Vanilla-faithful overworld generator (final_density + multi-noise biomes), full connection lifecycle (status/login/configuration/play), chunk streaming, creative block editing, and the protocol/nbt/registry infrastructure.
63 lines
2.5 KiB
Markdown
63 lines
2.5 KiB
Markdown
# RegionIO
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A Minecraft Java Edition server core written in Go, targeting version
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**26.1.2** (protocol **775**). RegionIO implements the connection lifecycle
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(status → login → configuration → play), chunk streaming, block editing, and a
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vanilla-faithful overworld generator built on the real `noise_router`
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`final_density` tree.
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## Status
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- **Network**: full handshake/status/login (offline mode)/configuration/play
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state machine with zlib compression, keep-alive, and chunk streaming.
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- **Registries**: 28 synchronized registries + tags, captured verbatim from the
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26.1.2 vanilla server and sent during configuration.
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- **World**: in-memory chunk cache with memoized, compression-ready
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`level_chunk_with_light` frames; paletted block containers; heightmaps.
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- **Generation**: bit-faithful overworld terrain from the embedded datapack
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(`ImprovedNoise`/`PerlinNoise`/`BlendedNoise`/`NormalNoise` + the density
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function interpreter), plus multi-noise **biomes** (per-chunk, surface layer)
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via the vanilla `Climate` finder over the official biome parameter table.
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- **Gameplay**: creative block place/break, hotbar item→block mapping, chat,
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teleport ack, and a randomized bedrock floor / beach & gravel surface pass.
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## Build & run
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```
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go build ./...
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go run ./cmd/regionio -seed 12345
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```
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The world seed defaults to `0`; override it with the `-seed` flag or the
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`REGIONIO_SEED` environment variable. The server listens on `0.0.0.0:25565`.
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## Testing
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```
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go test ./...
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```
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Parity tests (`internal/world/vanilla_parity_test.go`) compare generated surface
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heights against captures from the official server and skip when no capture is
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present.
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## Project layout
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```
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cmd/regionio/ entry point (config, listener, graceful shutdown)
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internal/
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protocol/ wire primitives: VarInt, framing, compression, packet IDs
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nbt/ NBT encoder/decoder (with modified UTF-8)
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registry/ embedded synchronized registries + tags
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world/ chunk model, level_chunk encoder, cache, generators, biomes
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worldgen/ noise core + density-function interpreter + climate finder
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network/ per-connection state machine (handler/conn/play/login/...)
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server/ shared core: config, status response, profiles
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```
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## Notes
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The vanilla `server.jar` and its unpacked `libraries/`/`versions/` are **not**
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included (obtain them from Mojang). The embedded data under `internal/`
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(registries, biome parameters, the overworld datapack) is derived from vanilla
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reports and is all that is required to build and run.
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