package protocol // Packet IDs, grouped by state and direction. Serverbound = client→server, // Clientbound = server→client. Values are for protocol 775 (26.1.2). // Handshaking, serverbound. const ( HandshakeID = 0x00 ) // Status, serverbound. const ( StatusRequestID = 0x00 PingRequestID = 0x01 ) // Status, clientbound. const ( StatusResponseID = 0x00 PongResponseID = 0x01 ) // Login, serverbound. const ( LoginStartID = 0x00 EncryptionResponse = 0x01 LoginPluginResponse = 0x02 LoginAcknowledgedID = 0x03 CookieResponseLogin = 0x04 ) // Login, clientbound. const ( LoginDisconnectID = 0x00 EncryptionRequest = 0x01 LoginSuccessID = 0x02 SetCompressionID = 0x03 LoginPluginReq = 0x04 CookieRequestLogin = 0x05 ) // Configuration, serverbound. const ( ConfigClientInformation = 0x00 ConfigCookieResponse = 0x01 ConfigCustomPayload = 0x02 ConfigFinishServerbound = 0x03 ConfigKeepAliveServer = 0x04 ConfigPong = 0x05 ConfigResourcePackResp = 0x06 ConfigKnownPacksServer = 0x07 ) // Configuration, clientbound. const ( ConfigCookieRequest = 0x00 ConfigCustomPayloadCB = 0x01 ConfigDisconnect = 0x02 ConfigFinishClientbound = 0x03 ConfigKeepAliveCB = 0x04 ConfigPing = 0x05 ConfigRegistryData = 0x07 ConfigUpdateEnabledFeatures = 0x0c ConfigUpdateTags = 0x0d ConfigKnownPacksCB = 0x0e ) // Play, clientbound (protocol 775). const ( PlayLogin = 0x31 PlayGameEvent = 0x26 PlayKeepAliveCB = 0x2c PlayPlayerPosition = 0x48 PlayDefaultSpawnPos = 0x61 PlayChunkCacheCenter = 0x5e PlayLevelChunk = 0x2d PlayAbilities = 0x40 PlaySetHeldSlot = 0x69 PlayDisconnect = 0x20 PlayBlockUpdate = 0x08 PlayBlockChangedAck = 0x04 PlaySystemChat = 0x79 // Entity packets PlayAddEntity = 0x01 PlayTeleportEntity = 0x7D PlayMoveEntityPos = 0x35 PlayMoveEntityPosRot = 0x36 PlayMoveEntityRot = 0x38 PlaySetEntityMotion = 0x65 PlayRemoveEntities = 0x4D PlaySetEntityData = 0x63 PlaySetEquipment = 0x66 ) // Play, serverbound (protocol 775). const ( PlayAcceptTeleport = 0x00 PlayKeepAliveServer = 0x1c PlayClientTickEnd = 0x0d PlayClientInformation = 0x0e PlayCustomPayload = 0x16 PlayMovePos = 0x1e PlayMovePosRot = 0x1f PlayMoveRot = 0x20 PlayMoveStatusOnly = 0x21 PlayPlayerLoaded = 0x2c PlayPlayerAction = 0x29 PlayUseItemOn = 0x42 PlaySetCreativeSlot = 0x38 PlaySetCarriedItem = 0x35 PlayChatMessage = 0x09 ) // GameEvent sub-IDs carried by the clientbound game_event packet. const ( GameEventStartWaitingChunks = 13 ) // NextState values carried by the handshake packet. const ( NextStateStatus = 1 NextStateLogin = 2 NextStateTransfer = 3 )