// Command regionio starts a RegionIO Minecraft server core. package main import ( "context" "flag" "log/slog" "os" "os/signal" "strconv" "syscall" "regionio/internal/network" "regionio/internal/server" ) func main() { log := slog.New(slog.NewTextHandler(os.Stdout, &slog.HandlerOptions{ Level: slog.LevelDebug, })) cfg := server.DefaultConfig() // World seed: -seed flag takes precedence, then REGIONIO_SEED env, then the // default (0). Accepted formats: decimal, or "0x" hex. An invalid value is // fatal — a wrong seed silently generates a different world than intended. seedFlag := flag.Int64("seed", parseSeedEnv(os.Getenv("REGIONIO_SEED"), cfg.WorldSeed, log), "world seed (overrides REGIONIO_SEED)") flag.Parse() cfg.WorldSeed = *seedFlag log.Info("using world seed", "seed", cfg.WorldSeed) srv := server.New(cfg) ln := network.NewListener(srv, log) // Cancel the context on SIGINT/SIGTERM for a graceful shutdown. ctx, stop := signal.NotifyContext(context.Background(), syscall.SIGINT, syscall.SIGTERM) defer stop() if err := ln.ListenAndServe(ctx); err != nil { log.Error("server stopped", "err", err) os.Exit(1) } } // parseSeedEnv parses the REGIONIO_SEED env var. It returns fallback when the // variable is empty, and logs+returns fallback when parsing fails (so a typo // does not silently change the world). func parseSeedEnv(raw string, fallback int64, log *slog.Logger) int64 { if raw == "" { return fallback } // strconv.ParseInt with base 0 handles decimal and "0x" hex prefixes. v, err := strconv.ParseInt(raw, 0, 64) if err != nil { log.Error("invalid REGIONIO_SEED, falling back to default", "raw", raw, "err", err) return fallback } return v }