RegionIO/internal/protocol/ids.go
Master290 a7bb9496ae Initial commit: RegionIO Minecraft server core (26.1.2/protocol 775)
Vanilla-faithful overworld generator (final_density + multi-noise biomes),
full connection lifecycle (status/login/configuration/play), chunk streaming,
creative block editing, and the protocol/nbt/registry infrastructure.
2026-06-24 00:32:51 +03:00

114 lines
2.6 KiB
Go

package protocol
// Packet IDs, grouped by state and direction. Serverbound = client→server,
// Clientbound = server→client. Values are for protocol 775 (26.1.2).
// Handshaking, serverbound.
const (
HandshakeID = 0x00
)
// Status, serverbound.
const (
StatusRequestID = 0x00
PingRequestID = 0x01
)
// Status, clientbound.
const (
StatusResponseID = 0x00
PongResponseID = 0x01
)
// Login, serverbound.
const (
LoginStartID = 0x00
EncryptionResponse = 0x01
LoginPluginResponse = 0x02
LoginAcknowledgedID = 0x03
CookieResponseLogin = 0x04
)
// Login, clientbound.
const (
LoginDisconnectID = 0x00
EncryptionRequest = 0x01
LoginSuccessID = 0x02
SetCompressionID = 0x03
LoginPluginReq = 0x04
CookieRequestLogin = 0x05
)
// Configuration, serverbound.
const (
ConfigClientInformation = 0x00
ConfigCookieResponse = 0x01
ConfigCustomPayload = 0x02
ConfigFinishServerbound = 0x03
ConfigKeepAliveServer = 0x04
ConfigPong = 0x05
ConfigResourcePackResp = 0x06
ConfigKnownPacksServer = 0x07
)
// Configuration, clientbound.
const (
ConfigCookieRequest = 0x00
ConfigCustomPayloadCB = 0x01
ConfigDisconnect = 0x02
ConfigFinishClientbound = 0x03
ConfigKeepAliveCB = 0x04
ConfigPing = 0x05
ConfigRegistryData = 0x07
ConfigUpdateEnabledFeatures = 0x0c
ConfigUpdateTags = 0x0d
ConfigKnownPacksCB = 0x0e
)
// Play, clientbound (protocol 775).
const (
PlayLogin = 0x31
PlayGameEvent = 0x26
PlayKeepAliveCB = 0x2c
PlayPlayerPosition = 0x48
PlayDefaultSpawnPos = 0x61
PlayChunkCacheCenter = 0x5e
PlayLevelChunk = 0x2d
PlayAbilities = 0x40
PlaySetHeldSlot = 0x69
PlayDisconnect = 0x20
PlayBlockUpdate = 0x08
PlayBlockChangedAck = 0x04
PlaySystemChat = 0x79
)
// Play, serverbound (protocol 775).
const (
PlayAcceptTeleport = 0x00
PlayKeepAliveServer = 0x1c
PlayClientTickEnd = 0x0d
PlayClientInformation = 0x0e
PlayCustomPayload = 0x16
PlayMovePos = 0x1e
PlayMovePosRot = 0x1f
PlayMoveRot = 0x20
PlayMoveStatusOnly = 0x21
PlayPlayerLoaded = 0x2c
PlayPlayerAction = 0x29
PlayUseItemOn = 0x42
PlaySetCreativeSlot = 0x38
PlaySetCarriedItem = 0x35
PlayChatMessage = 0x09
)
// GameEvent sub-IDs carried by the clientbound game_event packet.
const (
GameEventStartWaitingChunks = 13
)
// NextState values carried by the handshake packet.
const (
NextStateStatus = 1
NextStateLogin = 2
NextStateTransfer = 3
)