RegionIO/internal/world/terrain_debug_test.go
Master290 a7bb9496ae Initial commit: RegionIO Minecraft server core (26.1.2/protocol 775)
Vanilla-faithful overworld generator (final_density + multi-noise biomes),
full connection lifecycle (status/login/configuration/play), chunk streaming,
creative block editing, and the protocol/nbt/registry infrastructure.
2026-06-24 00:32:51 +03:00

30 lines
718 B
Go

package world
import (
"fmt"
"testing"
"regionio/internal/worldgen"
)
func TestTerrainHeightProfile(t *testing.T) {
d := worldgen.SimpleTerrain(0)
minH, maxH := 1000, -1000
// surface height along z=8 for x in [-32,32]
line := ""
for x := -32; x <= 32; x += 4 {
top := MinY - 1
for y := MinY; y < MinY+WorldHeight; y++ {
if d.Compute(worldgen.FunctionContext{X: float64(x), Y: float64(y), Z: 8}) > 0 {
top = y
}
}
line += fmt.Sprintf("%d ", top)
if top < minH { minH = top }
if top > maxH { maxH = top }
}
t.Logf("surface heights (z=8): %s", line)
t.Logf("min=%d max=%d range=%d", minH, maxH, maxH-minH)
if minH < MinY || maxH > 120 {
t.Fatalf("implausible terrain heights")
}
}