RegionIO/tools/vanilla_light_fixture.go

148 lines
3.5 KiB
Go

// Command vanilla_light_fixture extracts a compact block-light parity fixture
// from a vanilla world containing glowstone at (15,100,8).
package main
import (
"flag"
"fmt"
"os"
"path/filepath"
"regionio/internal/nbt"
"regionio/internal/world"
)
const (
minX, minY, minZ = 0, 85, -7
sizeX, sizeY, sizeZ = 31, 31, 31
)
type lightChunk struct {
sections map[int][]byte
}
func main() {
worldDir := flag.String("world", "", "vanilla overworld directory")
output := flag.String("output", "", "fixture output path")
flag.Parse()
if *worldDir == "" || *output == "" {
fmt.Fprintln(os.Stderr, "usage: go run ./tools/vanilla_light_fixture.go -world <dir> -output <file>")
os.Exit(2)
}
chunks := make(map[[2]int]*lightChunk)
data := make([]byte, 0, sizeX*sizeY*sizeZ)
for y := minY; y < minY+sizeY; y++ {
for z := minZ; z < minZ+sizeZ; z++ {
for x := minX; x < minX+sizeX; x++ {
key := [2]int{x >> 4, z >> 4}
chunk := chunks[key]
if chunk == nil {
var err error
chunk, err = readLightChunk(*worldDir, key[0], key[1])
if err != nil {
panic(err)
}
chunks[key] = chunk
}
section := chunk.sections[y>>4]
if section == nil {
data = append(data, 0)
continue
}
idx := (y&15)<<8 | (z&15)<<4 | (x & 15)
value := section[idx>>1]
if idx&1 == 0 {
data = append(data, value&0x0f)
} else {
data = append(data, value>>4)
}
}
}
}
if err := os.WriteFile(*output, data, 0o644); err != nil {
panic(err)
}
}
func readLightChunk(worldDir string, cx, cz int) (*lightChunk, error) {
rx, rz := floorDiv(cx, 32), floorDiv(cz, 32)
regionDir := filepath.Join(worldDir, "dimensions", "minecraft", "overworld", "region")
if _, err := os.Stat(regionDir); err != nil {
regionDir = filepath.Join(worldDir, "region")
}
region, err := world.OpenRegion(regionDir, rx, rz)
if err != nil {
return nil, err
}
defer region.Close()
raw, err := region.ReadChunk(cx-rx*32, cz-rz*32)
if err != nil {
return nil, fmt.Errorf("chunk (%d,%d): %w", cx, cz, err)
}
_, tag, err := nbt.UnmarshalNamed(raw)
if err != nil {
return nil, err
}
root, ok := tag.(*nbt.Compound)
if !ok {
return nil, fmt.Errorf("chunk (%d,%d): root is not a compound", cx, cz)
}
if level, ok := root.Get("Level"); ok {
root, _ = level.(*nbt.Compound)
}
sectionsTag, ok := root.Get("sections")
if !ok {
return nil, fmt.Errorf("chunk (%d,%d): missing sections", cx, cz)
}
sections, ok := sectionsTag.(nbt.List)
if !ok {
return nil, fmt.Errorf("chunk (%d,%d): sections is not a list", cx, cz)
}
out := &lightChunk{sections: make(map[int][]byte)}
for _, sectionTag := range sections.Elems {
section, ok := sectionTag.(*nbt.Compound)
if !ok {
continue
}
yTag, ok := section.Get("Y")
if !ok {
continue
}
y, ok := integerTag(yTag)
if !ok {
continue
}
lightTag, ok := section.Get("BlockLight")
if !ok {
continue
}
light, ok := lightTag.(nbt.ByteArray)
if !ok || len(light) != 2048 {
return nil, fmt.Errorf("chunk (%d,%d) section %d: invalid BlockLight", cx, cz, y)
}
out.sections[y] = append([]byte(nil), light...)
}
return out, nil
}
func integerTag(tag nbt.Tag) (int, bool) {
switch value := tag.(type) {
case nbt.Byte:
return int(value), true
case nbt.Short:
return int(value), true
case nbt.Int:
return int(value), true
default:
return 0, false
}
}
func floorDiv(value, divisor int) int {
quotient := value / divisor
if value < 0 && value%divisor != 0 {
quotient--
}
return quotient
}