package world // decorationSource is a source chunk whose feature pass may inspect or write a // target chunk. Vanilla FEATURES has a one-chunk block-state write radius. type decorationSource struct { X, Z int32 } // decorationSources returns source chunks in deterministic X-major/Z-minor // order. Replaying all nine against one mutable 3x3 terrain region makes target // output independent of cache request order while preserving each source's own // decoration seed and placement origin. func decorationSources(targetX, targetZ int32) []decorationSource { sources := make([]decorationSource, 0, 9) for sourceX := targetX - 1; sourceX <= targetX+1; sourceX++ { for sourceZ := targetZ - 1; sourceZ <= targetZ+1; sourceZ++ { sources = append(sources, decorationSource{X: sourceX, Z: sourceZ}) } } return sources }