RegionIO/internal/world/region_ores.go

80 lines
2.7 KiB
Go

package world
import "regionio/internal/worldgen"
func (r *decorationRegion) placeScheduledOres(seed int64) error {
return r.placeScheduledOresWithOrder(seed, possibleBiomeOrder(), 0)
}
func (r *decorationRegion) placeScheduledOresAtOffset(seed int64, featureIndexOffset int) error {
return r.placeScheduledOresWithOrder(seed, possibleBiomeOrder(), featureIndexOffset)
}
func (r *decorationRegion) placeScheduledOresWithOrder(seed int64, biomeOrder []string, featureIndexOffset int) error {
set, err := worldgen.LoadFeatureSet()
if err != nil {
return err
}
if err := r.ensureSourceNeighborhood(); err != nil {
return err
}
schedule, err := set.FeatureSchedule(biomeOrder, r.sourceBiomes(), undergroundOresStage)
if err != nil {
return err
}
random, decorationSeed := worldgen.DecorationRandom(seed, int(r.sourceX), int(r.sourceZ))
origin := worldgen.FeaturePosition{X: int(r.sourceX) << 4, Y: MinY, Z: int(r.sourceZ) << 4}
for _, scheduled := range schedule {
placed := set.Placed[scheduled.Name]
configured := set.Configured[placed.Feature]
if configured.Type != "minecraft:ore" {
continue
}
config, err := set.Ore(placed.Feature)
if err != nil {
return err
}
targets, ok := resolveOreTargets(set, config)
if !ok {
continue
}
random.SetFeatureSeed(decorationSeed, scheduled.Index+featureIndexOffset, undergroundOresStage)
context := r.placementContext(func(position worldgen.FeaturePosition) bool {
return r.biomeAllowsFeature(set, scheduled.Name, undergroundOresStage, position)
})
positions, err := set.PlacementPositions(scheduled.Name, random, origin, context)
if err != nil {
return err
}
for _, position := range positions {
placeOreEllipsoidRegion(r, random, position.X, position.Y, position.Z, config.Size, config.DiscardAirExposure, targets)
}
}
return nil
}
func placeOreEllipsoidRegion(region *decorationRegion, random worldgen.RandomSource, originX, originY, originZ, size int, discard float64, targets []resolvedOreTarget) {
spheres := buildOreSpheres(random, originX, originY, originZ, size)
walkOreBlocks(spheres, func(x, y, z int) {
if y < MinY || y >= MinY+WorldHeight {
return
}
current := region.getBlock(x, y, z)
for _, target := range targets {
if !target.replaceables[current] || discard > 0 && random.NextFloat() < float32(discard) && exposedToAirRegion(region, x, y, z) {
continue
}
region.setBlock(x, y, z, target.state)
break
}
})
}
func exposedToAirRegion(region *decorationRegion, x, y, z int) bool {
for _, offset := range [][3]int{{1, 0, 0}, {-1, 0, 0}, {0, 1, 0}, {0, -1, 0}, {0, 0, 1}, {0, 0, -1}} {
if region.getBlock(x+offset[0], y+offset[1], z+offset[2]) == StateAir {
return true
}
}
return false
}