..
testdata
Implement multiplayer persistence and vanilla lighting
2026-07-21 09:21:44 +03:00
aquifer_verify_test.go
Implement the vanilla Aquifer; stop flooding caves
2026-07-27 02:02:12 +03:00
bench_test.go
Initial commit: RegionIO Minecraft server core (26.1.2/protocol 775)
2026-06-24 00:32:51 +03:00
biome_3d_test.go
3D per-cell biomes (4x4x4) with surface/underground/cave layers
2026-06-24 01:04:01 +03:00
biome_bench_test.go
3D per-cell biomes (4x4x4) with surface/underground/cave layers
2026-06-24 01:04:01 +03:00
biome_lookup.go
Biome-aware surface rules from the vanilla rule tree
2026-06-24 19:44:07 +03:00
biome_lookup_test.go
3D per-cell biomes (4x4x4) with surface/underground/cave layers
2026-06-24 01:04:01 +03:00
biome_parameters.json
Initial commit: RegionIO Minecraft server core (26.1.2/protocol 775)
2026-06-24 00:32:51 +03:00
blocks.json
Chunk persistence to Anvil .mca region files
2026-06-25 00:40:14 +03:00
cache.go
Fix terrain streaming and surface spawning
2026-07-21 11:11:19 +03:00
cache_light.go
Fix terrain streaming and surface spawning
2026-07-21 11:11:19 +03:00
cache_light_reuse_test.go
Fix terrain streaming and surface spawning
2026-07-21 11:11:19 +03:00
cache_test.go
Implement multiplayer persistence and vanilla lighting
2026-07-21 09:21:44 +03:00
cache_tickets.go
Implement ticketed chunk lifecycle
2026-07-21 10:04:56 +03:00
cache_tickets_test.go
Implement ticketed chunk lifecycle
2026-07-21 10:04:56 +03:00
chunk.go
Implement multiplayer persistence and vanilla lighting
2026-07-21 09:21:44 +03:00
compress.go
Implement multiplayer persistence and vanilla lighting
2026-07-21 09:21:44 +03:00
encode.go
Implement the vanilla Aquifer; stop flooding caves
2026-07-27 02:02:12 +03:00
encode_test.go
Write biome palettes in the form the client actually reads
2026-07-27 01:28:04 +03:00
entity.go
Implement multiplayer persistence and vanilla lighting
2026-07-21 09:21:44 +03:00
features.go
Implement multiplayer persistence and vanilla lighting
2026-07-21 09:21:44 +03:00
golden_test.go
Implement multiplayer persistence and vanilla lighting
2026-07-21 09:21:44 +03:00
item_blocks.json
Initial commit: RegionIO Minecraft server core (26.1.2/protocol 775)
2026-06-24 00:32:51 +03:00
items.go
Initial commit: RegionIO Minecraft server core (26.1.2/protocol 775)
2026-06-24 00:32:51 +03:00
light.go
Implement ticketed chunk lifecycle
2026-07-21 10:04:56 +03:00
light_properties.bin
Implement multiplayer persistence and vanilla lighting
2026-07-21 09:21:44 +03:00
light_properties.go
Implement multiplayer persistence and vanilla lighting
2026-07-21 09:21:44 +03:00
light_test.go
Implement multiplayer persistence and vanilla lighting
2026-07-21 09:21:44 +03:00
regionfile.go
Implement multiplayer persistence and vanilla lighting
2026-07-21 09:21:44 +03:00
spawn_surface_test.go
Fix terrain streaming and surface spawning
2026-07-21 11:11:19 +03:00
state_names.go
Fix terrain streaming and surface spawning
2026-07-21 11:11:19 +03:00
store.go
Measure the surface water condition against the column's own water
2026-07-27 02:05:20 +03:00
store_test.go
Stop the saved world from masking generator changes
2026-07-27 01:28:05 +03:00
surface_verify_test.go
Biome-aware surface rules from the vanilla rule tree
2026-06-24 19:44:07 +03:00
terrain.go
Implement multiplayer persistence and vanilla lighting
2026-07-21 09:21:44 +03:00
terrain_bench_test.go
Initial commit: RegionIO Minecraft server core (26.1.2/protocol 775)
2026-06-24 00:32:51 +03:00
terrain_debug_test.go
Initial commit: RegionIO Minecraft server core (26.1.2/protocol 775)
2026-06-24 00:32:51 +03:00
vanilla.go
Measure the surface water condition against the column's own water
2026-07-27 02:05:20 +03:00
vanilla_bench_test.go
Initial commit: RegionIO Minecraft server core (26.1.2/protocol 775)
2026-06-24 00:32:51 +03:00
vanilla_parity_test.go
Initial commit: RegionIO Minecraft server core (26.1.2/protocol 775)
2026-06-24 00:32:51 +03:00