RegionIO/internal/world/light_test.go
Master290 113a59e365 Resolve block names to the default state, not the first one
blocks.json lists a block's states in getPossibleStates() order -- the property
cartesian product -- and separately marks which one is the default. The parser
declared only id and properties, so the default flag was dropped on the floor
and nameToStateID returned states[0]. Those differ for 642 of the 1168 blocks.

What that produced, measured rather than guessed: every redstone vein in the
world was lit=true and glowing, every sunflower was placed as its own top half
with nothing under it, and oak stairs came out upside down and waterlogged. It
also quietly disagreed with the StateGrass, StateOakLog and StateOakLeaf
constants next door in encode.go, which are the real defaults.

Now it starts from the default state and applies the properties it recognises,
keeping the default's value for an unknown key or an illegal value -- which is
what vanilla does when it reads a palette entry. That matters on the disk path:
a chunk written with a property we no longer know used to decode to a random
corner state instead of something sane.

The signature grows an ok result, because air was doing double duty as both a
real block and "no such name".

Separately, blockPaletteEntry filled the Properties compound by ranging a Go
map. nbt.Compound preserves insertion order precisely so encoding is
deterministic, so saving one chunk twice produced different region-file bytes
for every multi-property block. Keys are sorted now.
2026-07-27 03:35:39 +03:00

207 lines
6 KiB
Go

package world
import (
_ "embed"
"testing"
"regionio/internal/protocol"
)
// Captured from vanilla 26.1.2 after placing minecraft:glowstone at
// (15,100,8). Layout is YZX over [0..30]x[85..115]x[-7..23].
//
//go:embed testdata/vanilla_glowstone_block_light.bin
var vanillaGlowstoneBlockLight []byte
func TestIncrementalBlockLightAgainstVanillaFixture(t *testing.T) {
const minX, minY, minZ, size = 0, 85, -7, 31
if len(vanillaGlowstoneBlockLight) != size*size*size {
t.Fatalf("vanilla fixture length = %d, want %d", len(vanillaGlowstoneBlockLight), size*size*size)
}
cache := NewCache(-1, func(cx, cz int32) *Chunk {
return NewChunk(cx, cz, BiomePlains)
})
for cz := int32(-1); cz <= 1; cz++ {
for cx := int32(-1); cx <= 1; cx++ {
cache.chunkAt(cx, cz)
}
}
glowstone, _ := nameToStateID("minecraft:glowstone", nil)
if valid, _ := cache.SetBlockWithLight(15, 100, 8, glowstone); !valid {
t.Fatal("glowstone edit rejected")
}
fixtureIndex := 0
mismatches := 0
for y := minY; y < minY+size; y++ {
for z := minZ; z < minZ+size; z++ {
for x := minX; x < minX+size; x++ {
chunk := cache.chunkAt(int32(x>>4), int32(z>>4))
_, got, ready := chunk.LightAt(x, y, z)
want := vanillaGlowstoneBlockLight[fixtureIndex]
fixtureIndex++
if !ready || got != want {
if mismatches < 10 {
t.Errorf("block light (%d,%d,%d) = %d, ready=%v; vanilla=%d", x, y, z, got, ready, want)
}
mismatches++
}
}
}
}
if mismatches > 10 {
t.Errorf("... and %d additional light mismatches", mismatches-10)
}
}
func TestIncrementalBlockLightCrossesChunkBoundaryAndClears(t *testing.T) {
cache := NewCache(-1, func(cx, cz int32) *Chunk {
return NewChunk(cx, cz, BiomePlains)
})
left := cache.chunkAt(0, 0)
right := cache.chunkAt(1, 0)
if _, err := cache.FrameErr(0, 0); err != nil {
t.Fatal(err)
}
if _, err := cache.FrameErr(1, 0); err != nil {
t.Fatal(err)
}
glowstone, _ := nameToStateID("minecraft:glowstone", nil)
if emission := lightEmission(glowstone); emission != 15 {
t.Fatalf("glowstone emission = %d, want 15", emission)
}
valid, changed := cache.SetBlockWithLight(15, 0, 8, glowstone)
if !valid || !containsChunkPos(changed, 0, 0) || !containsChunkPos(changed, 1, 0) {
t.Fatalf("place changed = %v, valid=%v; want chunks (0,0) and (1,0)", changed, valid)
}
assertLight(t, left, 15, 0, 8, 15)
assertLight(t, right, 0, 0, 8, 14)
assertLight(t, right, 1, 0, 8, 13)
valid, changed = cache.SetBlockWithLight(15, 0, 8, StateAir)
if !valid || !containsChunkPos(changed, 0, 0) || !containsChunkPos(changed, 1, 0) {
t.Fatalf("remove changed = %v, valid=%v; want chunks (0,0) and (1,0)", changed, valid)
}
assertLight(t, left, 15, 0, 8, 0)
assertLight(t, right, 0, 0, 8, 0)
}
func TestIncrementalSkyLightSpreadsUnderRoofAcrossChunkBoundary(t *testing.T) {
cache := NewCache(-1, func(cx, cz int32) *Chunk {
chunk := NewChunk(cx, cz, BiomePlains)
for z := 0; z < 16; z++ {
for x := 0; x < 16; x++ {
chunk.setBlockRaw(x, 1, z, StateStone)
}
}
return chunk
})
left := cache.chunkAt(0, 0)
right := cache.chunkAt(1, 0)
if _, err := cache.FrameErr(0, 0); err != nil {
t.Fatal(err)
}
if _, err := cache.FrameErr(1, 0); err != nil {
t.Fatal(err)
}
assertSky(t, right, 0, 0, 8, 0)
valid, changed := cache.SetBlockWithLight(15, 1, 8, StateAir)
if !valid || !containsChunkPos(changed, 0, 0) || !containsChunkPos(changed, 1, 0) {
t.Fatalf("open changed = %v, valid=%v; want chunks (0,0) and (1,0)", changed, valid)
}
assertSky(t, left, 15, 0, 8, 15)
assertSky(t, right, 0, 0, 8, 14)
assertSky(t, right, 1, 0, 8, 13)
valid, changed = cache.SetBlockWithLight(15, 1, 8, StateStone)
if !valid || !containsChunkPos(changed, 0, 0) || !containsChunkPos(changed, 1, 0) {
t.Fatalf("close changed = %v, valid=%v; want chunks (0,0) and (1,0)", changed, valid)
}
assertSky(t, left, 15, 0, 8, 0)
assertSky(t, right, 0, 0, 8, 0)
}
func assertLight(t *testing.T, chunk *Chunk, x, y, z int, want byte) {
t.Helper()
_, got, ready := chunk.LightAt(x, y, z)
if !ready || got != want {
t.Fatalf("block light (%d,%d,%d) = %d, ready=%v; want %d", x, y, z, got, ready, want)
}
}
func assertSky(t *testing.T, chunk *Chunk, x, y, z int, want byte) {
t.Helper()
got, _, ready := chunk.LightAt(x, y, z)
if !ready || got != want {
t.Fatalf("sky light (%d,%d,%d) = %d, ready=%v; want %d", x, y, z, got, ready, want)
}
}
func containsChunkPos(chunks []ChunkPos, x, z int32) bool {
for _, chunk := range chunks {
if chunk.X == x && chunk.Z == z {
return true
}
}
return false
}
func TestEncodeLightUpdateLayout(t *testing.T) {
chunk := NewChunk(-2, 3, BiomePlains)
r := protocol.NewReader(chunk.EncodeLightUpdate())
if x, err := r.VarInt(); err != nil || x != -2 {
t.Fatalf("chunk x = %d, %v; want -2", x, err)
}
if z, err := r.VarInt(); err != nil || z != 3 {
t.Fatalf("chunk z = %d, %v; want 3", z, err)
}
masks := make([]uint64, 4)
for i := range masks {
length, err := r.VarInt()
if err != nil || length < 0 || length > 1 {
t.Fatalf("mask[%d] length = %d, %v; want 0 or 1", i, length, err)
}
if length == 1 {
value, err := r.Int64()
if err != nil {
t.Fatalf("mask[%d]: %v", i, err)
}
masks[i] = uint64(value)
}
}
if masks[0] == 0 || masks[2] == 0 {
t.Fatalf("sky masks were not populated: data=%#x empty=%#x", masks[0], masks[2])
}
if masks[1] != 0 || masks[3] != (uint64(1)<<lightSections)-1 {
t.Fatalf("block masks = data %#x, empty %#x", masks[1], masks[3])
}
consumeLightArrays(t, r)
consumeLightArrays(t, r)
if r.Remaining() != 0 {
t.Fatalf("light update trailing bytes = %d", r.Remaining())
}
}
func consumeLightArrays(t *testing.T, r *protocol.Reader) {
t.Helper()
count, err := r.VarInt()
if err != nil {
t.Fatal(err)
}
for i := int32(0); i < count; i++ {
length, err := r.VarInt()
if err != nil || length != 2048 {
t.Fatalf("light array[%d] length = %d, %v; want 2048", i, length, err)
}
for j := int32(0); j < length; j++ {
if _, err := r.ReadByte(); err != nil {
t.Fatalf("light array[%d] byte %d: %v", i, j, err)
}
}
}
}