150 lines
4.2 KiB
Go
150 lines
4.2 KiB
Go
package world
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import (
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"testing"
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"regionio/internal/worldgen"
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)
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func TestVegetationPatchPlacesFloorGroundDeterministically(t *testing.T) {
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set, err := worldgen.LoadFeatureSet()
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if err != nil {
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t.Fatal(err)
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}
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config, err := set.VegetationPatch("minecraft:moss_patch")
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if err != nil {
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t.Fatal(err)
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}
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config.XZRadiusMin, config.XZRadiusMax = 1, 1
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config.ExtraEdgeColumnChance = 1
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config.VegetationChance = 0
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makeRegion := func() *decorationRegion {
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chunk := NewChunk(0, 0, BiomePlains)
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dirt, ok := nameToStateID("minecraft:dirt", nil)
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if !ok {
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t.Fatal("dirt state missing")
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}
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for x := 0; x < 16; x++ {
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for z := 0; z < 16; z++ {
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chunk.SetBlock(x, 0, z, dirt)
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}
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}
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region, err := newDecorationRegion([]*Chunk{chunk})
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if err != nil {
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t.Fatal(err)
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}
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if err := region.setSource(0, 0); err != nil {
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t.Fatal(err)
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}
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return region
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}
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a, b := makeRegion(), makeRegion()
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origin := worldgen.FeaturePosition{X: 8, Y: 5, Z: 8}
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if !a.placeVegetationPatch(worldgen.NewWorldgenRandom(123), origin, config, set) {
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t.Fatal("patch changed no blocks")
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}
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if !b.placeVegetationPatch(worldgen.NewWorldgenRandom(123), origin, config, set) {
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t.Fatal("second patch changed no blocks")
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}
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moss, ok := nameToStateID("minecraft:moss_block", nil)
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if !ok || a.getBlock(8, 0, 8) != moss {
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t.Fatalf("center ground = %d, want moss %d", a.getBlock(8, 0, 8), moss)
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}
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for x := 0; x < 16; x++ {
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for z := 0; z < 16; z++ {
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for y := 0; y < 6; y++ {
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if a.getBlock(x, y, z) != b.getBlock(x, y, z) {
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t.Fatalf("patches differ at (%d,%d,%d)", x, y, z)
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}
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}
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}
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}
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}
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func TestSimpleBlockFeatureWeightedProviderAndTallGrass(t *testing.T) {
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set, err := worldgen.LoadFeatureSet()
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if err != nil {
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t.Fatal(err)
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}
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config, err := set.SimpleBlock("minecraft:moss_vegetation")
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if err != nil {
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t.Fatal(err)
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}
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config.States = []worldgen.WeightedBlockState{{State: worldgen.BlockState{Name: "minecraft:tall_grass", Properties: map[string]string{"half": "lower"}}, Weight: 1}}
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chunk := NewChunk(0, 0, BiomePlains)
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moss, ok := nameToStateID("minecraft:moss_block", nil)
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if !ok {
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t.Fatal("moss state missing")
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}
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for x := 0; x < 16; x++ {
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for z := 0; z < 16; z++ {
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chunk.SetBlock(x, 0, z, moss)
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}
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}
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region, err := newDecorationRegion([]*Chunk{chunk})
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if err != nil {
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t.Fatal(err)
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}
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if err := region.setSource(0, 0); err != nil {
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t.Fatal(err)
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}
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position := worldgen.FeaturePosition{X: 8, Y: 1, Z: 8}
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if !region.placeSimpleBlockFeature(worldgen.NewWorldgenRandom(7), position, config, set) {
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t.Fatal("simple block feature did not place")
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}
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lower, _ := nameToStateID("minecraft:tall_grass", map[string]string{"half": "lower"})
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upper, _ := nameToStateID("minecraft:tall_grass", map[string]string{"half": "upper"})
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if got := region.getBlock(8, 1, 8); got != lower {
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t.Fatalf("lower tall grass = %d, want %d", got, lower)
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}
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if got := region.getBlock(8, 2, 8); got != upper {
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t.Fatalf("upper tall grass = %d, want %d", got, upper)
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}
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}
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func TestAquaticVegetationUsesOceanFloor(t *testing.T) {
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set, err := worldgen.LoadFeatureSet()
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if err != nil {
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t.Fatal(err)
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}
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chunk := NewChunk(0, 0, BiomePlains)
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for x := 0; x < 16; x++ {
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for z := 0; z < 16; z++ {
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chunk.SetBlock(x, 0, z, StateStone)
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for y := 1; y <= 12; y++ {
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chunk.SetBlock(x, y, z, StateWater)
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}
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}
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}
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region, err := newDecorationRegion([]*Chunk{chunk})
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if err != nil {
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t.Fatal(err)
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}
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if err := region.setSource(0, 0); err != nil {
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t.Fatal(err)
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}
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if !region.placeKelp(worldgen.NewWorldgenRandom(3), worldgen.FeaturePosition{X: 8, Y: MinY, Z: 8}, set) {
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t.Fatal("kelp did not place")
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}
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if got, ok := stateByID(region.getBlock(8, 1, 8)); !ok || got.Name != "minecraft:kelp_plant" && got.Name != "minecraft:kelp" {
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t.Fatalf("kelp floor state = %+v, %v", got, ok)
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}
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if !region.placeSeagrass(worldgen.NewWorldgenRandom(9), worldgen.FeaturePosition{X: 8, Y: MinY, Z: 8}, 0, set) {
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t.Fatal("seagrass did not place")
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}
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found := false
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for x := 1; x < 16; x++ {
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for z := 1; z < 16; z++ {
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if state, ok := stateByID(region.getBlock(x, 1, z)); ok && state.Name == "minecraft:seagrass" {
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found = true
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}
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}
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}
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if !found {
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t.Fatal("short seagrass missing from ocean floor")
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}
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}
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