Vanilla-faithful overworld generator (final_density + multi-noise biomes), full connection lifecycle (status/login/configuration/play), chunk streaming, creative block editing, and the protocol/nbt/registry infrastructure.
7 lines
236 B
Go
7 lines
236 B
Go
package worldgen
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import "testing"
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func BenchmarkFinalDensity(b *testing.B) {
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od,_ := LoadOverworldFinalDensity(0)
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b.ReportAllocs()
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for i:=0;i<b.N;i++ { _ = od.Final.Compute(FunctionContext{X:float64(i&255),Y:64,Z:float64(i>>8)}) }
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}
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