package worldgen import "sync" var ( templates = make(map[string]*Template) templatesOnce sync.Once ) // GetTemplate loads and caches an NBT template from disk. func GetTemplate(name string) *Template { templatesOnce.Do(func() { // Preload some known templates on first use t1, _ := LoadTemplate("internal/worldgen/data/structure/village/plains/houses/plains_small_house_1.nbt") templates["plains_small_house_1"] = t1 }) return templates[name] }