package network import ( "log/slog" "testing" "regionio/internal/protocol" "regionio/internal/server" "regionio/internal/world" ) func TestSendDefaultSpawnPositionLayout(t *testing.T) { recorder := &recordingConn{} h := &handler{conn: NewConn(recorder), spawnY: 100} if err := h.sendDefaultSpawnPosition(); err != nil { t.Fatal(err) } packets := recorder.take(t) if len(packets) != 1 { t.Fatalf("packet count = %d, want 1", len(packets)) } if packets[0].ID != protocol.PlayDefaultSpawnPos { t.Fatalf("packet ID = %#x, want %#x", packets[0].ID, protocol.PlayDefaultSpawnPos) } r := protocol.NewReader(packets[0].Data) if dimension, err := r.String(); err != nil || dimension != "minecraft:overworld" { t.Fatalf("dimension = %q, %v; want minecraft:overworld", dimension, err) } if x, y, z, err := r.Position(); err != nil || x != 8 || y != 100 || z != 8 { t.Fatalf("position = (%d, %d, %d), %v; want (8, 100, 8)", x, y, z, err) } if yaw, err := r.Float32(); err != nil || yaw != 0 { t.Fatalf("yaw = %v, %v; want 0", yaw, err) } if pitch, err := r.Float32(); err != nil || pitch != 0 { t.Fatalf("pitch = %v, %v; want 0", pitch, err) } if remaining := r.Remaining(); remaining != 0 { t.Fatalf("remaining bytes = %d, want 0", remaining) } } func TestVisibilityRadiusUsesServerLimit(t *testing.T) { cfg := server.DefaultConfig() cfg.WorldDir = "" cfg.MaxViewDistance = 2 srv, err := server.NewWithCache(cfg, world.NewCache(-1, world.GenerateFlat)) if err != nil { t.Fatal(err) } h := &handler{srv: srv, log: slog.Default(), viewDistance: 16} if got := h.visibilityRadius(); got != 2 { t.Fatalf("visibility radius = %d, want server limit 2", got) } }