighting 2026-07-21 09:21:44 +03:00
cache_tickets.go Implement ticketed chunk lifecycle 2026-07-21 10:04:56 +03:00
cache_tickets_test.go Implement ticketed chunk lifecycle 2026-07-21 10:04:56 +03:00
chunk.go Implement multiplayer persistence and vanilla lighting 2026-07-21 09:21:44 +03:00
compress.go Implement multiplayer persistence and vanilla lighting 2026-07-21 09:21:44 +03:00
deepslate_verify_test.go Bind the surface rule tree to the world seed 2026-07-27 02:25:09 +03:00
encode.go Implement the vanilla Aquifer; stop flooding caves 2026-07-27 02:02:12 +03:00
encode_test.go Write biome palettes in the form the client actually reads 2026-07-27 01:28:04 +03:00
entity.go Implement multiplayer persistence and vanilla lighting 2026-07-21 09:21:44 +03:00
features.go Implement multiplayer persistence and vanilla lighting 2026-07-21 09:21:44 +03:00
golden_test.go Implement multiplayer persistence and vanilla lighting 2026-07-21 09:21:44 +03:00
item_blocks.json Initial commit: RegionIO Minecraft server core (26.1.2/protocol 775) 2026-06-24 00:32:51 +03:00
items.go Initial commit: RegionIO Minecraft server core (26.1.2/protocol 775) 2026-06-24 00:32:51 +03:00
light.go Implement ticketed chunk lifecycle 2026-07-21 10:04:56 +03:00
light_properties.bin Implement multiplayer persistence and vanilla lighting 2026-07-21 09:21:44 +03:00
light_properties.go Implement multiplayer persistence and vanilla lighting 2026-07-21 09:21:44 +03:00
light_test.go Implement multiplayer persistence and vanilla lighting 2026-07-21 09:21:44 +03:00
regionfile.go Implement multiplayer persistence and vanilla lighting 2026-07-21 09:21:44 +03:00
spawn_surface_test.go Fix terrain streaming and surface spawning 2026-07-21 11:11:19 +03:00
state_names.go Fix terrain streaming and surface spawning 2026-07-21 11:11:19 +03:00
store.go Bind the surface rule tree to the world seed 2026-07-27 02:25:09 +03:00
store_test.go Stop the saved world from masking generator changes 2026-07-27 01:28:05 +03:00
surface_verify_test.go Biome-aware surface rules from the vanilla rule tree 2026-06-24 19:44:07 +03:00
terrain.go Implement multiplayer persistence and vanilla lighting 2026-07-21 09:21:44 +03:00
terrain_bench_test.go Initial commit: RegionIO Minecraft server core (26.1.2/protocol 775) 2026-06-24 00:32:51 +03:00
terrain_debug_test.go Initial commit: RegionIO Minecraft server core (26.1.2/protocol 775) 2026-06-24 00:32:51 +03:00
vanilla.go Bind the surface rule tree to the world seed 2026-07-27 02:25:09 +03:00
vanilla_bench_test.go Initial commit: RegionIO Minecraft server core (26.1.2/protocol 775) 2026-06-24 00:32:51 +03:00
vanilla_parity_test.go Initial commit: RegionIO Minecraft server core (26.1.2/protocol 775) 2026-06-24 00:32:51 +03:00