RegionIO/README.md
Master290 a7bb9496ae Initial commit: RegionIO Minecraft server core (26.1.2/protocol 775)
Vanilla-faithful overworld generator (final_density + multi-noise biomes),
full connection lifecycle (status/login/configuration/play), chunk streaming,
creative block editing, and the protocol/nbt/registry infrastructure.
2026-06-24 00:32:51 +03:00

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# RegionIO
A Minecraft Java Edition server core written in Go, targeting version
**26.1.2** (protocol **775**). RegionIO implements the connection lifecycle
(status → login → configuration → play), chunk streaming, block editing, and a
vanilla-faithful overworld generator built on the real `noise_router`
`final_density` tree.
## Status
- **Network**: full handshake/status/login (offline mode)/configuration/play
state machine with zlib compression, keep-alive, and chunk streaming.
- **Registries**: 28 synchronized registries + tags, captured verbatim from the
26.1.2 vanilla server and sent during configuration.
- **World**: in-memory chunk cache with memoized, compression-ready
`level_chunk_with_light` frames; paletted block containers; heightmaps.
- **Generation**: bit-faithful overworld terrain from the embedded datapack
(`ImprovedNoise`/`PerlinNoise`/`BlendedNoise`/`NormalNoise` + the density
function interpreter), plus multi-noise **biomes** (per-chunk, surface layer)
via the vanilla `Climate` finder over the official biome parameter table.
- **Gameplay**: creative block place/break, hotbar item→block mapping, chat,
teleport ack, and a randomized bedrock floor / beach & gravel surface pass.
## Build & run
```
go build ./...
go run ./cmd/regionio -seed 12345
```
The world seed defaults to `0`; override it with the `-seed` flag or the
`REGIONIO_SEED` environment variable. The server listens on `0.0.0.0:25565`.
## Testing
```
go test ./...
```
Parity tests (`internal/world/vanilla_parity_test.go`) compare generated surface
heights against captures from the official server and skip when no capture is
present.
## Project layout
```
cmd/regionio/ entry point (config, listener, graceful shutdown)
internal/
protocol/ wire primitives: VarInt, framing, compression, packet IDs
nbt/ NBT encoder/decoder (with modified UTF-8)
registry/ embedded synchronized registries + tags
world/ chunk model, level_chunk encoder, cache, generators, biomes
worldgen/ noise core + density-function interpreter + climate finder
network/ per-connection state machine (handler/conn/play/login/...)
server/ shared core: config, status response, profiles
```
## Notes
The vanilla `server.jar` and its unpacked `libraries/`/`versions/` are **not**
included (obtain them from Mojang). The embedded data under `internal/`
(registries, biome parameters, the overworld datapack) is derived from vanilla
reports and is all that is required to build and run.