RegionIO/internal/world
Master290 4dcf938a85 Biome-aware surface rules from the vanilla rule tree
Replaces the biome-blind fillVanillaColumn heuristics with a full
interpreter for the overworld surface_rule tree (already embedded in
overworld.json): block/sequence/condition/bandlands rules plus all 11
condition tests (biome, steep, hole, water, temperature, y_above,
stone_depth, noise_threshold, not, vertical_gradient,
above_preliminary_surface).

- worldgen/blockids.go: name(+Properties)→network-ID table for surface
  blocks (grass/sand/terracotta/mycelium/podzol/coarse_dirt/sandstone/
  calcite/snow/ice/...), with snowy property variants.
- worldgen/surface.go: rule-tree parser + interpreter + SurfaceContext;
  LoadOverworldSurfaceRule caches the seed-independent tree.
- loader.go: OverworldDensity.SurfaceRule() exposes the parsed tree.
- biome_lookup.go: BiomeNameAt returns the biome name for biome tests.
- vanilla.go: samples the 2D climate + biome before column fill, threads
  the rule tree and biome name into fillVanillaColumn, and applies it
  top-down with stone as the default for non-matching (deeper) blocks.
  The above_preliminary_surface gate uses an inclusive bound so the top
  solid block reaches the biome dispatch.
- Performance: one per-column RNG and a reused SurfaceContext keep the
  overhead to ~+13ms/chunk (71ms vs 58ms baseline), within the gate.
2026-06-24 19:44:07 +03:00
..
testdata Initial commit: RegionIO Minecraft server core (26.1.2/protocol 775) 2026-06-24 00:32:51 +03:00
bench_test.go Initial commit: RegionIO Minecraft server core (26.1.2/protocol 775) 2026-06-24 00:32:51 +03:00
biome_3d_test.go 3D per-cell biomes (4x4x4) with surface/underground/cave layers 2026-06-24 01:04:01 +03:00
biome_bench_test.go 3D per-cell biomes (4x4x4) with surface/underground/cave layers 2026-06-24 01:04:01 +03:00
biome_lookup.go Biome-aware surface rules from the vanilla rule tree 2026-06-24 19:44:07 +03:00
biome_lookup_test.go 3D per-cell biomes (4x4x4) with surface/underground/cave layers 2026-06-24 01:04:01 +03:00
biome_parameters.json Initial commit: RegionIO Minecraft server core (26.1.2/protocol 775) 2026-06-24 00:32:51 +03:00
cache.go Initial commit: RegionIO Minecraft server core (26.1.2/protocol 775) 2026-06-24 00:32:51 +03:00
chunk.go Initial commit: RegionIO Minecraft server core (26.1.2/protocol 775) 2026-06-24 00:32:51 +03:00
encode.go Biome-aware surface rules from the vanilla rule tree 2026-06-24 19:44:07 +03:00
encode_test.go Initial commit: RegionIO Minecraft server core (26.1.2/protocol 775) 2026-06-24 00:32:51 +03:00
golden_test.go Initial commit: RegionIO Minecraft server core (26.1.2/protocol 775) 2026-06-24 00:32:51 +03:00
item_blocks.json Initial commit: RegionIO Minecraft server core (26.1.2/protocol 775) 2026-06-24 00:32:51 +03:00
items.go Initial commit: RegionIO Minecraft server core (26.1.2/protocol 775) 2026-06-24 00:32:51 +03:00
light.go Initial commit: RegionIO Minecraft server core (26.1.2/protocol 775) 2026-06-24 00:32:51 +03:00
surface_verify_test.go Biome-aware surface rules from the vanilla rule tree 2026-06-24 19:44:07 +03:00
terrain.go Initial commit: RegionIO Minecraft server core (26.1.2/protocol 775) 2026-06-24 00:32:51 +03:00
terrain_bench_test.go Initial commit: RegionIO Minecraft server core (26.1.2/protocol 775) 2026-06-24 00:32:51 +03:00
terrain_debug_test.go Initial commit: RegionIO Minecraft server core (26.1.2/protocol 775) 2026-06-24 00:32:51 +03:00
vanilla.go Biome-aware surface rules from the vanilla rule tree 2026-06-24 19:44:07 +03:00
vanilla_bench_test.go Initial commit: RegionIO Minecraft server core (26.1.2/protocol 775) 2026-06-24 00:32:51 +03:00
vanilla_parity_test.go Initial commit: RegionIO Minecraft server core (26.1.2/protocol 775) 2026-06-24 00:32:51 +03:00