Vanilla-faithful overworld generator (final_density + multi-noise biomes), full connection lifecycle (status/login/configuration/play), chunk streaming, creative block editing, and the protocol/nbt/registry infrastructure.
16 lines
577 B
Go
16 lines
577 B
Go
package worldgen
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import ("math";"testing")
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func TestBlendedCompute(t *testing.T){
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bn:=NewBlendedNoise(NewXoroshiro(42),0.25,0.125,80.0,160.0,8.0)
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cases:=[]struct{x,y,z float64;want float64}{
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{0,64,0,-0.012282880040235755},
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{100,40,-200,0.007126388725845459},
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{1234,80,-5678,-0.13408933571823986},
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{-37,128,99,-0.0932958728408956},
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{8,200,8,0.0075622598474688885},
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}
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for _,c:=range cases{
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got:=bn.Compute(FunctionContext{X:c.x,Y:c.y,Z:c.z})
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if math.Abs(got-c.want)>1e-12 { t.Fatalf("bn(%v,%v,%v)=%v want %v (diff %v)",c.x,c.y,c.z,got,c.want,got-c.want) }
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}
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}
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