Pin biome fitness against vanilla runtime

This commit is contained in:
Daniar Mannanov 2026-08-10 23:59:22 +03:00
parent be8f030698
commit b11e6f14cb
5 changed files with 86 additions and 10 deletions

View file

@ -102,8 +102,8 @@ func makeBiomeParameter(e rawParameter, depth worldgen.ClimateRange) worldgen.Bi
qr(e.Param.Humidity),
qr(e.Param.Continentalness),
qr(e.Param.Erosion),
qr(e.Param.Weirdness),
depth,
qr(e.Param.Weirdness),
},
Offset: worldgen.Quantize(e.Param.Offset),
}

View file

@ -33,7 +33,7 @@ const dataVersion26 = 4790
// first time it ran: chunkAt prefers the store over the generator, so the
// already-explored area around spawn keeps its old terrain and every later fix
// looks like it did nothing in exactly the place you are standing.
const generatorVersion = 15
const generatorVersion = 16
// generatorVersionTag is the NBT key holding generatorVersion. It is namespaced
// because it is ours, not part of the vanilla chunk format.