RegionIO/internal
Daniar Mannanov 120531c13d world: place ruined portal pieces into the region replay
PlaceRuinedPortalPiece runs the template through the decoded processor
stack — positional Legacy streams per cell drive the gold-to-air,
lava-to-magma, netherrack-to-magma and block-age mossiness rolls, the
features-cannot-replace guard skips protected cells, and template lava
stays when it lands in existing lava. Drip columns below the portal
draw from a documented approximation of the shared decoration stream;
spreadNetherrack is not needed for the underground setups.

The placement chain is now proven end to end: chunk (1,0) reproduces
vanilla's saved start (portal_6, CLOCKWISE_90, NONE, air pocket at
(16,12,0)) and the fixture parity ticks up to 98.033% with biomes and
heightmaps still exact. generatorVersion bumps to 23.
2026-08-26 15:26:42 +03:00
..
nbt Add vanilla parity harness and harden server boundaries 2026-08-10 22:54:16 +03:00
network Bound connection outbound queues 2026-08-10 23:00:20 +03:00
protocol Add vanilla parity harness and harden server boundaries 2026-08-10 22:54:16 +03:00
registry Implement multiplayer persistence and vanilla lighting 2026-07-21 09:21:44 +03:00
server world: publish decorated region batches 2026-08-25 10:24:19 +03:00
world world: place ruined portal pieces into the region replay 2026-08-26 15:26:42 +03:00
worldgen world: place ruined portal pieces into the region replay 2026-08-26 15:26:42 +03:00