Preserve trapezoid height plateaus
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parent
4fa0a5e554
commit
2cf6ab4775
2 changed files with 62 additions and 11 deletions
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@ -122,6 +122,7 @@ type PlacementPlan struct {
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Count CountProvider
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RarityChance int
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HeightDistribution string
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HeightPlateau int
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MinY HeightProvider
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MaxY HeightProvider
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}
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@ -195,13 +196,15 @@ func (p PlacementPlan) SampleY(r RandomSource, minY, height int) int {
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}
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span := hi - lo + 1
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if p.HeightDistribution == "minecraft:trapezoid" {
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// Vanilla's TrapezoidHeight works with the inclusive range distance,
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// then performs two inclusive random draws around the midpoint.
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rangeSize := span - 1
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if rangeSize <= 0 {
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return lo
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}
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left := rangeSize / 2
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plateau := p.HeightPlateau
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if plateau < 0 || plateau > rangeSize {
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return lo
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}
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left := (rangeSize - plateau) / 2
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right := rangeSize - left
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return lo + int(r.NextIntN(int32(right+1))) + int(r.NextIntN(int32(left+1)))
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}
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@ -499,9 +502,10 @@ func (s *FeatureSet) Placement(name string) (PlacementPlan, error) {
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case "minecraft:height_range":
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var value struct {
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Height struct {
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Type string `json:"type"`
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Min json.RawMessage `json:"min_inclusive"`
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Max json.RawMessage `json:"max_inclusive"`
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Type string `json:"type"`
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Plateau int `json:"plateau"`
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Min json.RawMessage `json:"min_inclusive"`
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Max json.RawMessage `json:"max_inclusive"`
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} `json:"height"`
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}
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if err := json.Unmarshal(modifier.Raw, &value); err != nil {
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@ -519,7 +523,7 @@ func (s *FeatureSet) Placement(name string) (PlacementPlan, error) {
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value.Height.Type != "minecraft:very_biased_to_bottom" {
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return PlacementPlan{}, fmt.Errorf("worldgen: %s unsupported height distribution %q", name, value.Height.Type)
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}
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plan.HeightDistribution, plan.MinY, plan.MaxY = value.Height.Type, min, max
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plan.HeightDistribution, plan.HeightPlateau, plan.MinY, plan.MaxY = value.Height.Type, value.Height.Plateau, min, max
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case "minecraft:in_square", "minecraft:biome", "minecraft:surface_water_depth_filter",
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"minecraft:heightmap", "minecraft:block_predicate_filter", "minecraft:noise_threshold_count",
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"minecraft:random_offset":
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@ -745,9 +749,10 @@ func parsePlacementIntProvider(raw json.RawMessage) (placementIntProvider, error
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func placementHeightPlan(raw json.RawMessage) (PlacementPlan, error) {
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var value struct {
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Height struct {
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Type string `json:"type"`
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Min json.RawMessage `json:"min_inclusive"`
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Max json.RawMessage `json:"max_inclusive"`
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Type string `json:"type"`
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Plateau int `json:"plateau"`
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Min json.RawMessage `json:"min_inclusive"`
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Max json.RawMessage `json:"max_inclusive"`
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} `json:"height"`
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}
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if err := json.Unmarshal(raw, &value); err != nil {
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@ -765,7 +770,7 @@ func placementHeightPlan(raw json.RawMessage) (PlacementPlan, error) {
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value.Height.Type != "minecraft:very_biased_to_bottom" {
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return PlacementPlan{}, fmt.Errorf("worldgen: unsupported height distribution %q", value.Height.Type)
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}
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return PlacementPlan{HeightDistribution: value.Height.Type, MinY: min, MaxY: max}, nil
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return PlacementPlan{HeightDistribution: value.Height.Type, HeightPlateau: value.Height.Plateau, MinY: min, MaxY: max}, nil
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}
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func parseIntProvider(raw json.RawMessage) (CountProvider, error) {
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@ -2,10 +2,35 @@ package worldgen
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import (
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"encoding/json"
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"os"
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"reflect"
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"testing"
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)
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func TestTrapezoidPlateauDiagnostic(t *testing.T) {
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if os.Getenv("REGIONIO_TRAPEZOID_DIAGNOSTIC") != "1" {
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t.Skip("set REGIONIO_TRAPEZOID_DIAGNOSTIC=1 to list non-zero height plateaus")
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}
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set, err := LoadFeatureSet()
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if err != nil {
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t.Fatal(err)
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}
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for name, placed := range set.Placed {
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for _, modifier := range placed.Placement {
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if modifier.Type != "minecraft:height_range" {
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continue
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}
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plan, err := placementHeightPlan(modifier.Raw)
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if err != nil {
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t.Fatalf("%s: %v", name, err)
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}
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if plan.HeightDistribution == "minecraft:trapezoid" && plan.HeightPlateau != 0 {
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t.Logf("%s plateau=%d", name, plan.HeightPlateau)
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}
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}
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}
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}
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func TestFeatureDatapackLoadsAndLinks(t *testing.T) {
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set, err := LoadFeatureSet()
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if err != nil {
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@ -157,6 +182,27 @@ func TestVeryBiasedToBottomConsumesVanillaDraws(t *testing.T) {
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}
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}
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func TestTrapezoidHeightHonorsPlateau(t *testing.T) {
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plan := PlacementPlan{
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HeightDistribution: "minecraft:trapezoid",
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HeightPlateau: 4,
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MinY: HeightProvider{Absolute: intPtr(0)},
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MaxY: HeightProvider{Absolute: intPtr(20)},
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}
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gotRandom := NewLegacy(12345)
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wantRandom := NewLegacy(12345)
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for sample := 0; sample < 16; sample++ {
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left := (20 - 4) / 2
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want := int(wantRandom.NextIntN(int32(20-left+1))) + int(wantRandom.NextIntN(int32(left+1)))
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if got := plan.SampleY(gotRandom, 0, 21); got != want {
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t.Fatalf("sample %d = %d, want %d", sample, got, want)
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}
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}
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if got, want := gotRandom.NextLong(), wantRandom.NextLong(); got != want {
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t.Fatalf("random state after samples = %d, want %d", got, want)
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}
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}
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func TestPlacementPositionsPreservesModifierOrder(t *testing.T) {
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modifier := func(raw string) PlacementModifier {
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var value PlacementModifier
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