Vanilla-faithful overworld generator (final_density + multi-noise biomes), full connection lifecycle (status/login/configuration/play), chunk streaming, creative block editing, and the protocol/nbt/registry infrastructure.
73 lines
2.5 KiB
Go
73 lines
2.5 KiB
Go
package world
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import (
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"testing"
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"regionio/internal/registry"
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"regionio/internal/worldgen"
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)
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// TestBiomeAtDeterministic checks BiomeAt is stable for fixed seed/coords and
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// resolves to a registry-known biome (not a fallback placeholder).
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func TestBiomeAtDeterministic(t *testing.T) {
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od, err := worldgen.LoadOverworldFinalDensity(12345)
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if err != nil {
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t.Fatalf("load: %v", err)
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}
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id1 := BiomeAt(od, 100, 200)
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id2 := BiomeAt(od, 100, 200)
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if id1 != id2 {
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t.Fatalf("BiomeAt not deterministic: %d vs %d", id1, id2)
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}
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// The returned ID must be a valid registry biome, not the plains fallback by
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// accident — resolve it back and confirm plains only when genuinely plains.
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if int(id1) != registry.Index("minecraft:worldgen/biome", biomeName(od, 100, 200)) {
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t.Errorf("BiomeAt id %d does not round-trip through registry", id1)
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}
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}
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// biomeName is a test helper exposing the resolved biome name at (wx, wz).
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func biomeName(od *worldgen.OverworldDensity, wx, wz int) string {
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point := worldgen.SampleColumn(od, SeaLevel, wx, wz)
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return loadSurfaceTable().FindBiome(point)
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}
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// TestBiomeAtVaryingAcrossWorld confirms different regions of the world map to
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// different biomes — the whole point of multi-noise. If every sampled chunk
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// resolved to the same biome, climate sampling or the finder would be broken.
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func TestBiomeAtVaryingAcrossWorld(t *testing.T) {
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od, err := worldgen.LoadOverworldFinalDensity(12345)
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if err != nil {
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t.Fatalf("load: %v", err)
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}
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seen := make(map[uint16]bool)
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for cx := int32(0); cx < 16; cx++ {
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for cz := int32(0); cz < 16; cz++ {
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seen[BiomeAt(od, int(cx)*16+8, int(cz)*16+8)] = true
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}
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}
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if len(seen) < 2 {
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t.Fatalf("expected >=2 biomes across 16x16 chunks, got %d (%v)", len(seen), seen)
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}
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t.Logf("found %d distinct biomes across 16x16 chunks", len(seen))
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}
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// TestVanillaChunkHasBiome confirms generateVanilla threads the per-column biome
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// into the chunk (regression guard for the NewChunk call site in vanilla.go).
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func TestVanillaChunkHasBiome(t *testing.T) {
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gen := NewVanillaGenerator(12345)
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ch := gen(10, -3)
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if ch == nil {
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t.Fatal("nil chunk")
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}
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// biome is unexported; verify via the registry by re-deriving it. The chunk's
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// biome must match what BiomeAt returns at the chunk centre.
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od, err := worldgen.LoadOverworldFinalDensity(12345)
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if err != nil {
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t.Fatalf("load: %v", err)
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}
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want := BiomeAt(od, 10*16+8, -3*16+8)
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if uint16(ch.biome) != want {
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t.Errorf("chunk biome = %d, want %d", ch.biome, want)
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}
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}
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