Loads the 26.1.2 structure datapack: 20 structure sets, 34 structure definitions, and the worldgen biome tags they reference. Random-spread placement follows RandomSpreadStructurePlacement byte for byte — region floorDiv by spacing, one Legacy stream salted per region, two spread-type draws for the offset — and the four legacy frequency reducers keep their exact draws, including the hardcoded buried-treasure salt and the outpost's discarded full-range int. Verified against the fixture: on seed 12345 the ruined_portals set claims exactly chunk (1,0), the chunk whose captured blocks carry the ruined portal's obsidian, gold, and crying obsidian. TestStructure- PlacementGrid pins that plus village separation invariants.
438 lines
12 KiB
Go
438 lines
12 KiB
Go
// Package worldgen ports Minecraft's noise-based terrain generation: the random
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// sources, Perlin/normal noise, and (later) the density-function interpreter.
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//
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// Implementations mirror the official 26.1.2 server bit-for-bit; values are
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// verified against vectors captured from the real classes (see random_test.go).
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package worldgen
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import (
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"crypto/md5"
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"encoding/binary"
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"math"
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"math/bits"
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)
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// md5Seed mirrors RandomSupport.seedFromHashOf: the MD5 digest of name split
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// into two big-endian 64-bit halves.
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func md5Seed(name string) (lo, hi uint64) {
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sum := md5.Sum([]byte(name))
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return binary.BigEndian.Uint64(sum[0:8]), binary.BigEndian.Uint64(sum[8:16])
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}
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// Mixing constants from RandomSupport.
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const (
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goldenRatio64 = 0x9E3779B97F4A7C15
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silverRatio64 = 0x6A09E667F3BCC909
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)
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// mixStafford13 is RandomSupport.mixStafford13, a 64-bit avalanche mix.
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func mixStafford13(z uint64) uint64 {
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z = (z ^ (z >> 30)) * 0xBF58476D1CE4E5B9
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z = (z ^ (z >> 27)) * 0x94D049BB133111EB
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return z ^ (z >> 31)
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}
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// seed128 is RandomSupport.Seed128bit.
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type seed128 struct{ lo, hi uint64 }
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// upgradeSeedTo128bit mirrors RandomSupport.upgradeSeedTo128bit: derive a
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// 128-bit seed from a 64-bit one, then avalanche-mix both halves.
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func upgradeSeedTo128bit(seed uint64) seed128 {
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lo := seed ^ silverRatio64
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hi := lo + goldenRatio64
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return seed128{mixStafford13(lo), mixStafford13(hi)}
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}
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// RandomSource is the subset of Minecraft's RandomSource we use.
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type RandomSource interface {
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NextLong() int64
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NextInt() int32
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NextIntN(bound int32) int32
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NextDouble() float64
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NextFloat() float32
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NextBoolean() bool
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NextGaussian() float64
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// ForkPositional returns a factory for deriving deterministic child sources
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// (used to seed noise octaves by name).
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ForkPositional() PositionalRandomFactory
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// ConsumeCount advances the generator by n draws (used to skip noise octaves).
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ConsumeCount(n int)
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}
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// PositionalRandomFactory derives child RandomSources deterministically.
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type PositionalRandomFactory interface {
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// FromHashOf seeds a child source from the MD5 hash of name.
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FromHashOf(name string) RandomSource
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// At seeds a child source from a block position, mirroring
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// PositionalRandomFactory.at (used by the aquifer and ore veins).
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At(x, y, z int) RandomSource
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}
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// positionSeed is Mth.getSeed: a scrambled hash of a block position, used to
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// seed positional random factories.
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func positionSeed(x, y, z int) int64 {
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l := int64(int32(x)*3129871) ^ int64(z)*116129781 ^ int64(y)
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l = l*l*42317861 + l*11
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return l >> 16
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}
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// --- Xoroshiro128++ ---
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// Xoroshiro is XoroshiroRandomSource backed by Xoroshiro128PlusPlus.
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type Xoroshiro struct {
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lo, hi uint64
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gaussian float64
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haveGaussian bool
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}
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// NewXoroshiro seeds a Xoroshiro source from a 64-bit seed.
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func NewXoroshiro(seed int64) *Xoroshiro {
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s := upgradeSeedTo128bit(uint64(seed))
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return newXoroshiroFrom(s.lo, s.hi)
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}
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// SetSeed resets the source exactly like XoroshiroRandomSource.setSeed.
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func (x *Xoroshiro) SetSeed(seed int64) {
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s := upgradeSeedTo128bit(uint64(seed))
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x.lo, x.hi = s.lo, s.hi
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x.haveGaussian = false
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}
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func newXoroshiroFrom(lo, hi uint64) *Xoroshiro {
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if lo == 0 && hi == 0 {
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lo, hi = goldenRatio64, silverRatio64
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}
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return &Xoroshiro{lo: lo, hi: hi}
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}
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// nextBits advances the Xoroshiro128++ state and returns the raw 64-bit output.
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func (x *Xoroshiro) nextBits() uint64 {
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l, m := x.lo, x.hi
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n := bits.RotateLeft64(l+m, 17) + l
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m ^= l
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x.lo = bits.RotateLeft64(l, 49) ^ m ^ (m << 21)
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x.hi = bits.RotateLeft64(m, 28)
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return n
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}
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func (x *Xoroshiro) NextLong() int64 { return int64(x.nextBits()) }
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func (x *Xoroshiro) NextInt() int32 { return int32(x.nextBits()) }
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// NextIntN mirrors XoroshiroRandomSource.nextInt(bound): Lemire's multiply-shift
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// with rejection for an unbiased result.
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func (x *Xoroshiro) NextIntN(bound int32) int32 {
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l := uint64(uint32(x.NextInt()))
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m := l * uint64(bound)
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low := uint32(m)
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if low < uint32(bound) {
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threshold := uint32(-bound) % uint32(bound)
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for low < threshold {
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l = uint64(uint32(x.NextInt()))
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m = l * uint64(bound)
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low = uint32(m)
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}
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}
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return int32(m >> 32)
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}
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func (x *Xoroshiro) NextDouble() float64 {
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return float64(x.nextBits()>>11) * 0x1.0p-53
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}
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func (x *Xoroshiro) NextFloat() float32 {
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return float32(x.nextBits()>>40) * 0x1.0p-24
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}
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func (x *Xoroshiro) NextBoolean() bool { return x.nextBits()&1 != 0 }
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func (x *Xoroshiro) NextGaussian() float64 {
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if x.haveGaussian {
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x.haveGaussian = false
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return x.gaussian
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}
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for {
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u := 2*x.NextDouble() - 1
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v := 2*x.NextDouble() - 1
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s := u*u + v*v
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if s == 0 || s >= 1 {
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continue
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}
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factor := math.Sqrt(-2 * math.Log(s) / s)
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x.gaussian = v * factor
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x.haveGaussian = true
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return u * factor
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}
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}
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// ConsumeCount advances the underlying generator n times.
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func (x *Xoroshiro) ConsumeCount(n int) {
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for i := 0; i < n; i++ {
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x.nextBits()
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}
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}
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// ForkPositional consumes two outputs to seed a positional factory.
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func (x *Xoroshiro) ForkPositional() PositionalRandomFactory {
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return &xoroshiroPositional{seedLo: x.nextBits(), seedHi: x.nextBits()}
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}
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type xoroshiroPositional struct{ seedLo, seedHi uint64 }
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// FromHashOf mirrors XoroshiroPositionalRandomFactory.fromHashOf: MD5 the name
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// into a 128-bit seed, XOR with the factory seed, no avalanche mixing.
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func (f *xoroshiroPositional) FromHashOf(name string) RandomSource {
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lo, hi := md5Seed(name)
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return newXoroshiroFrom(lo^f.seedLo, hi^f.seedHi)
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}
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// At mirrors XoroshiroPositionalRandomFactory.at: the position hash XORed into
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// the low half of the factory seed, the high half kept as is.
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func (f *xoroshiroPositional) At(x, y, z int) RandomSource {
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return newXoroshiroFrom(uint64(positionSeed(x, y, z))^f.seedLo, f.seedHi)
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}
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// --- Legacy LCG (java.util.Random) ---
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const (
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lcgMultiplier = 0x5DEECE66D
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lcgAddend = 0xB
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lcgMask = (1 << 48) - 1
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)
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// Legacy is LegacyRandomSource: java.util.Random's 48-bit LCG.
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type Legacy struct {
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seed uint64
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gaussian float64
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haveGaussian bool
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}
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// NewLegacy seeds a Legacy source, applying Java's seed scramble.
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func NewLegacy(seed int64) *Legacy {
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r := &Legacy{}
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r.SetSeed(seed)
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return r
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}
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// SetSeed is java.util.Random.setSeed, which worldgen reseeds in place.
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func (r *Legacy) SetSeed(seed int64) {
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r.seed = (uint64(seed) ^ lcgMultiplier) & lcgMask
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r.haveGaussian = false
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}
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// SetLargeFeatureSeed is WorldgenRandom.setLargeFeatureSeed: seed from the
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// world seed, draw two longs, and reseed from those mixed with the chunk
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// coordinates.
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//
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// The two products are combined with XOR. setDecorationSeed, which looks almost
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// identical, uses addition and forces the low bit — they are different methods
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// and confusing them silently moves every carver in the world.
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func (r *Legacy) SetLargeFeatureSeed(seed int64, chunkX, chunkZ int) {
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r.SetSeed(seed)
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a := r.NextLong()
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b := r.NextLong()
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r.SetSeed(int64(chunkX)*a ^ int64(chunkZ)*b ^ seed)
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}
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// SetLargeFeatureWithSalt is WorldgenRandom.setLargeFeatureWithSalt: one
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// multiply-add mix, no draws. The constants are the classic population-seed
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// multipliers and the formula is what every random-spread structure placement
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// and legacy frequency reducer reads.
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func (r *Legacy) SetLargeFeatureWithSalt(seed int64, chunkX, chunkZ, salt int) {
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r.SetSeed(int64(chunkX)*341873128712 + int64(chunkZ)*132897987541 + seed + int64(salt))
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}
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// SetDecorationSeed is WorldgenRandom.setDecorationSeed. It returns the seed
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// used for the chunk's feature stages; individual features derive their seeds
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// from this value, stage index, and feature index.
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func (r *Legacy) SetDecorationSeed(seed int64, blockX, blockZ int) int64 {
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r.SetSeed(seed)
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a := r.NextLong() | 1
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b := r.NextLong() | 1
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decorationSeed := int64(blockX)*a + int64(blockZ)*b ^ seed
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r.SetSeed(decorationSeed)
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return decorationSeed
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}
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// SetFeatureSeed selects one configured feature in one decoration stage.
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func (r *Legacy) SetFeatureSeed(decorationSeed int64, featureIndex, stage int) {
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r.SetSeed(decorationSeed + int64(featureIndex) + int64(10000*stage))
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}
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// next returns the top `b` bits of the next LCG state.
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func (r *Legacy) next(b uint) int32 {
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r.seed = (r.seed*lcgMultiplier + lcgAddend) & lcgMask
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return int32(r.seed >> (48 - b))
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}
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func (r *Legacy) NextInt() int32 { return r.next(32) }
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func (r *Legacy) NextLong() int64 { return int64(r.next(32))<<32 + int64(r.next(32)) }
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// NextIntN mirrors BitRandomSource.nextInt(bound): power-of-two fast path,
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// otherwise modulo with rejection to avoid bias.
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func (r *Legacy) NextIntN(bound int32) int32 {
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if bound&-bound == bound { // power of two
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return int32((int64(bound) * int64(r.next(31))) >> 31)
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}
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for {
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j := r.next(31)
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k := j % bound
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if j-k+(bound-1) >= 0 {
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return k
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}
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}
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}
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func (r *Legacy) NextDouble() float64 {
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hi := int64(r.next(26))
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lo := int64(r.next(27))
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return float64(hi<<27+lo) * 0x1.0p-53
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}
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func (r *Legacy) NextFloat() float32 { return float32(r.next(24)) * 0x1.0p-24 }
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func (r *Legacy) NextBoolean() bool { return r.next(1) != 0 }
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func (r *Legacy) NextGaussian() float64 {
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if r.haveGaussian {
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r.haveGaussian = false
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return r.gaussian
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}
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for {
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u := 2*r.NextDouble() - 1
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v := 2*r.NextDouble() - 1
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s := u*u + v*v
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if s == 0 || s >= 1 {
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continue
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}
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factor := math.Sqrt(-2 * math.Log(s) / s)
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r.gaussian = v * factor
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r.haveGaussian = true
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return u * factor
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}
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}
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// ConsumeCount advances the LCG n times.
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func (r *Legacy) ConsumeCount(n int) {
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for i := 0; i < n; i++ {
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r.next(32)
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}
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}
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// ForkPositional mirrors LegacyRandomSource.forkPositional.
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func (r *Legacy) ForkPositional() PositionalRandomFactory {
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return &legacyPositional{seed: uint64(r.NextLong())}
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}
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type legacyPositional struct{ seed uint64 }
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// FromHashOf mirrors LegacyPositionalRandomFactory.fromHashOf: seed from the
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// Java String.hashCode of name XORed with the factory seed.
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func (f *legacyPositional) FromHashOf(name string) RandomSource {
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return NewLegacy(int64(int32(javaStringHashCode(name))) ^ int64(f.seed))
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}
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// At mirrors LegacyPositionalRandomFactory.at.
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func (f *legacyPositional) At(x, y, z int) RandomSource {
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return NewLegacy(positionSeed(x, y, z) ^ int64(f.seed))
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}
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// WorldgenRandom is the adapter used by ChunkGenerator.applyBiomeDecoration in
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// vanilla 26.1.2. Its public random methods retain BitRandomSource's
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// next(bits) semantics, while each bit draw is backed by one Xoroshiro long.
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// This is intentionally different from calling Xoroshiro's public methods
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// directly.
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type WorldgenRandom struct {
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source *Xoroshiro
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gaussian float64
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haveGaussian bool
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}
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func NewWorldgenRandom(seed int64) *WorldgenRandom {
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return &WorldgenRandom{source: NewXoroshiro(seed)}
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}
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func (r *WorldgenRandom) SetSeed(seed int64) {
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r.source.SetSeed(seed)
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r.haveGaussian = false
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}
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func (r *WorldgenRandom) SetDecorationSeed(seed int64, blockX, blockZ int) int64 {
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r.SetSeed(seed)
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a := r.NextLong() | 1
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b := r.NextLong() | 1
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decorationSeed := int64(blockX)*a + int64(blockZ)*b ^ seed
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r.SetSeed(decorationSeed)
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return decorationSeed
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}
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func (r *WorldgenRandom) SetFeatureSeed(decorationSeed int64, featureIndex, stage int) {
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r.SetSeed(decorationSeed + int64(featureIndex) + int64(10000*stage))
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}
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func (r *WorldgenRandom) next(bits uint) int32 {
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return int32(uint64(r.source.NextLong()) >> (64 - bits))
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}
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func (r *WorldgenRandom) NextInt() int32 { return r.next(32) }
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func (r *WorldgenRandom) NextIntN(bound int32) int32 {
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if bound&-bound == bound {
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return int32((int64(bound) * int64(r.next(31))) >> 31)
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}
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for {
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j := r.next(31)
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k := j % bound
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if j-k+(bound-1) >= 0 {
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return k
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}
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}
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}
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func (r *WorldgenRandom) NextLong() int64 {
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return int64(r.next(32))<<32 + int64(r.next(32))
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}
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func (r *WorldgenRandom) NextDouble() float64 {
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hi := int64(r.next(26))
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lo := int64(r.next(27))
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return float64(hi<<27+lo) * 0x1.0p-53
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}
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func (r *WorldgenRandom) NextFloat() float32 { return float32(r.next(24)) * 0x1.0p-24 }
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func (r *WorldgenRandom) NextBoolean() bool { return r.next(1) != 0 }
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func (r *WorldgenRandom) NextGaussian() float64 {
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if r.haveGaussian {
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r.haveGaussian = false
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return r.gaussian
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}
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for {
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u := 2*r.NextDouble() - 1
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v := 2*r.NextDouble() - 1
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s := u*u + v*v
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if s == 0 || s >= 1 {
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continue
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}
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factor := math.Sqrt(-2 * math.Log(s) / s)
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r.gaussian = v * factor
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r.haveGaussian = true
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return u * factor
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}
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}
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func (r *WorldgenRandom) ConsumeCount(n int) {
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for i := 0; i < n; i++ {
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r.next(32)
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}
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}
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func (r *WorldgenRandom) ForkPositional() PositionalRandomFactory {
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return r.source.ForkPositional()
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}
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func javaStringHashCode(s string) int32 {
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var h int32
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for i := 0; i < len(s); i++ {
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h = 31*h + int32(s[i])
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}
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return h
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}
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