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testdata
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Initial commit: RegionIO Minecraft server core (26.1.2/protocol 775)
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2026-06-24 00:32:51 +03:00 |
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bench_test.go
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Initial commit: RegionIO Minecraft server core (26.1.2/protocol 775)
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2026-06-24 00:32:51 +03:00 |
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biome_3d_test.go
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3D per-cell biomes (4x4x4) with surface/underground/cave layers
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2026-06-24 01:04:01 +03:00 |
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biome_bench_test.go
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3D per-cell biomes (4x4x4) with surface/underground/cave layers
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2026-06-24 01:04:01 +03:00 |
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biome_lookup.go
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Biome-aware surface rules from the vanilla rule tree
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2026-06-24 19:44:07 +03:00 |
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biome_lookup_test.go
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3D per-cell biomes (4x4x4) with surface/underground/cave layers
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2026-06-24 01:04:01 +03:00 |
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biome_parameters.json
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Initial commit: RegionIO Minecraft server core (26.1.2/protocol 775)
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2026-06-24 00:32:51 +03:00 |
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blocks.json
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Chunk persistence to Anvil .mca region files
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2026-06-25 00:40:14 +03:00 |
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cache.go
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Add gravity and player-seeking AI to zombies
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2026-06-27 21:16:39 +03:00 |
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cache_test.go
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LRU chunk eviction (bounded cache, default 1024 chunks / ~200MB)
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2026-06-25 13:56:06 +03:00 |
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chunk.go
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Initial commit: RegionIO Minecraft server core (26.1.2/protocol 775)
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2026-06-24 00:32:51 +03:00 |
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compress.go
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Chunk persistence to Anvil .mca region files
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2026-06-25 00:40:14 +03:00 |
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encode.go
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Chunk persistence to Anvil .mca region files
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2026-06-25 00:40:14 +03:00 |
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encode_test.go
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Add dynamic chunk lighting engine (vertical sky light + emissive blocks)
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2026-06-27 21:21:31 +03:00 |
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entity.go
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Add basic entity tracking, mob spawning and syncing
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2026-06-27 21:13:20 +03:00 |
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features.go
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Add structures (ores, flora, desert features, rocks) and wire up generation
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2026-06-27 21:08:57 +03:00 |
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golden_test.go
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Initial commit: RegionIO Minecraft server core (26.1.2/protocol 775)
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2026-06-24 00:32:51 +03:00 |
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item_blocks.json
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Initial commit: RegionIO Minecraft server core (26.1.2/protocol 775)
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2026-06-24 00:32:51 +03:00 |
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items.go
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Initial commit: RegionIO Minecraft server core (26.1.2/protocol 775)
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2026-06-24 00:32:51 +03:00 |
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light.go
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Add dynamic chunk lighting engine (vertical sky light + emissive blocks)
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2026-06-27 21:21:31 +03:00 |
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light_data.go
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Add dynamic chunk lighting engine (vertical sky light + emissive blocks)
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2026-06-27 21:21:31 +03:00 |
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regionfile.go
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Chunk persistence to Anvil .mca region files
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2026-06-25 00:40:14 +03:00 |
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state_names.go
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Chunk persistence to Anvil .mca region files
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2026-06-25 00:40:14 +03:00 |
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store.go
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Chunk persistence to Anvil .mca region files
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2026-06-25 00:40:14 +03:00 |
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store_test.go
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Chunk persistence to Anvil .mca region files
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2026-06-25 00:40:14 +03:00 |
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surface_verify_test.go
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Biome-aware surface rules from the vanilla rule tree
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2026-06-24 19:44:07 +03:00 |
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terrain.go
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Initial commit: RegionIO Minecraft server core (26.1.2/protocol 775)
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2026-06-24 00:32:51 +03:00 |
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terrain_bench_test.go
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Initial commit: RegionIO Minecraft server core (26.1.2/protocol 775)
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2026-06-24 00:32:51 +03:00 |
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terrain_debug_test.go
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Initial commit: RegionIO Minecraft server core (26.1.2/protocol 775)
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2026-06-24 00:32:51 +03:00 |
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vanilla.go
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Add StructureManager and NBT template loader for large structures
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2026-06-27 21:28:11 +03:00 |
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vanilla_bench_test.go
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Initial commit: RegionIO Minecraft server core (26.1.2/protocol 775)
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2026-06-24 00:32:51 +03:00 |
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vanilla_parity_test.go
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Initial commit: RegionIO Minecraft server core (26.1.2/protocol 775)
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2026-06-24 00:32:51 +03:00 |