RegionIO/internal/worldgen/data
Daniar Mannanov c488ce274f worldgen: parse structure sets and place them on the vanilla grid
Loads the 26.1.2 structure datapack: 20 structure sets, 34 structure
definitions, and the worldgen biome tags they reference. Random-spread
placement follows RandomSpreadStructurePlacement byte for byte — region
floorDiv by spacing, one Legacy stream salted per region, two
spread-type draws for the offset — and the four legacy frequency
reducers keep their exact draws, including the hardcoded buried-treasure
salt and the outpost's discarded full-range int.

Verified against the fixture: on seed 12345 the ruined_portals set
claims exactly chunk (1,0), the chunk whose captured blocks carry the
ruined portal's obsidian, gold, and crying obsidian. TestStructure-
PlacementGrid pins that plus village separation invariants.
2026-08-26 10:33:10 +03:00
..
biome_tag worldgen: parse structure sets and place them on the vanilla grid 2026-08-26 10:33:10 +03:00
carver Configured carvers: caves and canyons 2026-07-27 03:58:56 +03:00
density_function Initial commit: RegionIO Minecraft server core (26.1.2/protocol 775) 2026-06-24 00:32:51 +03:00
noise Initial commit: RegionIO Minecraft server core (26.1.2/protocol 775) 2026-06-24 00:32:51 +03:00
structure/village/plains Add StructureManager and NBT template loader for large structures 2026-06-27 21:28:11 +03:00
structure_json worldgen: parse structure sets and place them on the vanilla grid 2026-08-26 10:33:10 +03:00
structure_set worldgen: parse structure sets and place them on the vanilla grid 2026-08-26 10:33:10 +03:00
tag world: replay stage-3 monster rooms 2026-08-26 02:49:33 +03:00
overworld.json Initial commit: RegionIO Minecraft server core (26.1.2/protocol 775) 2026-06-24 00:32:51 +03:00