Place biome-driven water and lava springs
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dd2ea56850
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2bfa3155f3
7 changed files with 184 additions and 6 deletions
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@ -33,4 +33,12 @@ func TestFeatureDatapackLoadsAndLinks(t *testing.T) {
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if err != nil || plan.Count.Min != 7 || plan.Count.Max != 7 || plan.MinY.AboveBottom == nil {
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t.Fatalf("diamond placement = %+v, err=%v", plan, err)
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}
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spring, err := set.Spring("minecraft:spring_water")
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if err != nil || spring.State.Name != "minecraft:water" || spring.RockCount != 4 || spring.HoleCount != 1 {
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t.Fatalf("spring water = %+v, err=%v", spring, err)
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}
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lavaPlan, err := set.Placement("minecraft:spring_lava")
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if err != nil || lavaPlan.HeightDistribution != "minecraft:very_biased_to_bottom" {
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t.Fatalf("spring lava placement = %+v, err=%v", lavaPlan, err)
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}
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}
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