package worldgen import ( "math" "testing" ) // Reference vectors captured from the official 26.1.2 server classes // (XoroshiroRandomSource / LegacyRandomSource seeded with 42), consumed in // order: 5x NextLong, 5x NextIntN(100), then doubles/floats. func TestXoroshiroVectors(t *testing.T) { x := NewXoroshiro(42) wantLong := []int64{ -4695948378737616609, 7341713790291473579, -7542733514721318211, 4888889476139319686, 8419651034331256779, } for i, w := range wantLong { if got := x.NextLong(); got != w { t.Fatalf("NextLong[%d] = %d, want %d", i, got, w) } } wantInt := []int32{28, 93, 40, 73, 75} for i, w := range wantInt { if got := x.NextIntN(100); got != w { t.Fatalf("NextIntN[%d] = %d, want %d", i, got, w) } } wantDouble := []float64{0.4990607418038817, 0.4922907789978952, 0.09296765457327383} for i, w := range wantDouble { if got := x.NextDouble(); math.Abs(got-w) > 1e-15 { t.Fatalf("NextDouble[%d] = %v, want %v", i, got, w) } } wantFloat := []float32{0.1058414, 0.583224, 0.34108514} for i, w := range wantFloat { if got := x.NextFloat(); math.Abs(float64(got-w)) > 1e-6 { t.Fatalf("NextFloat[%d] = %v, want %v", i, got, w) } } } func TestLegacyVectors(t *testing.T) { r := NewLegacy(42) wantLong := []int64{ -5025562857975149833, -5843495416241995736, 5694868678511409995, 5111195811822994797, -6169532649852302182, } for i, w := range wantLong { if got := r.NextLong(); got != w { t.Fatalf("NextLong[%d] = %d, want %d", i, got, w) } } wantInt := []int32{82, 2, 76, 92, 76} for i, w := range wantInt { if got := r.NextIntN(100); got != w { t.Fatalf("NextIntN[%d] = %d, want %d", i, got, w) } } wantDouble := []float64{0.6904257605024213, 0.762090173108902, 0.998178600062844} for i, w := range wantDouble { if got := r.NextDouble(); math.Abs(got-w) > 1e-15 { t.Fatalf("NextDouble[%d] = %v, want %v", i, got, w) } } } func TestLegacySetSeedResetsGaussianCache(t *testing.T) { r := NewLegacy(12345) first := r.NextGaussian() r.SetSeed(12345) if got := r.NextGaussian(); got != first { t.Fatalf("NextGaussian after SetSeed = %v, want %v", got, first) } } func TestDecorationAndFeatureSeedVectors(t *testing.T) { tests := []struct { seed int64 blockX, blockZ, feature, step int decoration int64 int16, int65 int32 floatValue float32 doubleValue float64 long int64 }{ {12345, 0, 0, 10, 6, 12345, 1, 23, 0.659135699, 0.60100983666890360, 8913713877150976631}, {12345, 16, -48, 10, 6, 95234183275347033, 12, 35, 0.821727931, 0.14700435702589810, -8289173915194761532}, {12345, -272, 672, 25, 6, -8094914473946183255, 13, 24, 0.743742824, 0.35161152187643063, 6657627925144652261}, {-987654321, 48, 80, 3, 4, 7522931011426891727, 14, 63, 0.750663280, 0.34934808320731514, -8531709575983379994}, } for _, test := range tests { random := NewLegacy(0) if got := random.SetDecorationSeed(test.seed, test.blockX, test.blockZ); got != test.decoration { t.Errorf("seed %d block (%d,%d): decoration seed = %d, want %d", test.seed, test.blockX, test.blockZ, got, test.decoration) continue } random.SetFeatureSeed(test.decoration, test.feature, test.step) if got := random.NextIntN(16); got != test.int16 { t.Errorf("seed %d block (%d,%d): nextInt(16) = %d, want %d", test.seed, test.blockX, test.blockZ, got, test.int16) } if got := random.NextIntN(65); got != test.int65 { t.Errorf("seed %d block (%d,%d): nextInt(65) = %d, want %d", test.seed, test.blockX, test.blockZ, got, test.int65) } if got := random.NextFloat(); math.Abs(float64(got-test.floatValue)) > 1e-7 { t.Errorf("seed %d block (%d,%d): nextFloat = %.9f, want %.9f", test.seed, test.blockX, test.blockZ, got, test.floatValue) } if got := random.NextDouble(); math.Abs(got-test.doubleValue) > 1e-15 { t.Errorf("seed %d block (%d,%d): nextDouble = %.17f, want %.17f", test.seed, test.blockX, test.blockZ, got, test.doubleValue) } if got := random.NextLong(); got != test.long { t.Errorf("seed %d block (%d,%d): nextLong = %d, want %d", test.seed, test.blockX, test.blockZ, got, test.long) } } } func TestXoroshiroWorldgenDecorationVector(t *testing.T) { random := NewWorldgenRandom(0) decorationSeed := random.SetDecorationSeed(12345, 0, 0) if decorationSeed != 12345 { t.Fatalf("decoration seed = %d, want 12345", decorationSeed) } random.SetFeatureSeed(decorationSeed, 10, 6) if got := random.NextIntN(16); got != 3 { t.Fatalf("nextInt(16) = %d, want 3", got) } if got := random.NextIntN(16); got != 9 { t.Fatalf("second nextInt(16) = %d, want 9", got) } if got := random.NextIntN(65); got != 21 { t.Fatalf("nextInt(65) = %d, want 21", got) } if got := random.NextFloat(); math.Abs(float64(got-0.4394614)) > 1e-7 { t.Fatalf("nextFloat = %.9f, want 0.4394614", got) } if got := random.NextDouble(); math.Abs(got-0.6041286197351282) > 1e-15 { t.Fatalf("nextDouble = %.17f, want 0.6041286197351282", got) } }