RegionIO/internal/world/ore_schedule_diagnostic_test.go

77 lines
2.1 KiB
Go

package world
import (
"os"
"testing"
"regionio/internal/worldgen"
)
func TestOreScheduleDiagnostic(t *testing.T) {
if os.Getenv("REGIONIO_ORE_SCHEDULE_DIAGNOSTIC") != "1" {
t.Skip("set REGIONIO_ORE_SCHEDULE_DIAGNOSTIC=1 to print ore schedules")
}
seed := int64(12345)
od, err := worldgen.LoadOverworldFinalDensity(seed)
if err != nil {
t.Fatal(err)
}
fluidPicker := worldgen.OverworldFluidPicker(od.SeaLevel)
veins := worldgen.NewOreVeinifier(od)
carver, err := worldgen.NewCarver(od, seed)
if err != nil {
t.Fatal(err)
}
for _, target := range []decorationSource{{0, 0}, {1, 0}, {0, 1}, {-1, -1}} {
var chunks []*Chunk
for cx := target.X - 1; cx <= target.X+1; cx++ {
for cz := target.Z - 1; cz <= target.Z+1; cz++ {
chunks = append(chunks, generateVanillaWithoutDecoration(od, fluidPicker, veins, carver, seed, cx, cz))
}
}
region, err := newDecorationRegion(chunks)
if err != nil {
t.Fatal(err)
}
if err := region.setSource(target.X, target.Z); err != nil {
t.Fatal(err)
}
schedule, err := region.scheduledFeatures(undergroundOresStage)
if err != nil {
t.Fatal(err)
}
t.Logf("source (%d,%d) biomes=%v", target.X, target.Z, region.sourceBiomes())
for _, feature := range schedule {
placed := mustFeatureSet(t).Placed[feature.Name]
if mustFeatureSet(t).Configured[placed.Feature].Type == "minecraft:ore" {
local := localFeatureIndices(mustFeatureSet(t), region.sourceBiomes(), undergroundOresStage, feature.Name)
t.Logf("source (%d,%d) %s global=%d local=%v", target.X, target.Z, feature.Name, feature.Index, local)
}
}
}
}
func localFeatureIndices(set *worldgen.FeatureSet, biomes []string, stage int, feature string) map[string]int {
indices := make(map[string]int)
for _, biomeName := range biomes {
biome := set.Biomes[biomeName]
if stage >= len(biome.Features) {
continue
}
for index, name := range biome.Features[stage] {
if name == feature {
indices[biomeName] = index
}
}
}
return indices
}
func mustFeatureSet(t *testing.T) *worldgen.FeatureSet {
t.Helper()
set, err := worldgen.LoadFeatureSet()
if err != nil {
t.Fatal(err)
}
return set
}