Chunk generation and sending no longer block the read loop. The read loop pushes a non-blocking recenter request and stays free to handle movement, chat, and keep-alive acks immediately; a per-connection streamer goroutine generates chunks in a worker pool and sends them serially under the write mutex. - network/streamer.go: per-connection streamer. spiralOrder emits chunks centre-outward; parallelSend fans Cache.Frame across a worker pool (Cache.Frame is already goroutine-safe), parallelGenerate warms a one-ring predictive border so movement finds ready chunks; the loaded-set is owned solely by the streamer. - network/play.go: beginPlay launches the streamer and pushes an initial recenter instead of the old blocking streamAround; onPlayerMove now just calls requestRecenter (non-blocking). - network/handler.go: ctx (connection lifetime) + streamer field; the streamer stops when the read loop ends (cancel on serve exit). - network/configuration.go: client view_distance is saved (clamped 2..16) and drives the streamer radius. - Tests: spiral order (centre-first, ring structure) and the non-blocking recenter guarantee the read loop relies on. |
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|---|---|---|
| .. | ||
| configuration.go | ||
| conn.go | ||
| handler.go | ||
| listener.go | ||
| login.go | ||
| play.go | ||
| streamer.go | ||
| streamer_test.go | ||