Diagnose ore feature seed indices
This commit is contained in:
parent
cb60050801
commit
51b4891f81
3 changed files with 122 additions and 38 deletions
|
|
@ -44,12 +44,29 @@ func TestOreScheduleDiagnostic(t *testing.T) {
|
|||
for _, feature := range schedule {
|
||||
placed := mustFeatureSet(t).Placed[feature.Name]
|
||||
if mustFeatureSet(t).Configured[placed.Feature].Type == "minecraft:ore" {
|
||||
t.Logf("source (%d,%d) %s index=%d", target.X, target.Z, feature.Name, feature.Index)
|
||||
local := localFeatureIndices(mustFeatureSet(t), region.sourceBiomes(), undergroundOresStage, feature.Name)
|
||||
t.Logf("source (%d,%d) %s global=%d local=%v", target.X, target.Z, feature.Name, feature.Index, local)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func localFeatureIndices(set *worldgen.FeatureSet, biomes []string, stage int, feature string) map[string]int {
|
||||
indices := make(map[string]int)
|
||||
for _, biomeName := range biomes {
|
||||
biome := set.Biomes[biomeName]
|
||||
if stage >= len(biome.Features) {
|
||||
continue
|
||||
}
|
||||
for index, name := range biome.Features[stage] {
|
||||
if name == feature {
|
||||
indices[biomeName] = index
|
||||
}
|
||||
}
|
||||
}
|
||||
return indices
|
||||
}
|
||||
|
||||
func mustFeatureSet(t *testing.T) *worldgen.FeatureSet {
|
||||
t.Helper()
|
||||
set, err := worldgen.LoadFeatureSet()
|
||||
|
|
|
|||
|
|
@ -18,42 +18,7 @@ func TestRegionOreReplayParityDiagnostic(t *testing.T) {
|
|||
if os.Getenv("REGIONIO_REGION_ORE_DIAGNOSTIC") != "1" {
|
||||
t.Skip("set REGIONIO_REGION_ORE_DIAGNOSTIC=1 to run region ore replay parity")
|
||||
}
|
||||
f, err := os.Open(vanillaParityFixture)
|
||||
if err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
defer f.Close()
|
||||
var header [24]byte
|
||||
if _, err := io.ReadFull(f, header[:]); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
seed := int64(binary.BigEndian.Uint64(header[8:16]))
|
||||
count := int(binary.BigEndian.Uint32(header[16:20]))
|
||||
type fixtureChunk struct {
|
||||
x, z int32
|
||||
blocks []uint16
|
||||
}
|
||||
fixtures := make([]fixtureChunk, count)
|
||||
var state [2]byte
|
||||
for i := range fixtures {
|
||||
var coords [8]byte
|
||||
if _, err := io.ReadFull(f, coords[:]); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
fixtures[i].x = int32(binary.BigEndian.Uint32(coords[:4]))
|
||||
fixtures[i].z = int32(binary.BigEndian.Uint32(coords[4:]))
|
||||
fixtures[i].blocks = make([]uint16, 16*16*WorldHeight)
|
||||
for index := range fixtures[i].blocks {
|
||||
if _, err := io.ReadFull(f, state[:]); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
fixtures[i].blocks[index] = binary.BigEndian.Uint16(state[:])
|
||||
}
|
||||
remaining := SectionCount*biomeCellsPerSection + 3*256
|
||||
if _, err := io.CopyN(io.Discard, f, int64(remaining*2)); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
}
|
||||
fixtures, seed := loadOreFixtureChunks(t)
|
||||
|
||||
od, err := worldgen.LoadOverworldFinalDensity(seed)
|
||||
if err != nil {
|
||||
|
|
@ -151,6 +116,104 @@ func TestRegionOreReplayParityDiagnostic(t *testing.T) {
|
|||
logOreDifferences(t, "legacy", legacyByState)
|
||||
}
|
||||
|
||||
func TestRegionOreFeatureIndexDiagnostic(t *testing.T) {
|
||||
if os.Getenv("REGIONIO_ORE_INDEX_DIAGNOSTIC") != "1" {
|
||||
t.Skip("set REGIONIO_ORE_INDEX_DIAGNOSTIC=1 to scan ore feature indices")
|
||||
}
|
||||
fixtures, seed := loadOreFixtureChunks(t)
|
||||
od, err := worldgen.LoadOverworldFinalDensity(seed)
|
||||
if err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
fluidPicker := worldgen.OverworldFluidPicker(od.SeaLevel)
|
||||
veins := worldgen.NewOreVeinifier(od)
|
||||
carver, err := worldgen.NewCarver(od, seed)
|
||||
if err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
initCarverReplaceable(carver.ReplaceableBlocks())
|
||||
for offset := -12; offset <= 12; offset++ {
|
||||
mismatches := 0
|
||||
for _, fixture := range fixtures {
|
||||
var chunks []*Chunk
|
||||
for cx := fixture.x - 1; cx <= fixture.x+1; cx++ {
|
||||
for cz := fixture.z - 1; cz <= fixture.z+1; cz++ {
|
||||
chunks = append(chunks, generateVanillaWithoutDecoration(od, fluidPicker, veins, carver, seed, cx, cz))
|
||||
}
|
||||
}
|
||||
region, err := newDecorationRegion(chunks)
|
||||
if err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
if err := region.setSource(fixture.x, fixture.z); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
if err := region.placeScheduledOresAtOffset(seed, offset); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
chunk := region.chunks[[2]int32{fixture.x, fixture.z}]
|
||||
index := 0
|
||||
for y := MinY; y < MinY+WorldHeight; y++ {
|
||||
for z := 0; z < 16; z++ {
|
||||
for x := 0; x < 16; x++ {
|
||||
got, want := chunk.GetBlock(x, y, z), fixture.blocks[index]
|
||||
index++
|
||||
if got != want && (isOreState(got) || isOreState(want)) {
|
||||
mismatches++
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
t.Logf("feature index offset %+d: ore mismatches %d", offset, mismatches)
|
||||
}
|
||||
}
|
||||
|
||||
type oreFixtureChunk struct {
|
||||
x, z int32
|
||||
blocks []uint16
|
||||
}
|
||||
|
||||
func loadOreFixtureChunks(t *testing.T) ([]oreFixtureChunk, int64) {
|
||||
t.Helper()
|
||||
f, err := os.Open(vanillaParityFixture)
|
||||
if err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
defer f.Close()
|
||||
var header [24]byte
|
||||
if _, err := io.ReadFull(f, header[:]); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
if string(header[:8]) != "RIOPAR02" {
|
||||
t.Fatalf("bad parity fixture magic %q", header[:8])
|
||||
}
|
||||
seed := int64(binary.BigEndian.Uint64(header[8:16]))
|
||||
count := int(binary.BigEndian.Uint32(header[16:20]))
|
||||
fixtures := make([]oreFixtureChunk, count)
|
||||
var state [2]byte
|
||||
for i := range fixtures {
|
||||
var coords [8]byte
|
||||
if _, err := io.ReadFull(f, coords[:]); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
fixtures[i].x = int32(binary.BigEndian.Uint32(coords[:4]))
|
||||
fixtures[i].z = int32(binary.BigEndian.Uint32(coords[4:]))
|
||||
fixtures[i].blocks = make([]uint16, 16*16*WorldHeight)
|
||||
for index := range fixtures[i].blocks {
|
||||
if _, err := io.ReadFull(f, state[:]); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
fixtures[i].blocks[index] = binary.BigEndian.Uint16(state[:])
|
||||
}
|
||||
remaining := SectionCount*biomeCellsPerSection + 3*256
|
||||
if _, err := io.CopyN(io.Discard, f, int64(remaining*2)); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
}
|
||||
return fixtures, seed
|
||||
}
|
||||
|
||||
func countOreDifference(counts map[uint16]*oreDifference, got, want uint16) {
|
||||
if isOreState(got) {
|
||||
entry := counts[got]
|
||||
|
|
|
|||
|
|
@ -3,6 +3,10 @@ package world
|
|||
import "regionio/internal/worldgen"
|
||||
|
||||
func (r *decorationRegion) placeScheduledOres(seed int64) error {
|
||||
return r.placeScheduledOresAtOffset(seed, 0)
|
||||
}
|
||||
|
||||
func (r *decorationRegion) placeScheduledOresAtOffset(seed int64, featureIndexOffset int) error {
|
||||
set, err := worldgen.LoadFeatureSet()
|
||||
if err != nil {
|
||||
return err
|
||||
|
|
@ -27,7 +31,7 @@ func (r *decorationRegion) placeScheduledOres(seed int64) error {
|
|||
if !ok {
|
||||
continue
|
||||
}
|
||||
random.SetFeatureSeed(decorationSeed, scheduled.Index, undergroundOresStage)
|
||||
random.SetFeatureSeed(decorationSeed, scheduled.Index+featureIndexOffset, undergroundOresStage)
|
||||
context := r.placementContext(func(position worldgen.FeaturePosition) bool {
|
||||
return r.biomeAllowsFeature(set, scheduled.Name, undergroundOresStage, position)
|
||||
})
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue