RegionIO/internal
Daniar Mannanov 790d7e3144 world: replay stage-3 monster rooms
Ports MonsterRoomFeature from bytecode with vanilla draw order and loop
structure: shell validation (solid floor and ceiling, one to five open
side columns), interior cave_air carving, cobblestone walls with the
mossy three-in-four floor roll drawn only where vanilla draws it, chest
placement faced away from its single opaque neighbour with the loot-seed
long consumed even though block entities are not modelled yet, and the
spawner's one-draw mob pick. Writes go through Feature.safeSetBlock
semantics against #minecraft:features_cannot_replace, captured verbatim
from the jar into the embedded datapack data.

The pass slots between geodes and the ores so the rooms' cave_air
pockets exist before ore ellipsoids roll their air-exposure discards.
The committed fixture's four chunks happen to contain no dungeons, so
measured parity holds at 98.028%, but the generator's output can differ
elsewhere: generatorVersion bumps to 22.
2026-08-26 02:49:33 +03:00
..
nbt Add vanilla parity harness and harden server boundaries 2026-08-10 22:54:16 +03:00
network Bound connection outbound queues 2026-08-10 23:00:20 +03:00
protocol Add vanilla parity harness and harden server boundaries 2026-08-10 22:54:16 +03:00
registry Implement multiplayer persistence and vanilla lighting 2026-07-21 09:21:44 +03:00
server world: publish decorated region batches 2026-08-25 10:24:19 +03:00
world world: replay stage-3 monster rooms 2026-08-26 02:49:33 +03:00
worldgen world: replay stage-3 monster rooms 2026-08-26 02:49:33 +03:00