RegionIO/internal/worldgen/data/structure_json/fortress.json
Daniar Mannanov c488ce274f worldgen: parse structure sets and place them on the vanilla grid
Loads the 26.1.2 structure datapack: 20 structure sets, 34 structure
definitions, and the worldgen biome tags they reference. Random-spread
placement follows RandomSpreadStructurePlacement byte for byte — region
floorDiv by spacing, one Legacy stream salted per region, two
spread-type draws for the offset — and the four legacy frequency
reducers keep their exact draws, including the hardcoded buried-treasure
salt and the outpost's discarded full-range int.

Verified against the fixture: on seed 12345 the ruined_portals set
claims exactly chunk (1,0), the chunk whose captured blocks carry the
ruined portal's obsidian, gold, and crying obsidian. TestStructure-
PlacementGrid pins that plus village separation invariants.
2026-08-26 10:33:10 +03:00

42 lines
No EOL
913 B
JSON

{
"type": "minecraft:fortress",
"biomes": "#minecraft:has_structure/nether_fortress",
"spawn_overrides": {
"monster": {
"bounding_box": "piece",
"spawns": [
{
"type": "minecraft:blaze",
"maxCount": 3,
"minCount": 2,
"weight": 10
},
{
"type": "minecraft:zombified_piglin",
"maxCount": 4,
"minCount": 4,
"weight": 5
},
{
"type": "minecraft:wither_skeleton",
"maxCount": 5,
"minCount": 5,
"weight": 8
},
{
"type": "minecraft:skeleton",
"maxCount": 5,
"minCount": 5,
"weight": 2
},
{
"type": "minecraft:magma_cube",
"maxCount": 4,
"minCount": 4,
"weight": 3
}
]
}
},
"step": "underground_decoration"
}