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3 commits

Author SHA1 Message Date
Master290
1083e47211 Restore the subsurface layers: real above_preliminary_surface and surface depth
Every land column was one block of grass sitting straight on stone. No dirt
under grass, no sandstone under sand, nothing. Two stubs did it together:

above_preliminary_surface compared blockY against the column's actual top block,
so of every position in the column exactly one passed -- and the entire
biome-specific half of the surface rule tree hangs under that condition.
Vanilla compares against a minimum surface level: the preliminary surface level
sampled at the four corners of the 16-block cell, bilinearly interpolated, plus
the surface depth less 8. That is about twenty blocks of reach on ordinary
terrain, which is what the biome subtree is written against.

Surface depth was hardcoded to 0. Vanilla is surfaceNoise*2.75 + 3 with a
per-column jitter, so it comes out around three; it sets how thick the band is
and feeds every add_surface_depth term in the tree. Zero collapsed them all.

Also samples surface_secondary, so stone_depth's secondary_depth_range widens
its band instead of being parsed and dropped.

Grass columns now read grass, two to four dirt, stone -- the histogram over 256
columns is {2: 223, 3: 33}, against vanilla's 2..4. gendump prints it and fails
if the band collapses again; TestGrassColumnsHaveDirt guards it in the suite.
2026-07-27 02:15:14 +03:00
Master290
ed045ee09d Parse aquifer and ore-vein noise routers
The overworld noise_router ships fourteen keys; we read six. The eight left on
the floor are exactly the ones the aquifer, the ore veins and the preliminary
surface estimate need, so every one of those subsystems has been impossible to
write.

Wire the rest of the router into OverworldDensity: barrier,
fluid_level_floodedness, fluid_level_spread and lava for the aquifer,
vein_toggle/vein_ridged/vein_gap for the veins, and preliminary_surface_level
for both. Two node types were missing and are added with them --
minecraft:invert (the reciprocal, not negation: Mapped.Type ordinal 5 is
1.0/input) and minecraft:find_top_surface, which walks down from an upper bound
in cell_height steps looking for positive density.

PreliminarySurfaceLevelAt wraps that node the way NoiseChunk does: quart-align
the column, then memoise. The cache is per generator rather than per chunk
because the aquifer samples columns up to three chunks away, so neighbours
overlap heavily -- with a shared cache a chunk costs a few dozen evaluations
instead of a few thousand.

Also lifts sea_level, min_y, height and the aquifers/ore-veins flags out of the
settings file, and adds PositionalRandomFactory.At for the aquifer cell centres
(Mth.getSeed hashed into the low half of the factory seed).

No generator output changes yet: nothing reads the new keys.
2026-07-27 01:44:45 +03:00
Master290
a7bb9496ae Initial commit: RegionIO Minecraft server core (26.1.2/protocol 775)
Vanilla-faithful overworld generator (final_density + multi-noise biomes),
full connection lifecycle (status/login/configuration/play), chunk streaming,
creative block editing, and the protocol/nbt/registry infrastructure.
2026-06-24 00:32:51 +03:00