RegionIO/internal/server/server.go
Master290 a7bb9496ae Initial commit: RegionIO Minecraft server core (26.1.2/protocol 775)
Vanilla-faithful overworld generator (final_density + multi-noise biomes),
full connection lifecycle (status/login/configuration/play), chunk streaming,
creative block editing, and the protocol/nbt/registry infrastructure.
2026-06-24 00:32:51 +03:00

98 lines
2.7 KiB
Go

// Package server holds the RegionIO core: configuration, shared state, and the
// data shown to clients (status, MOTD).
package server
import (
"encoding/json"
"regionio/internal/protocol"
"regionio/internal/world"
)
// Config holds operator-tunable settings for a RegionIO instance.
type Config struct {
Host string
Port int
MOTD string
MaxPlayers int
// CompressionThreshold is the minimum uncompressed packet size (bytes) that
// triggers zlib compression. Negative disables compression entirely.
CompressionThreshold int
// WorldSeed seeds terrain generation.
WorldSeed int64
}
// DefaultConfig returns sensible defaults matching vanilla expectations.
func DefaultConfig() Config {
return Config{
Host: "0.0.0.0",
Port: 25565,
MOTD: "RegionIO — a Minecraft server in Go",
MaxPlayers: 20,
CompressionThreshold: 256,
// WorldSeed defaults to 0 for backward compatibility; operators override
// it via the REGIONIO_SEED env var or the -seed flag.
WorldSeed: 0,
}
}
// Server is the top-level core shared across all connections.
type Server struct {
cfg Config
chunks *world.Cache
}
// New constructs a Server from cfg.
func New(cfg Config) *Server {
return &Server{
cfg: cfg,
chunks: world.NewCache(int32(cfg.CompressionThreshold), world.NewVanillaGenerator(cfg.WorldSeed)),
}
}
// Config returns the active configuration.
func (s *Server) Config() Config { return s.cfg }
// Chunks returns the shared chunk cache.
func (s *Server) Chunks() *world.Cache { return s.chunks }
// statusResponse mirrors the JSON shape the client expects for the server-list
// ping. Field names and nesting are part of the protocol contract.
type statusResponse struct {
Version statusVersion `json:"version"`
Players statusPlayers `json:"players"`
Description statusText `json:"description"`
// EnforcesSecureChat is read by the client; false keeps unsigned chat working.
EnforcesSecureChat bool `json:"enforcesSecureChat"`
}
type statusVersion struct {
Name string `json:"name"`
Protocol int `json:"protocol"`
}
type statusPlayers struct {
Max int `json:"max"`
Online int `json:"online"`
}
type statusText struct {
Text string `json:"text"`
}
// StatusJSON returns the marshaled status response for the server-list ping.
func (s *Server) StatusJSON(onlinePlayers int) ([]byte, error) {
resp := statusResponse{
Version: statusVersion{
Name: protocol.GameVersion,
Protocol: protocol.ProtocolVersion,
},
Players: statusPlayers{
Max: s.cfg.MaxPlayers,
Online: onlinePlayers,
},
Description: statusText{Text: s.cfg.MOTD},
EnforcesSecureChat: false,
}
return json.Marshal(resp)
}